Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Knee Deep 64, is a project that will recreate the first episode of The Ultimate doom using Brutal Doom 64's asset's including being a recreation of Doom PSX.
Well guys, this is a cool first map !
I love the amount of ennemy in WMD, but I think the chaingun in the 1st level is not very good...
I don't know if you see it, but you have a black texture in the 2nd room, where the wall fall if player use the 1st secret at start.
I hope to see more !
Well on psx doom e1m1 had a chaingunner on the first level, even a pain elemental.
Feel free to create a thread on Doomworld and Zdoom forums to promote your project and hopefully get more feedback!
That was pretty fun though. Hope you do all the levels. Youtube.com
is this mod dead?
is this mod dead?
is this mod dead?
To answer everyone's question, yes this is very much Dead. But... there's room for me to make something else in mind.