BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.
An interesting bug: The walls can build the Total Mayhem Hydrocarbon. Obviously they set it to have the wrong size category.
That's...Interesting.
Haha, you're great, Balthassar! XD
how about stuff from Black ops? i assume your scripts/code is dynamic and not static?
enabling it to Work with any mod
After testing it just now, the walls can have the BlOps Squal and Hellstorm T2 artillery pieces, but not the Manticore T3 PD. Due to weird size categories their end; it should be the other way round really since the Squal and Hellstorm have bigger footprints than the wall, and the Manticore is basically almost identical to my Hades. I will see about changing it to reference actual footprint size, instead of assuming the size categories are set up correctly elsewhere.
speaking of footprint.. when playing your current release, some of my Building footprints (UEF shield generator most notably) have the red/Black striped "place holder" texture for the faction pavement... have i done something wrong with my instalation/missing some parts?
Sounds like you didn't put the SCD file in the gamedata folder.
just downloaded it from the FAF vault, thought it did that by itself!, thanks!
hmm... nope.. it's there alright.. FAF vault did put it there Automatic..
I don't have control over the version on FAF, I didn't put it there; I could never find out how. So I'm afraid I can't be of huge help. The new version uses a different method to link to the custom tarmacs, so it should be fixed when 0.5 makes it to FAF.
alright! it's not a big thing, a minor annoyance.. i'll wait :)