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Boss Generals for Command and Conquer™ Generals Zero Hour is a huge mod project that's under works for 10 months now, and it should better be called an "expansion pack mod" due to its scope - 15 new revamped maps from the best available in the community, two new "Boss songs" for each faction - including an amazing intro soundscore from the CnC composing legend, Frank Klepacki, tons of new abilities and even new tech buildings.

After the highly successful Command & Conquer Generals, Electronic Arts released its expansion pack, Zero Hour, with 9 Generals based on the initial three factions: USA, China and the terrorist organization known as the GLA (Global Liberation Armies), specifically strong in infantry, air or tank units, for example. Gameplay-wise Boss Generals works as a "specialty generals blender" - reuniting the specialized Zero Hour generals in 3 "Boss generals" that have

to work their way through general points to unlock their special units and powers until acomplishing the dream army - the Boss army. This is achieved through the innovative Genplan system: Instead of giving full power right from start to the player, you use your early general point to define the army style with which you'll start playing, and then you start improving your army from there on, adapting to your opponent strat. Also, different from conservative approaches used in other games, of player selections that will give them one added bonus unit or power, the genplan totally redefines the faction characteristic in a deep level, taking basic units away from the player in charge of the power he chose.

Using USA as an example, you can play heavy air by picking the King Raptor genplan, or have a strong ground start with the Laser Paladin genplan. If you get the King Raptor you won't have tanks and vice-versa, so it's a hard choice, and what makes it really interesting is that the opponent can not know which genplan you picked. You can only imagine how much that stacks up in complexity for team games, vastly increasing playability variety and excitement.

If there are any problems please contact me or visit the forum.

(I HAVENT MADE THIS MOD I'VE JUST UPLOADED IT AS SOON AS IT IS SO HARD TO FIND/SO GOOD).....I GIVE THANKS TO THE MAD-X TEAM WHO MADE THIS MOD.

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To the home of the most revolutionary Command and Conquer™ “expansion modification” ever created, Boss Generals. Here you’ll learn everything...

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Boss Generals EXE

Full Version 9 comments

run it and follow instructions

Boss Generals BIG

Full Version 10 comments

You can import it to crosus/modtoaster if u need help please contact me. To install go to options on crosus an d select import mod exported from modtoaster...

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steven122
steven122

this im looking for. im search it in internet but no results

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ZombieSlasher1
ZombieSlasher1

Now it says "Old file does not exist" some1 rly help me out here

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ZombieSlasher1
ZombieSlasher1

I just have 1 problem: I tried patching my Generals Zero Hour to patch 1.04 BUT it said that "Old file not found" Some1 help me out here plz?

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ZombieSlasher1
ZombieSlasher1

28/11/2010. Problem Fixed

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Black@Knight
Black@Knight

You need to install the original copy of Generals ZH then patch it

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Master0Camox
Master0Camox

i got it fully installed and everything, but the gameplay is EXACTLY like ZH, no changes, nothing, any help here???

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pgmirzasufi
pgmirzasufi

there are swicth for the mod 1 zero hour (normal) 1 boss generals(mod)

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C&C Generals: Zero Hour
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