Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Add addon Report Classic Chaingunner 64
Filename
Classic_Chaingunner_64.zip
Category
Sprites
Licence
Public Domain
Uploader
SkjalgGK
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See description for credits.
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139.43kb (142,779 bytes)
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323 (1 today)
MD5 Hash
7c295f1f88bc135c9c878694036dc9f5
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Description

Chaingunner sprite replacement for Brütal DOOM 64.

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Classic Chaingunner 64
Comments
MachoMan89
MachoMan89

both need to be in the game, they need to add the assault rifle the marines use and also have the chaingun guy

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SkjalgGK Author
SkjalgGK

As cool as that'd be, you'd have to ask someone else to whip that up. All I've got the skillset for is spritework and a bare minimum amount of coding. But I'm sure it would be possible for someone more experienced.

Oh, and from what I understand, MarkIV's already planning to add an assault rifle to the mod in a separate game- mode. So it might not be that far off.

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SkjalgGK Author
SkjalgGK

NEWS!

Instead of trying to work up a full goddamn redo of the BD64 revenant, I am working on giving the poor fellow already in the game full sprite rotation. Don't like Tchernobog with rocket launchers on duct- taped to his shoulders? Well I do, and I'm gonna' make him spin. Sorta'.

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DoomCATO
DoomCATO

But what about the Shotgun Guys?

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SkjalgGK Author
SkjalgGK

What about them? I think they're distinguishable enough as they are to be perfectly honest, seeing as the pistol on the regular zombies is fairly easy to spot. But hey, I might do a color swap pack somewhere down the line. :)

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WOLFBR
WOLFBR

a simple suggetion, recolor the zombie suit(like the classic chaingunner) to red, and it become awesome.

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SkjalgGK Author
SkjalgGK

As nice a change as that would make, you'll have to ask someone else for the time being. Just finished off the revenant rotations and I'm kinda' tuckered out atm. Remind me in a week or so and I might just pick up on that! ;)

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SkjalgGK Author
SkjalgGK

Confirmed!
Here's an ingame preview of the new Revenant sprites that'll ship with the upcoming update to BD64. Hope it looks less like the Tchernobog now to the extent that people will complain less. :)

For those who still think it needs work, I am considering doing a revision where I turn the talon- like claw feet into regular ol' fleshy bone- feet. No need to do that if people are satisfied as is, but hey, if anybody wants it I'll do it. ;)

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terminerder
terminerder

just an idea, can you palletswap the chaingunners clothes and eyes, as well as the shot gun guys clothes?

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SkjalgGK Author
SkjalgGK

Actually working on a combo- pack which will feature more distinctive- looking zombies at the moment! At least in terms of their clothes. :)

But if you have any particulars in mind, do feel free to share them. A little input from the actual people who are going to be using my work is never a bad thing. ;)

Reply Good karma+1 vote
WOLFBR
WOLFBR

About pistol zombies, i like the sprites,but the old rifle zombie can return. The old rifle zombie can drop the assault rifle, and pistol drop pistol(duh). The player can select both guns, you can find the best way to balance it(turn pistol in a blaster like gun, rifle and pistol share same ammo, or pistol has a especific ammo(explosive rounds?)......

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mryayayify
mryayayify

The Kick should knock the Zombies and imps/nightmare imps back just like in normal Brutal Doom.

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