SuperDuper Quake 3.0 Beta Patch 1.0
Dec 24, 2012 Patch 3 commentsmake sure you get the Alpha Beta download first. you need that and then this. This patch fixes most of the major bugs. God powers are usable. you must...
SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted.
0 comments by hondobondo on May 6th, 2013
The "RPG" lite style? How does everyone feel about earning weaps through kills and such? Or is picking up weaps better? ......................... ................................................ ................. ............................ ...................................... ................ ..................... ............................... ..........................v
make sure you get the Alpha Beta download first. you need that and then this. This patch fixes most of the major bugs. God powers are usable. you must...
this is the latest version, but it is a BETA. or rather, an alpha of a beta...meaning, DO NOT USE THE GOD POWERS! i cannot stress this enough. also: obits...
Requires SDQ 2.8 20110209 added mad bomber monster added new attack for fiend added powerups for 25/50/100 frags increased class 4 and 5 monster health...
A minor change in gameplay. Monsters spawn in waves, from small to enormous. Took me a while to get it right
Latest version of Super Duper Quake. Maps, textures, everything!
Now supports .lit files and is compatible with MH/BJP light tool
HELL YEAH, time to play this again
Oh wow. Can I like, borrow some ideas code, and models?
(I've recently got this idea about a single player remake based on my current mod plus the Quake HD pack.)
Enjoyed this mod a great deal. Only worked for me in XP 32-bit, though. I tried it in 7 64-bit and sdquake.exe crashes when I select SINGLE PLAYER from the main menu. Gonna try ReMakeQuake next, D/L at 30 kB/s. I guess Wordpress pages don't have much bandwidth? If I can get it working, I might up-torrent it later.
Some minor suggestions:
Good to see you are still working on the balance, some maps are trivially easy, others are instant-death. Putting enemies in pre-defined waves seems like a good idea.
I think the level selection screen could use some textures showing an in-screen shot of the map inside the doorway. You know, like Super Mario 64. I find it hard to remember which ones I have visited, 'cause they all look the same.
thats good info. "level selection screen" is specific to the engine, i'm pretty sure. as i dont know too many engines that do that besides tomazquake, which is incompatible
I was thinking, "gee, why won't this work?" It wouldn't load at all on WinQuake, it crashed after the countdown on FTEQW, and... actually, it worked fine on Darkplaces. Then I saw you had your own engine.
I was also thinking "this sounds like Duke Nukem". Then I heard the Duke Nukem lines.
dont forget Lo Wang, Elmo, and Homer J Simpson
While watching the video above, i fell into a deep sense of "holy hell, this mod is one of the most epic things ive ever seen..."
how-to-instal-the-mods-in-quake.
is that a question? read my reply just below
here's a rundown of the engines that work so far:
remake quake
Kneedeepinthedoomed.wordpress.com
directquake (direct3d quake -- constantly updated)
Mhquake.blogspot.com
darkplaces
Icculus.org
enhanced glquake
User.tninet.se
sdquake engine (based on enhanced glquake)
Moddb.com
these all work pretty good. i've had the fewest problems with remake quake. i've been running into problems with the latest version of sdquake in enhanced glquake engines.
remember to put the engine in the main quake directory, and the mod files in a subdirectory (say, sdquake). execute your engine with the command
glquake.exe -game sdquake -heapsize 131072
and then possibly
-listen 8 +coop 3 (for bots)
and video settings
-width 1920 -height 1080 -bpp 32 (for example)
the "heapsize" command is only necessary for enhanced glquake. the rest handle memory requirements automatically i think.
i hope that helps!