Liked Death Run in Counter-Strike but think that graphics are low and maps are old? Not any more! Play Death Run in 'Call of Duty 4: Modern Warfare' with old well known Death Run features and more. If you haven't played Death Run before and own original CoD4 copy let's play the classical mod in which a single player fights alone against the other team, his only weapons are his deadly traps. The players in the opposite team have to kill the trapmaster after finishing his course without dying.
This is the latest release of Death Run Mod - 1.1 (27.01.2012). This is Server and Client version so you can host this mod on your own server and play it on others.
This is the latest release of Death Run Mod - 1.1 (27.01.2012).
This is Server and Client version so you can host this mod on your own server and play it on others
List wrote: [+] Help menu
[+] Added new option for free run (activator can't call free run if he already used trap) [see deathrun.cfg]
[+] Activator gets +5 Xp for activating trap [see deathrun.cfg]
[+] Activator gets +10 Xp for every jumper killed with trap or world
[+] Added hud item showing current round
[+] Current round is now shown on the screen as well as lifes and alive jumpers
[+] Fully implemented lifes system
[+] Added option to load plugins (custom scripts)
[+] Added map's records
[+] Added 3 new playable characters
[+] 21 diferent sprays total
[+] Added weapon unlocks
[+] Player bodies explode in some cases
[+] Added events such as first blood and last alive jumper
[+] New rcon command "wtf"
[+] Added admin menu and permission levels to administration system
[C] Redesigned best players board
[C] Changed method of picking activator so everyone should be, atleast once, picked to be activator during map
[C] Deaths in 1st (free run) round are not counted (if there's freerun round enabled)
[C] Traps cannot be activated by Jumpers
[C] Spray names are now editable in file "dr_sprays.cfg" inside deathrun.iwd
[C] Up to 10 end round songs in MP3 format, their names are displayed in-game and can be changed in file "dr_songs.cfg"
[F] Fixed crash exploit in playerDisconnect() function
[F] Fixed crash exploit after restarting round or game via admin command "adm restart"
[F] Fixed troubles in core that restricted spawn in some cases when there was only 1 player on server
[F] Fixed problems with picking activator, this will solve problem with two or more activators
[F] Fixed crash exploits, every player was able to crash linux server runing Death Run
[F] Map image in main in-game menu is now shown correctly
[F] 'Probably' fixed problem with lag jump glitches, thanks to mnaauuu for this fix
[F] Fixed security hole allowing players to select any spray they want without unlocking it first