Dare to explore the temple of the Mayan devil himself? Get ready to make a sacrifice!
Ahpuch's Temple is a Doom 2 map created using the Doom Builder 2. Its highly recommended to play the map using brutal doom on the harder difficulties.
*Please feel free to give any criticisms on the map in the comments since this is my third map, and hopefully I have grown more skillful at map building than in my first map and second maps (Base Omega and The Caves Below).*
Custom Textures: No
Custom Music/Sounds: No
Custom Entities: No
# of Levels: 1
2 Players: Sort Of
Deathmatch: No
Building Time: 42 hours
You can use this map however you want,
but make sure to link the original map.
V.2.0 Changes List-
-Two new rooms for extended playtime.
-Two more secrets with hidden treasures.
-Minor bug fixes and misplaced textures.
Pretty cool, maybe a little bit linear but have the potential to be an interesting big temple. keep it up!
Enemy placement - Really well done overall, straightforward and effective from the traps to the pacing of the level.
Secrets - Fairly obvious but useful, I find it becomes a pain when secrets are too rare but this was a nice change of pace.
Weapons - Good aside from the Plasmarifle, I feel I didn't get that much use out of it.
Design - The map looked great from the blood to the placement of the textures, it felt mostly natural aside from rooms feeling a little too boxy at times. The maze was a nice touch however. (Still unsure if the lava coming up as the floor instead of the marble flooring is a bug or intentional.) (The player can crouch through the gap at the start of the level.)
Overall - I had fun playing it. The length was decent as it wasn't too short.
Thanks for the review Carniblue.
The lava coming up instead of marble flooring is a bug and I was actually planning to place an easter egg at the top of the stairs at the beginning but forgot to do so.
V.2.0 Changes List-
-Two new rooms for extended playtime.
-Two more secrets with hidden treasures.
-Minor bug fixes and misplaced textures.
Good map!
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the 1st level well designed , i will put more feedback later .
Excelent map buddy,i like it,it too fun to play
Good map had lots of fun, works great with PB. If we could somehow make a megawad themed around this that would be awesome. I would be a part of that if i could.
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Cool little map. No bug encountered. Except the room with the bridge to blue key, if you go fast enough you can skip the trigger and enemy walls won't go up.
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A little basic but it works well. Overall a good level and worth checking out.