SuperDuper DMSP Quake 2.5 More fun than a barrel of exploding monkey gibs! by Bondo 100+ MAPS, 50 WEAPONS, 18 PLAYER SKINS, 30 MONSTERS, AND FIVE NEW AND/OR IMPROVED POWERUPS. JOIN US. STORY (See also BRIEFING.TXT) Quake has launched an all-out mega ass-kicking assault on earth and everywhere in the freaking galaxy. You have your shotgun, fireball launcher, nailgun, grenade launcher, devastator, lightsaber, twin chaingun and God knows what else. You have a ten-second head start before Quake sends the whole damn invasion force against you. You're outmanned but far from outgunned, and definitely far from outsmarted.

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2 comments by hondobondo on May 6th, 2013

The "RPG" lite style? How does everyone feel about earning weaps through kills and such? Or is picking up weaps better? ......................... ................................................ ................. ............................ ...................................... ................ ..................... ............................... ..........................v

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SuperDuper Quake 3.0 Beta Patch 1.0

SuperDuper Quake 3.0 Beta Patch 1.0

Dec 24, 2012 Patch 4 comments

make sure you get the Alpha Beta download first. you need that and then this. This patch fixes most of the major bugs. God powers are usable. you must...

SuperDuper Quake 3.0 Alpha Beta

SuperDuper Quake 3.0 Alpha Beta

Nov 1, 2011 Full Version 6 comments

this is the latest version, but it is a BETA. or rather, an alpha of a beta...meaning, DO NOT USE THE GOD POWERS! i cannot stress this enough. also: obits...

SuperDuper Quake 2.91 Patch

SuperDuper Quake 2.91 Patch

Feb 9, 2011 Patch 3 comments

Requires SDQ 2.8 20110209 added mad bomber monster added new attack for fiend added powerups for 25/50/100 frags increased class 4 and 5 monster health...

SuperDuper Quake 2.9

SuperDuper Quake 2.9

Jan 10, 2011 Patch 1 comment

A minor change in gameplay. Monsters spawn in waves, from small to enormous. Took me a while to get it right

SuperDuper Quake 2.8 Full

SuperDuper Quake 2.8 Full

Jan 2, 2011 Full Version 10 comments

Latest version of Super Duper Quake. Maps, textures, everything!

SuperDuper Quake Engine 0.96

SuperDuper Quake Engine 0.96

Dec 13, 2010 Full Version 1 comment

Now supports .lit files and is compatible with MH/BJP light tool

Post comment Comments  (0 - 10 of 26)
GhoulEater
GhoulEater Sep 28 2013, 1:34am says:

A mod so crazy that it's good. The only thing I don't really like is the designs of the levels and the occasional clipping issue, which I guess is more of the engine's fault because this happens in custom maps. Nonetheless, all of the other stuff that comes with this mod goes to show that effort was put into it. The variety of almost everything -- enemies, weapons, and even the levels -- brings a lot of replay value.

+2 votes     reply to comment
Guest
Guest Aug 19 2014, 11:54pm replied:

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eukos
eukos Feb 12 2013, 10:08am says:

HELL YEAH, time to play this again

+1 vote     reply to comment
numbersix
numbersix Oct 16 2012, 7:45pm says:

Oh wow. Can I like, borrow some ideas code, and models?
(I've recently got this idea about a single player remake based on my current mod plus the Quake HD pack.)

+1 vote     reply to comment
marco1975
marco1975 Mar 26 2012, 9:00pm says:

Enjoyed this mod a great deal. Only worked for me in XP 32-bit, though. I tried it in 7 64-bit and sdquake.exe crashes when I select SINGLE PLAYER from the main menu. Gonna try ReMakeQuake next, D/L at 30 kB/s. I guess Wordpress pages don't have much bandwidth? If I can get it working, I might up-torrent it later.

Some minor suggestions:

Good to see you are still working on the balance, some maps are trivially easy, others are instant-death. Putting enemies in pre-defined waves seems like a good idea.

I think the level selection screen could use some textures showing an in-screen shot of the map inside the doorway. You know, like Super Mario 64. I find it hard to remember which ones I have visited, 'cause they all look the same.

+1 vote     reply to comment
hondobondo
hondobondo Apr 4 2012, 8:21pm replied:

thats good info. "level selection screen" is specific to the engine, i'm pretty sure. as i dont know too many engines that do that besides tomazquake, which is incompatible

+1 vote     reply to comment
usbpetrock
usbpetrock Feb 18 2012, 5:05am says:

I was thinking, "gee, why won't this work?" It wouldn't load at all on WinQuake, it crashed after the countdown on FTEQW, and... actually, it worked fine on Darkplaces. Then I saw you had your own engine.

I was also thinking "this sounds like Duke Nukem". Then I heard the Duke Nukem lines.

+1 vote     reply to comment
hondobondo
hondobondo Feb 29 2012, 1:17pm replied:

dont forget Lo Wang, Elmo, and Homer J Simpson

+2 votes     reply to comment
Lunaxe
Lunaxe Sep 19 2011, 9:18pm says:

While watching the video above, i fell into a deep sense of "holy hell, this mod is one of the most epic things ive ever seen..."

+2 votes     reply to comment
hondobondo
hondobondo Aug 24 2011, 2:50am replied:

is that a question? read my reply just below

+1 vote     reply to comment
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Released Jan 28, 2010
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