Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

Knee Deep 64, is a project that will recreate the first episode of The Ultimate doom using Brutal Doom 64's asset's including being a recreation of Doom PSX.

Preview
Knee Deep 64 V1
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xXDeimosXx
xXDeimosXx - - 45 comments

Well guys, this is a cool first map !
I love the amount of ennemy in WMD, but I think the chaingun in the 1st level is not very good...

I don't know if you see it, but you have a black texture in the 2nd room, where the wall fall if player use the 1st secret at start.

I hope to see more !

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ZeMystic
ZeMystic - - 1 comments

Well on psx doom e1m1 had a chaingunner on the first level, even a pain elemental.

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

Feel free to create a thread on Doomworld and Zdoom forums to promote your project and hopefully get more feedback!

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JayDoom
JayDoom - - 15 comments

That was pretty fun though. Hope you do all the levels. Youtube.com

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KarnTheSlayer
KarnTheSlayer - - 47 comments

is this mod dead?

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BNerd1
BNerd1 - - 79 comments

is this mod dead?

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THEGRUARRR
THEGRUARRR - - 57 comments

is this mod dead?

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FoldingChair667
FoldingChair667 - - 1 comments

To answer everyone's question, yes this is very much Dead. But... there's room for me to make something else in mind.

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