Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Chaingunner sprite replacement for Brütal DOOM 64.
All credit for the sprites themselves go to the fantastic people from this
here thread on the ZDoom forums -> Forum.zdoom.org
Brütal DOOM 64 was created by Sergeant Mark IV and I take absolutely no credit
there either. Credit goes to everyone but me. If anybody has the slightest issue with
the use of these sprites by yours truly I'll take this file down. We good? We good.
This zip- file contains sprite replacements for the chaingunner zombies in
Brütal DOOM 64. Originally made for personal use because the sprites from
the mod rubbed me the wrong way. There's just something about zombies
wielding M16's that drop a f#cking chaingun when you kill'em that
doesn't sit right with this here dude.
All I did was repurpose the sprites and make minor adjustments to make them
compatible with Brütal DOOM 64. I did nothing, essentially. But hey, please
enjoy my nothing.
"Man, I sure do wanna' pump some lead into those sprites. How do I get them to work?"
Simply stick the classicchaingunner64.pk3 file in your "skins" folder, that should do the trick.