SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted.

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The "RPG" lite style? How does everyone feel about earning weaps through kills and such? Or is picking up weaps better? ......................... ................................................ ................. ............................ ...................................... ................ ..................... ............................... ..........................v

Epic News! New Engine can play SDQUAKE!!!

Epic News! New Engine can play SDQUAKE!!!

News 0 comments

DirectQ can run SuperDuper Quake, super fast! go quake go!!!!!!!!!

SuperDuper Quake 3.0 Coming Along Nicely

SuperDuper Quake 3.0 Coming Along Nicely

News 0 comments

I've put the code through the ringer and it's come out the other side quite nicely. Added some things, removed some things, rearranged a lot... I think...

Super Duper Quake 3.0 and ...... BEYOND

Super Duper Quake 3.0 and ...... BEYOND

News 2 comments

I've been inspired by gameplay in other shooters and non-shooters. Some ideas I've had included classes and level ups. Classes may include: (1) Melee...

Screenshot Archive

Screenshot Archive

News 1 comment

I'm putting all my screenshots (about 2 GB, from 1280-1024 to 1920x1080) on flickr.com

Malice DMSP Alpha 1

Malice DMSP Alpha 1

Patch 0 comments

This is a patch for the Malice TC that enables DMSP gameplay in any map with DM spawns. I recommend big roomy maps. This is a progs only patch. If you...

SuperDuper Quake 3.1

SuperDuper Quake 3.1

Full Version 4 comments

Like a chainsaw to the junk, here comes SuperDuper Quake 3.1: No RPG Bullshit. They're back: QuakeGuy DukeNukem Elmo Homer Lo Wang with guns: double super...

SuperDuper Quake 3.0 Beta Patch 1.0

SuperDuper Quake 3.0 Beta Patch 1.0

Patch 4 comments

make sure you get the Alpha Beta download first. you need that and then this. This patch fixes most of the major bugs. God powers are usable. you must...

SuperDuper Quake 3.0 Alpha Beta

SuperDuper Quake 3.0 Alpha Beta

Full Version 6 comments

this is the latest version, but it is a BETA. or rather, an alpha of a beta...meaning, DO NOT USE THE GOD POWERS! i cannot stress this enough. also: obits...

SuperDuper Quake 2.91 Patch

SuperDuper Quake 2.91 Patch

Patch 3 comments

Requires SDQ 2.8 20110209 added mad bomber monster added new attack for fiend added powerups for 25/50/100 frags increased class 4 and 5 monster health...

SuperDuper Quake 2.9

SuperDuper Quake 2.9

Patch 1 comment

A minor change in gameplay. Monsters spawn in waves, from small to enormous. Took me a while to get it right

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hondobondo Creator
hondobondo

i dont have win 7 64 bit, so the engines i use may not work on that os. sorry :(

Reply Good karma+1 vote
GhoulEater
GhoulEater

A mod so crazy that it's good. The only thing I don't really like is the designs of the levels and the occasional clipping issue, which I guess is more of the engine's fault because this happens in custom maps. Nonetheless, all of the other stuff that comes with this mod goes to show that effort was put into it. The variety of almost everything -- enemies, weapons, and even the levels -- brings a lot of replay value.

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Guest
Guest

I'm unable to run this mod at all. I've set it up like your comment instructs, but it crashes after selecting Single Player. If I use the -width 1920 -height 1080 launch options, it crashes as soon as I launch it. I am on Win 7 64 bit. Any idea what I can do?

EDIT: Didn't mean to post this as a reply. Sorry about that.

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hondobondo Creator
hondobondo

your engine is probably bad
here are some links.
Icculus.org

i use bengtquake the most
User.tninet.se

directquake is really good also
Quakeone.com

Reply Good karma+1 vote
eukos
eukos

HELL YEAH, time to play this again

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numbersix
numbersix

Oh wow. Can I like, borrow some ideas code, and models?
(I've recently got this idea about a single player remake based on my current mod plus the Quake HD pack.)

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marco1975
marco1975

Enjoyed this mod a great deal. Only worked for me in XP 32-bit, though. I tried it in 7 64-bit and sdquake.exe crashes when I select SINGLE PLAYER from the main menu. Gonna try ReMakeQuake next, D/L at 30 kB/s. I guess Wordpress pages don't have much bandwidth? If I can get it working, I might up-torrent it later.

Some minor suggestions:

Good to see you are still working on the balance, some maps are trivially easy, others are instant-death. Putting enemies in pre-defined waves seems like a good idea.

I think the level selection screen could use some textures showing an in-screen shot of the map inside the doorway. You know, like Super Mario 64. I find it hard to remember which ones I have visited, 'cause they all look the same.

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hondobondo Creator
hondobondo

thats good info. "level selection screen" is specific to the engine, i'm pretty sure. as i dont know too many engines that do that besides tomazquake, which is incompatible

Reply Good karma+1 vote
usbpetrock
usbpetrock

I was thinking, "gee, why won't this work?" It wouldn't load at all on WinQuake, it crashed after the countdown on FTEQW, and... actually, it worked fine on Darkplaces. Then I saw you had your own engine.

I was also thinking "this sounds like Duke Nukem". Then I heard the Duke Nukem lines.

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hondobondo Creator
hondobondo

dont forget Lo Wang, Elmo, and Homer J Simpson

Reply Good karma+2 votes
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