Full Metal Jacket Productions brings you Broken Arrow, this mod is set during the Vietnam War in an era of violence, political corruption and public unrest in the United States and in the rest of the world. You will assume the command of the technologically and militarily advanced United States or the stealthy yet massive North Vietnamese armies. Wage war in the dense jungles and flooded fields of Vietnam. Our first map, "Operation Starlite", is near completion thanks to our mapper [UNSC]Dudoodoo and will be in a collection of specially tailored maps. 

Each faction has historically accurate units and abilities affecting gameplay. Use a lanzerath of North Vietnamese underground tunnels to spawn troops virtually anywhere on the battlefield or call in the Marines with CH-47 "Chinooks" to quickly deploy units.  Set up ambush points along overgrown paths with mortar and artillery support or drop a wall of napalm on unsuspecting communist troops. Each specific role will have its own set of TA to use however you see fit. Land entire companies of U.S Air Cavalry behind enemy lines using the iconic UH-1H "Huey" or position Viet Cong snipers to wreak havoc on U.S infantrymen.

New roles offer a revolutionary new gameplay to World In Conflict. Will you fight with the battle-hardened U.S Marines or the determined North Vietnamese Army? You can still use all classes of units over a wider spectrum utilizing more units per role. This means you can control many diffrent aspects of the battle using artillery and tanks or any other combination.

To find out more or if you wish to join the Broken Arrow project simply visit us at Freewebs.com. Make sure to see our forums and featured media but also note our site is still under development.       

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0 comments by dud_doodoo on Feb 24th, 2008 digg this super bookmark


 Hello and welcome to the first Broken Arrow update!  My name is Dud, I'm the mapper/all around guy in this mod.  This is the first of what I hope will be a long string of updates leading up to the final release.  I decided I would start off by explaining some of our goals and gameplay designs.

 What is Broken Arrow?

Broken Arrow is the first Real Time Strategy game set in the Vietnam era.  It is also one of the first to mod the extremely capable World in Conflict engine. 

What we plan to bring you

We are going to boldly take on the challenge of giving you an epic single player campaign spanning the entire war, fighting in many of the key battles, from Operation Starlite to the retreat of the entire US army.  You will be playing as the Air Calv and the daring missions they take on.

We also have a very in depth multiplayer system worked out, that focuses mainly on faction uniqueness.  This is possibly the biggest problem with WiC, the factions are mirror images with different models.  We strive to remove this system and replace it with one where you not only play differently as each one, but you think differently.  The VC will be outgunned and out matched in every way, the US is better trained, better equipped, and better supported than the VC could ever hope to be.  The VC must rely on stealth and ambushes, the element of surprise to win.  VC can construct tunnels to move through undetected and unmolested, set traps, and snipe the crap out of you.

The US is highly trained and better equipped.  Their M16s are more accurate than the VCs AK-47s.  They have armor, flame tanks that can burn through forests and seemingly invincible M60s.  Everything about the US centers around the Air Clav, giving them the ability to move around and flank the enemy with devastating effect.  They can provide fast response to any threat in the area, and ensure there is no such thing as a surrounded or overrun platoon.  The US is also plentiful in support, they have a huge air force and an expansive supply of explosives.  More on that later.  The US has one weakness however, they do not know how to fight a jungle war.  The VC really have a home field advantage here, because the US receives little to no cover bonuses here.  The US is about speed, power, and tactics, but by no means stealth.  The VC almost always know where they are.

Now we get to TA.  Each role has their own TA, but the only things that go boom belong to support and Air calv.  Infantry's offensive and defensive abilities are replaced with an air strike and an artillery barrage.  When you activate this, you place it somewhere within the platoons line of site and it pops a flare.  This flare tells the owner of the TA to call in a TA there.  If the TA is placed within the radius of the flare, it is free and has no recharge time.  This makes each role dependant on each other.

This is the basis of our multiplayer design, and we have every intention to bring it to you in the final release.

A helping hand

We recently picked up Alviar from the forums, and he proved his worth right at the start.  He is a skinner/coder and these first screens would not have been possible without him.

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Alviar is a great addition to our mod, but we are still only 3.

We have the determination, we have the knowledge, we have the skill, what's missing?  You.

Comments  (60 - 64 of 64)
dud_doodoo
dud_doodoo Feb 22 2008, 4:02pm says:

We just registered it, and we are just starting on it, so we do not have any idea.

0 votes     reply to comment
runedude
runedude Feb 21 2008, 10:09pm says:

When is this mod coming out?

+1 vote     reply to comment
SplicerXP
SplicerXP Feb 18 2008, 6:08pm says:

...... AWESOMES!!!!!
YOU MUST NOT DIE!!!!!
Im going to love this mod :D

+1 vote     reply to comment
dud_doodoo
dud_doodoo Feb 21 2008, 10:01pm replied:

Thanks for the support! =)
And don't worry, we arn't the type of people that let a mod die.

0 votes     reply to comment
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World in Conflict Icon
Platform
PC
Developed By
[2Div]Rullah
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Official Page
Freewebs.com
Release Date
TBD
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Real Time Strategy
Theme
War
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Single & Multiplayer
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Last Update
6 months ago
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