Copy/Paste from about section of Bombq3 homepage : I personally started to think this mod about 1 year ago (was playing togheter with 6 friends on a PSX version of Bomberman) , written some things about, started some tests, then found some cool guyz on the net interested in mod making, at first i talked with Sheepslayer about the mod, he was excited about this. I started to create a simple site to share my idea to the community in search of interested peoples, 1 month passed when i found more peoples interested in this mod : Playmobil(old friend of my town called FrankinoLupo :),Eraser and KitCarson. 2 weeks of heavy development we build first alpha and published the first screen, personally i was really excited. Everyday we added more features to the mod and after 2 months of active development we are ready to release the first beta to the Q3 community and waiting to see our results. This gave me more experience working togheter with a Team and see after 2 months something is near a real...

Report article News from the team (copy-paste)

What we can say, things are going slowly in this period anyway we have a small update, we dont have a new version ready yet but everything is moving nicely in the team. Would like to introduce you another two team members: Peter Böhme as an artist in the team, he can help us with 2d art (mainly menù,HUD),

Posted by LordSquart on Aug 9th, 2003 digg this super bookmark


What we can say, things are going slowly in this period anyway we have a small update, we dont have a new version ready yet but everything is moving nicely in the team. Would like to introduce you another two team members: Peter Böhme as an artist in the team, he can help us with 2d art (mainly menù,HUD), some mapping and models and Symo (another Italian) as 2d/3d artist, he started the complete restyle of each texture in the mod he will do some concept arts about maps and also some 3d models. Peter made a very cool map called databq3, is really different,simple but got a really interesting 2d style with floating particles and blending platforms... is more than an experimental thing and work very good, we think we will include it to the next release .. be patience and take a look to this screens, two screens are taken from a new "test" version of the mod ... with bugs :).








The new version include a lot of new features,i dont want to list any now but the mod will change a lot and will be very near a complete total conversion! Stay tuned :D

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Release Date
Released Apr 10, 2005
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Quake III Arena - Single & Multiplayer First Person Shooter