Fearrific's cousin. Features total sprite/texture/sound replacement, 23 new monsters, 2 new skill levels, dynamic fog applied on every Doom level and a whole lot of other things. Highly customizable, compatible with almost every major Doom mod. More info in the readme!
Hello and thank you for downloading And Hell Followed!
1) Introduction
This is a badass modification for Doom, 'nuff said. If you think you've got the guts, download it and play it.
At maximum difficulty.
The files:
COMPATIBLE WITH ALL DOOM MODS IN EXISTENCE AND VANILLA DOOM
F4_Music : Complete music replacement for all DOOM wads that use default songs ---> DOWNLOAD LINK AT THE BOTTOM
F4_Sounds: Complete sound replacement for all DOOM actors and most weapons
F4_Sprites: Complete sprite overhaul/replacement for all DOOM actors and powerups
F4_Textures: Complete texture replacement for all DOOM/2 textures. ALL textures used in vanilla games are replaced
gzDoom.pk3: For environmental fog on EVERY level of Doom/DoomII/Plutonia/TNT/every goddamn wad you want.
(REMEMBER TO MAKE A BACKUP COPY: if you don't want the fog overwrite my gzdoom file in the main folder!)
CHOOSE ONE (They both work with the Starter Pack)
BrutalDoom_Nightmare: THE Mod. The core, the apex of all that is DooM. Randomized spawns for monsters and decorations,
with 30+ new or heavily modified monsters to ensure extreme fun (or difficulty, your call).
Brutality_Nightmare: Fully randomized Project Brutality spawns with my additions to the bestiary. Meaning, BrutalDoomNightmare
monsters in Project Brutality, fully implemented (not brutalized since I lack the time and skills to do so, but still)
Both replace Map30 with SgtMarkIV's Icon of Sin Boss fight.
OPTIONAL, YET HIGHLY RECOMMENDED FILES
brutalv20b: SgtMarkIV's Brutal Doom with some adjustments
PrBru2: My own modified Project Brutality (don't remember all the changes but most were on weapons) ----> LINK AT THE BOTTOM
GZHellOnEarthStarterPack: Modified Starter Pack that uses the new fog and replaced music -----> DOWNLOAD LINK AT THE BOTTOM
D4WeaponsforBDV2b: Doom 4 weapons tweaked by myself to even the odds between you and the hosts of hell.
UDVBASE/Brutalv20compatibility: Saegirus' UDV modified to enhance player experience with suit sounds,
pain sounds and TWO new difficulty levels:
Hell: Double ammo, double damage taken from monsters, harder-hitting enemy projectiles and melee attacks.
WITNESS ME: I AM AWAITED IN VALHALLA! All the above plus Medikits are replaced by Stimpacks, all Hell Knights are Hell Barons, basic Zombiemans replaced by
the Horde, ALL enemy projectiles and melee attacks hit way harder.
2) Installation
Drag and drop in your gzdoom folder. Add this line right after the "/gzdoom.exe" line on your desktop shortcut for GZDoom:
-file brutalv20b.pk3 UDVBASE.pk3 UDVBD20.pk3 F4_Music.pk3 F4_Sounds.pk3 F4_Textures.pk3 BrutalDoom_Nightmare.pk3 D4WeaponsforBDV2b.pk3 F4_Sprites.pk3
It should look something like this:
F:\gzdoom\gzdoom.exe -file brutalv20b.pk3 UDVBASE.pk3 UDVBD20.pk3 F4_Music.pk3 F4_Sounds.pk3 F4_Textures.pk3 BrutalDoom_Nightmare.pk3 D4WeaponsforBDV2b.pk3 F4_Sprites.pk3
You can erase whatever parts you don't like to create the perfect experience playing Doom.
2b) For Project Brutality
-file PrBru2.pk3 UDVBASE.pk3 F4_Music.pk3 F4_Textures.pk3 F4_Sounds.pk3 Brutality_Nightmare.pk3
I STRONGLY RECOMMEND YOU TO USE GZDOOM or ZDOOM
3) Credits
Dayum, a lot of people!
SgtMarkIV and pa1nki113r for their fantastic creations (+ SgtMarkIV replacements for MAP13 and MAP30)
Saegiru for his awesome UDV addon
Forgotten One: Ghastly_dragon, Captain Toenail
Fleshwizard: Ghastly_dragon, Melvin
Nightmare Demon: DBJ87
Nightmare: Eriance
Diabloist: Eriance, Ghastly Dragon, Sandypaper
Haedexebus: Ozymandias81, DeVloek
Trite: Ghastly_dragon, captain Toenail
SoulHarvester: Vader, Tormentor667, Keksdose, Ghastly Dragon, Sandy paper
ZSec Spec Ops: Ghastly_dragon, MagicWazard
QuadShotgunZombie: Ghastly_dragon, Logan MTM
Pyrodemon: Maelstrom, Dreadopp, Sandypaper, Eriance
Napalm Launcher: lolo_is_cool
Pyro Zombie: scalliano, Eriance, Keksdose
Devil: Eriance
Sabaoth: Scalliano, Dulle
Divine Shadow: ZZYZX, Nope
ZombieFodder: Horror Movie Guy, Finalizer, Vader
Zombie Scientists: Scalliano
Whoever created the Doom 2.5 zombie sprites (sorry guys, couldn't track you down but damn good job!)
ENJOY THE MOD GUYS!
Download link for F4_Music:
Mega.nz
Download Link for the modified Project Brutality pk3:
Mega.nz
Download link for the modified Hell on Earth Starter Pack
Mega.nz
Will test it right now
The trampoline strikes again! Final FINAL version is up! (and I'm done modding DooM for a while!)
Small Fixes:
UDV is single-packaged now (no more UDVmisc1/2)
A few fog effects (2stronk for gameplay)
Sprite jitter for Zombies
Few balance changes
What's new?
For the Project Brutality Users, 'nuffin. Just better spawns.
For Brutal Doom users: A SHITTON OF STUFF.
Straight out of Project Brutality, made compatible for Brutal Doom:
Ceiling Imps
Jumping Hellknights
Rapidfire Troopers
Pistol Zombies
Undead Marines
Quadshotgun Sarge
ZSec special ops
Pyro Sarge
New Arachnotron
Cyber Nobles
Volcabus
Demons (Mean Demons)
Annihilator
What's new?
Added Brutal sprites to most non-brutal creatures
5 Zombie Scientist variations
Reskinned Trite
Yet another Spectre variation
Doom 2.5 zombies
A new melee-only Imp who'll crawl on the floor and on the ceiling to destroy your sorry ***.
Invisibility Sphere is back
Added SgtMarkIV's brand new marine teleporter as a blursphere random spawn (bind a key to "use inventory item" in order to use it).
Speaking of spawns, I've perfected them. Also, there's a chance that where there should've been a health bonus, or an armor bonus, there's a little Trite for you!
Added/Modified the two last difficulties:
Hell: Double ammo, double damage taken from monsters, harder-hitting enemy projectiles and melee attacks.
WITNESS ME: I AM AWAITED IN VALHALLA! All the above plus Medikits are replaced by Stimpacks, all Hell Knights are Hell Barons, basic Zombiemans replaced by
the Horde, ALL enemy projectiles and melee attacks hit way harder.
Will be available soon under the name AHF_VALHALLA
Enjoy!
thanks dood
Uploading a little update: Hell Knights and Barons are more aggressive now.
why is the melee only imp got one sprite of a broom? some imp death result in a alive body corprse sprite looking at you. the horde spawn in each room, it gets quickly annoying.
the broom sprite bug occure on the hellonearthstarterpack map wad
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Very good addon!Continue in the same spirit!
10/10 Will murder again :)
Going to try this one, looks good.
those horde monsters and the nigtmare imps are a pain in the ***
Its not supposed to be easy,y know. Save often and lower difficulty :)
This is amazing! Awesome mod! But the horde spawn makes it almost unplayable at higher difficulties in early levels, when ammunition is scarce.
I'm using GZDoom, how can I reduce the Horde clones and/or slow their spawning?
Well done. Keep up the good work man!
The amount of agitation in the v2 screenshot is above the charts, my jimmies are-so you say-agitated ;)
You feel the agitation crawl down your back...
Please post a video of this intriguing mod!
Will it work with zandronum?
hi man, thank you for making this pb compatible, now i have some doubts about what i can and cannot use alongside this thing
1) can i use this with pbo? i mean all of it, the core, extra powerups and new upgrade system
2) other huds? i'm currently use hxrtc hud is the one that works better for me
3) psx doom for pb? i play with this sometimes to re-experiment the always good classic wads
4) weapon wheel, uac survival pack and supplybox
Hey do the Nightmares replace specters like in Fearrific?
Yes they do.
BUT, they're way more rare than before.
Great Mod. 1 question. you say the GZdoom.pk3 in the read me is for fog.
How to use it or get it working? I gotta tell you the fearific and this are absolutely awesome.
It's automatic, it's loaded by GZDoom whenever you start the game. Just remember to make a backup in case you don't want environmental fog.
nice so far. BUT!!! the sound of the creature are too loud, have a micro like sound effect and is super annoying. i had to decrease the sound and at last stop playing because of it. :/
I usually play at 0.2 sounds and 0.1 music. Unfortunately I have some problems with the sound encoder so every sound made must be loud to be heard.
Just try using these volume values and let me know.
yes i can play with 0.1 sound if needed but that wont change the bad micro noise alongside each creature idle sound and death sound.
i personaly think that some of the death sounds are too much longer. when you have to kill lots of bad guys it is anoying hearing half of them screaming to death. at least if those sound had a better quality it would be less painfull to hear .
Script error, "PrBru2.pk3:cvarinfo" line 1:
cvar 'bd _bloodamount' already exists.
What is this?
An error. are you trying to run it with 2 project brutality files?
Use either ProjectBrutality.pk3 or PrBru2.pk3 (second one is mine, first is the one you already have).
Thank you, i will try it!
Still not working :(
this mod is great! keep the good work! just one little thing that is a bit annoying about the granade sound explosion. everything is ok when i can see the granade explode, it makes sound, but when i take cover or throw it through a door and it closes, the granade explodes and i cant hear it, only the monsters dying or stuff breaking but not the 'nade. what can i do?
hey bud hows going? I've been playing this mod for a while now and I gotta say it does lives by its name the creepy ambiance sound plus the fog effect and an freaking specter appearing two inches from your face nuff said; though I did notice something at first glance, on the first episode of doom most musics are misplaced for example: it plays the screen music when you exit the level on start
is it a bug maybe?
Nah, I made that on purpose. Since Doom's "plot" is that your team goes in and gets raped, I wanted to create that atmosphere by playing the intermission sound (them getting raped)
What's the decorate for the tortured marine sprites. I wish to remove them with slade b/c the pain cries get annoying over time.
Remove the TORTURE sound files.
Only monster sounds in the sound files.
In F4_Sounds.
I get this error when I was using zdl that the doom 4 weapons wouldn't work.
You need gzdoom
now i got a error parsing DECORATE scripts.
How do you get fog? I can't find any options for fog on the menu so nothing ever changes. I swapped out the GZDoom.pk3 but that didn't do anything.
Script error, "UDVBase.pk3:animdefs.txt" line 4:
Bad syntax.
Can anyone help,I'm using ZDL to load my wads
Are You using zandronum?
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This is my ZDL load order I have no errors and can play the game so maybe this can help you guys who have errors. Try putting your mods in order.
Imgur.com
Yo, Dragula1995, I was having the same DECORATE scripts problem so I moved my files into my C: drive and then followed the installation instructions in the readme file (adding the extra lines to the desktop shortcut, etc.) and that fixed it for me.
Hope this helps.
Update: Added the brutalized versions of some monsters from Project Brutality, adapted to Brutal Doom.
Undead Labguy
Zombie Marine
Zombie Rapidfire Guy
Flamethrower Sarge
QuadShotgunZombie
ZSec
Mean Demon
Volcabus
Hellknight (jumps)
Cyberknight
Cyberbaron
Annihilator
Plus I've added some custom things like Doom3-like zombies and a new, melee-only, crawling imp.
Is compatibility in the works for the latest version of Insanitys Brutality in the near future?
Also, will this work with any of the 64bit versions of GZDoom?
Don't know aaaand don't know. You'll have to see it for yourself.
OK, it works with GZDoom 64bit versions as far as I can tell.
But, I've tried And Hell Follows with Insanitys Brutality v4.0 TEST(current version that's out right now) and noticed that audio get effed up(firing sounds will skip every other shot for some weapons and other weapons don't have sfx at all)and missing 2D assets with that "!" sign(environment assets like toilets, garbage, rubble, etc).
So for the most part, I'd say Insanitys brutality 4.0 TEST is around 90% compatible with And Hell Follows. Just needs some ironing out.
Also, will you be putting alternative versions of UDV(different visor styles)in later patches for AHF?
You can overwrite the Visor styles, just put them after the UDV package in order to make them work :)
Hang in there for a little bit, I'm uploading the final version soon. Lots of new stuff!
Which file is the alternate visors? Is it the UDVMisc1 and UDVMisc2 files?
UDV_v1.85_C1/C2_VISOR from the latest Saegirus' UDV addon. just make sure you load it after the UDVBASE.pk3 file and you're done, they'll overwrite the visor graphics to the one you want.