Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Doom 64-psx textures, music and intro For doom 2 and ultimate doom
Nice job.
to what all I see is the old psx logo start nothing different
You really should learn to provide a proper credit, Mark. These textures are ripped from the Super Doom64 mod by StrikerMan780 (link: Zandronum.com).
I never said that the textures I did and forget to put of who were the textures because I uploaded this in a cell that was very slow and I despair
Nor did you stated the opposite. It is part of the etiquette to credit the authors that you borrow from.
Go to DoomWorld, ZDoom or Zandronum forums and look at any mod there. You will see all the credits listed in clear and unambiguous way.
And you really should do the same. Especially since the only "work" that you did here is the reupload of StrikerMan's mod with all the Decorate and ACS code ripped out. I bet you didn't even bother to ask if the original author is OK with this.
Is there a certain way to get to work. I take the pk3 and drag it into Zandronum icon. The screen title is different with the old PsX intro but other than that I'm not seeing any different .
please enlighten us with more pics to what you actually have done, I haven't a clue all I get is the psx loading screen etc!
Man, this alone makes it so worthy to replay all my favourite maps. Thank you so much! :)
Is there a way to disable the "dark doom" part or maybe release this without it because this makes Doom 2 actually way darker than in 64