Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

This is an Addon to replace the current Brutal Doom 64 Skies with higher quality alternatives.

Preview
High Quality Skies for Brutal Doom 64
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Blackmore1014
Blackmore1014 - - 1,210 comments

Amazing. Good job).

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marklegg Author
marklegg - - 66 comments

Thanks :)

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LittleBoy23
LittleBoy23 - - 3 comments

Sexy ^^ Thanks. :)

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marklegg Author
marklegg - - 66 comments

Thanks :)

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M4cron
M4cron - - 378 comments

great!

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Mega_Johnny_64
Mega_Johnny_64 - - 9 comments

Oh sweet! Thank you! :D

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Immorpher
Immorpher - - 22 comments

Definitely needed this!

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Immorpher
Immorpher - - 22 comments

I wonder if Doom 64 can be slowly re-textured with SVG format? So that texture resolution wont be an issue in the future.

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BloodAmplifier
BloodAmplifier - - 51 comments

I must say, it looks mighty impressive from the screenshot given, but I'm not too keen on the file size. My internet speeds don't either. Might I ask why it's 250 MB for some fancy skies?

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marklegg Author
marklegg - - 66 comments

Sorry bud... That'll be the Flame sky textures, there's 450 in total due to the smooth animation, at a resolution of 256x1024.

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JJoJJo
JJoJJo - - 83 comments

Just marvelous!

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Guest
Guest - - 688,627 comments

how do i put this in gzdoom

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marklegg Author
marklegg - - 66 comments

It says in the above description.

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TarkinMX
TarkinMX - - 1 comments

The only way I could get this to work was renaming the file extension to .pk3 and dropping it in the skins folder. Now, when I start up the game and look up at the sky on the first level the replacement sky looks like it's been blown up causing it to look pixelated. Also found it a little disappointing that the replacement sky doesn't show Mars and Phobos(assuming it was Phobos based on shape) like the original did.

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marklegg Author
marklegg - - 66 comments

The sky on the first level is unchanged as it already looks high quality. As for your first issue, if you read the description above, you'll see it says to extract the "ZIP" file and place the "TEXTURES" folder in the same folder as your ".EXE", the reason for this is that textures in ".PK3" format are not scaled down to size, I have no idea why. I'm thinking of making it into a WAD file instead.

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hakusa
hakusa - - 122 comments

It does look nice but the old sky looks more sinister.

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marklegg Author
marklegg - - 66 comments

Agreed... When I have time I might take a look at making them a bit more sinister.

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*2Bl4ckD3m0n6*
*2Bl4ckD3m0n6* - - 52 comments

It doesn't seem to work in the first version of BD64. Will it not be supported there? I have set the high res textures to "yes". The textures look amazing, btw.

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*2Bl4ckD3m0n6*
*2Bl4ckD3m0n6* - - 52 comments

Disregard the previous comment I made. It was never my intent to post it. My apologies!

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marklegg Author
marklegg - - 66 comments

I can't take credit for the textures, they are part of the community made high res skys that have been floating about for years... I just did some cutting and pasting in Photoshop, but thanks, I'm glad you like them :)

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emit800
emit800 - - 199 comments

good job,but don't works for me.

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