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Brawl will consist of 9 player models 12 maps along with 20 weapons. The aim of the mod is survival. Who can fight and who cant. Imagine hold moves, pushing, throwing and if we can combo moves. The first release may not have it all and a more detail description will come very soon. Player Ideas: Wrestlers Street Fighters Martial Arts Submissions You will pick the fighter you want to be and attempt to win. You will have custom punches and kicks for each fighter. The main goal is for each fighter to have a grab and combo move. Map Ideas: Bar Parking Lot Drained Swimming Pool Things we are planning: *Third Person *Expanding to become something truly unique/amazing/cool. *weapons, gore, etc, large environments where you can move around in. Being able to pick up barrels *Animation "getting kicked through windows into the next room or maybe peeling flesh, clothes that get ripped/fall off" *Customizable characters *More Ideas Soon

Report this article Brawl Update

My Lead Mapper Evil-Taxi is at it again. Showing of his WIP map for our project. I just wanted so say thanks for his hard work and effort into making sure Brawl is the best and full of fun! Also expect some movies from Swiss_Cheese from his hard work he did with the animations on our first player model

Posted by BlueWolf72 on Feb 14th, 2006 digg this super bookmark


My Lead Mapper Evil-Taxi is at it again. Showing of his WIP map for our project. I just wanted so say thanks for his hard work and effort into making sure Brawl is the best and full of fun!

Junkyard Screenshot Junkyard Screenshot

Also expect some movies from Swiss_Cheese from his hard work he did with the animations on our first player model the Veteran. Stay Brawled in!

Comments
ssj3fox
ssj3fox Feb 14 2006, 11:56pm says:

Nice

+1 vote     reply to comment
clone`
clone` Feb 15 2006, 12:05am says:

The maps like usual look great! I can't wait to try out this mod!

+1 vote     reply to comment
Gschmidt1
Gschmidt1 Feb 15 2006, 12:33am says:

looking nice as usual Blue! (BTW this is Rabid Squirrel from the INS forums) Though, I am pretty sure you should increase the alpha on that railing cast shadow, it looks a bit pronounced right now, but very cool regardless (forgive me if I am mistaken, but it looks like a texture, because i didnt think source did that clean of a shadow). The other shot looks sweet. Keep working hard on this mod, I will be the first in line to play~!

+1 vote     reply to comment
Ghost_face
Ghost_face Feb 15 2006, 4:55am says:

I agree with Gschmidt1 the shadows of the railing looks a bit off

+1 vote     reply to comment
SuperRad
SuperRad Feb 15 2006, 6:16am says:

{o,o}
|)__)
-"-"-

Thats awsome

+1 vote     reply to comment
Gothax?
Gothax? Feb 15 2006, 9:53pm says:

Although I'm pretty sure the prior comments sum up what my thoughts are of the screenshot, I'm still impressed at the progress the team is making. Keep 'em coming.

+1 vote     reply to comment
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BlueWolf72
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