Fallout: Brotherhood at War is a total conversion mod for Star Wars:Empire at War that adds several fallout units and factions, the first version will only replace the original 2 factions, but eventually we will go up to 4 factions. We do have one unit model completed on the mod, and a full units list. We do not have a very big staff, only 2 members, but you can apply when our forums are up. Im hoping to get about 3 units ingame and release a minimod, that should be done by August. With my current staff as me, someone who can do anything for modding and a coder this mod really isnt going to launch the way im hoping, so im gunna need help. If you guys feel like you can help me, then email me at: c0mmand3r_c0dy@hotmail. com or add me to xfire at cisleader Have a good day! P.S To email me remove the spaces in my Email :p

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1 comment by ~c0dy~ on Aug 16th, 2009

Thanks for your guys help!

(Major Sarcasm)

Brotherhood at war is Now dead, and i am not donating any of my resources to anyone.

Im making another mod, and i probably wont need help with it.

Okay well yeah See you guys later, and have fun.

And my next mod is going to be fun..

Each Tech adds an enormous amout of units, and so far only unit ingame is jango fett.

Post comment Comments  (60 - 67 of 67)
~c0dy~ Creator
~c0dy~ May 23 2009, 11:25am says:

LOL people the mod isnt dead, idk what i did.

+1 vote   reply to comment
Henley Staff
Henley May 23 2009, 11:37am replied:

Fixed your problem

+1 vote   reply to comment
~c0dy~ Creator
~c0dy~ May 23 2009, 10:36am says:

Well, im planning on doing some other stuff other then DC, like the east coast.

Yes, Vertibirds will be added, i plan to make them the troop transport, and in a future version a playable unit.

Only the Enclave and the BoS are the playables currently, i might add Super Mutants available at a cantina sort of thing, same as raiders, ghouls, mirelurks, but some of the units will not be there, like the ones that you cant tame, like feral ghouls and glowing ones.

The campaign will start off before the Nuclear Apocolypse, showing yes, a big volley of nukes hitting DC and the East Coast.

I hope this answers everyones questions.

And everyone, the mods unit list can be found under the features area.

+1 vote   reply to comment
Gleny2416 May 23 2009, 8:29am says:

This has got to be one of the best ideas for a mod ever, it's pure genius. Taking some RPG characters and converting it to an RTS is just epic, but, I have a few questions...

1. Will you have Vertibirds, other vehicles etc?
2. Will there be a unit limit, considering it's based in DC and that there wasn't an insane amount of Brotherhood/Enclave soldiers?
3. Will the Ghouls be somewhat indigenous? Or like in Forces Of Corruption where you could gain access to extra units via the Cantina or stuff like that?
And finally 4. How will the maps be spaced out? Are you only going to do DC? Or will you add maps like the East Coast from the first two Fallouts?

+1 vote     reply to comment
glenny!!! May 23 2009, 6:37am says:


+1 vote     reply to comment
~c0dy~ Creator
~c0dy~ May 23 2009, 12:56am says:

This is nice, but Techno, are you Techno_Ruleez, because if you are, im Mudkipz.

And its nice to see Moddb accepted the mod.

+1 vote   reply to comment
Techno34 May 22 2009, 12:25pm says:

oh this should be nice i am rooting for ya!!

+1 vote     reply to comment
wampa42 May 22 2009, 5:56pm replied:

shoot i had this idea months ago but never started it o well good luck anyway hope it stays alive

+1 vote     reply to comment
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Brotherhood at War
Brotherhood at War
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5 years ago
52 members