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Nobody knows how it started, nobody really knows where, everyone has their own idea of course, some think it was a government experiment in population control gone horribly wrong, others think a mutant Ebola virus is responsible, still others think that the evil powers of Voodoo are the cause and then there are all the religious fanatics who swear blind that this is a curse placed on us by which ever mystical man in sky they favor for our sinful transgressions. Fuck ´em, they don't know shit, not a one of them, nobody does! It just seemed to be everywhere all at once, there was no warning, no explanation, nothing. We all swap conflicting stories and bizarre theories over cups of tea or coffee whenever we get back to camp, but there are always less of us to swap stories with, each time we get back. The truth is simple enough.
Somewhere between midnight and 5am (depending on who you talk to), on the 30th of January, the dead and recently deceased started to rise from their graves and devour the living! From every city, from every country, from every dark corner of the world they came by the thousands and by 12pm just over three quarters of the world population had join them. Needless to say nobody was prepared for it, the police were overrun in the early hours of the morning, by what the media dubbed 'rioting citizens', in a matter of hours and the army and National Guard were drafted in to help try and secure the major cities. Civilians were evacuated from the population centers that were still in some kind of order (Washington, Florida, London, Paris, Helsinki were all overrun in the early hours of the morning) and 'quarantined'. I was quarantined with about five thousand other people and stuck in a holding pen built to hold half that number, we were packed in like sardines. The quarantine was a joke, an excuse for the government to exterminate anyone with a fucking cold, I saw people being taken out and shot by the dozen just because they were exhausted and couldn't stand up any longer. When they started to get up or when the army grunts in charge didn't get the bodies out of the pens we were in fast enough ... it ended up in a slaughter.
How some of the rest of us got out I’ll never know, I don't remember a lot about those early days, lots of running, lots of fear, seeping out of the walls, the stink coming off everybody said 'we are fucked'! Anyway. We got picked up at some point I guess, the army had fallen back from all the major population centers and formed little outputs or Safe Zones, all the fuel, ammo, food and supplies they had were being divided up at these bases and they were bringing anyone who could walk AND talk to them. That´s why you're here by the way.
What´s left of the government hasn't got the faintest clue what is going on or how to fix it, most of their best people are dead or worse, not so dead. So that just leaves us. We are basically what´s left of the world and we aren't doing so well. I hear it told that
four Safe Zones went silent last night, we haven´t had word from them in hours, another one didn't check in this morning so we're flying over there now to check it out before we write it off. Cya around kid.
Hey there ! As Classic mode is near enough 100% complete, we're starting to think about other systems and how other gamemodes should work. Our main focus is on the previously announced gamemode 'PVP' ( Player VS Player ).
The team have agreed that we do not want to make it the 'normal' PVP mode where there would be a selection of levels and you would run around and kill one another ; we want to make ours unique.
So far we've came up with two concepts :
This concept is self explanatory, really. If you were to create a server, there would be a selection of themes to choose from. For example, let's say you decided to choose a city theme and press 'start'.
On map load, there would be 4 open 'slots' for preset pieces to be placed into. There may be a total of 20 presets and 4 of them would be chosen at random and placed into these 4 slots, creating a relatively small map, probably suitable for around 8 player PVP. Let's say the 4 presets chosen were the following :
- A Church
- A block of houses
- An abandoned park
- A Hotel
These would be placed into the map creating a square-shaped level. However, to take things a step further we thought of the idea that depending on which pieces got chosen, random objects may appear there to change the experience each time. For example, there may be a ladder to help you get onto the roof of a building, or there may be a pond in the park which wasn't there before, causing you to take the long way round. Ontop of that, random weapons would be spawned in these areas.
The point of this idea was to make PVP ultimately balanced. No matter how professional you are at the game, you'll never know where your favourite gun will be spawned, you'll never know where your hiding spot is. We also wanted to make sure there was a unique experience every time.
This concept is similar to the one of 'The Hunger Games'. Players will spawn in a large map, they will spawn with no weapons and will spawn all together. Players will also notice they will have a hunger bar, we will talk about this more later.
On spawn, a counter will count down to 0, when that time comes, it's a race to find weapons and food. Players will instantly scatter around the map becoming lost in the huge worlds that are infested by zombies. If you can't find a weapon, you may even have to play silently, hiding from both players and the zombies.
Your hunger bar is constantly dropping, as soon as this gets drastically low, you need to find some food, otherwise you're going to start loosing health. Food will be randomly spawned throughout the large maps that will be created by us developers and the modding community.
Weapons will also spawn randomly, no one will ever know where their favourite gun spawns, as soon as that timer hits 0, it's just hoping for the best find. Ammo will also be scarce, make the most of what you've got, the ammo you've got in your gun may just be the last bullets on the map.
As you may expect, these matches can be extremely quick, or extremely long, for this reason, the choice of a timer will be given to the server admin. People may want to play defensive and hide for as long as possible until the other players either starve to death, shot to death or eaten alive by the zombie hordes.
Maps will not be random, however, there will be some random events to ensure re-playability. Random events include, randomised weapon spawns, randomised food spawns and if possible, randomised objects to unveil a new floor in a building or to help you get somewhere you couldn't get before.
So there you have it, those are our two concepts so far. Please, if you have any suggestions for both concepts, feel free to comment aswell as helping us decide which gamemode you guys would prefer.
Remember, we're always searching for new, talented members to join our group. If you're interested in helping us progress the mod, please contact a member of the team via steam or ModDB. At the moment, we're currently prioritising :
- Texture artists
Thanks again !
Latest tweets from @bbsdevs
Got some great news from our programmer. Our skill system for BBS will prob be ready in a few weeks (or sooner),... T.co
Dec 1 2013, 5:02pm
Mod of the Year 2013 is coming up, go ahead and vote on us! :D T.co
Nov 30 2013, 9:07pm
More News for you guys! ;) T.co
Nov 29 2013, 9:45pm
@THEBASEDMARTYR The closed beta/alpha will arrive probably end of this dec, or early next year. But delays might always popup
Nov 26 2013, 9:20am
The tank model for #brainbreadsource will be remade, it will also be more detailed than before.
Nov 20 2013, 6:08pm
Menu is still not done T.co
Nov 20 2013, 6:05pm
Nov 20 2013, 6:01pm
Nov 20 2013, 5:14pm
We ain't dead, stuff just went a bit slow. T.co
Nov 19 2013, 3:30pm
Here's a work-in-progress menu ! T.co
Nov 19 2013, 3:29pm