The mod is out. Let the playing and mapping begin! The mod may be finished, but that doesn't mean the testing is!

Wait for what's about to happen. Check here every now and then to see what's Refreshed.

Image RSS Feed Latest Screens
New Blue Portals New Blue Portals Blue Portals From 2008
Blog RSS Feed Report abuse Latest News: News of a forthcoming update.

10 comments by reepblue on Oct 16th, 2013

It's hard to imagine that the last time we spoken true word about Blue Portals was in 2011. What happened to Refresh? UP? and what about those strange pictures we posted in April? And most importantly; what is the future of Blue Portals? 

Blue Portals: RefreshBlue Portals: Refresh

Back in 2011, we were working on a mappack called Blue Portals: Refresh. It was suppose to be a more wackier approach to the Blue Portals environment and included fun and crazy sounds, along with party balloons. It was also suppose to link the ending of Blue Portals, but not directly. I forgot why exactly this project stopped, but as I was playing the maps over again, half of them are broken pretty bad. 

There was also a version of Blue Portals: Refresh that was just Blue Portals 2 puzzles in a broken down environment. (This was after we announced cancellation of BP2) While it looked nice and pretty, the performance was terrible when the player created two linked portals. I sadly don't have any screens of this build as all the screens have been uploaded to Zilefile, which has been down since 2011.

Ideas for Blue Portals came as fast as they left. I eventually (and many others) just started to get bored with Portal mapping in-general. With me, projects stopped being fun unless I had code to compile. Early 2012, I started PUNT (soon to be listed as Vectronic). However, we still came back to BP briefly from time to time.

New Blue PortalsNew Blue Portals

The idea of a New Blue Portals was interesting to us, so Colossal made a new set of textures, and I've remade the BP2 maps. But, due to Portal 2's limitations, and Source 2013's handicaps, this would be a difficult task, and would be much more work then fun.  

So, now we've come to the update. This update will have the Steampipe gameinfo fix, controller support (Has an updated config), and will include Extended Play, The Planet Phillip Contest Maps, and Conversion Cubed. The update will also have the removal of the Time Trials maps, and files that only been used in test maps. 

However, we have one small problem. I really don't want to recompile the maps not only because I'm not set up for it, but I can't rebuild the cubemaps. I would have to extract the Portal content to the 2007 engine, and I really don't want to do this. This is not a problem at all, however the last map (bp_11) crashes upon the projected texture, and if that's disabled, it crashes when the map goes to the credits. If you have gotten Blue Portals to work with the Steampipe update, I ask for you to play the last map and see if it crashes. No one is reporting it here, so I just wanna make sure it's not just me. You can PM me if it does or does not, and maybe look at it yourself with the Blue Portals SDK Files.  Don't follow the installation instructions as it's out of date. I've noticed a broken I/O connection with the path tracks and trains. My next guess is to compare the 2007 code and 2013 code about that kind of stuff.  

The goal now of Blue Portals is to keep it 100% playable, but also not change what we released in 2010. (Like now we don't have much of a choice.) Hopefully, I'll be posting here for big announcements, but for smaller updates, please check my Twitter feed.


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blue Portals' Official Post-Steampipe Quick Patch

Blue Portals' Official Post-Steampipe Quick Patch

May 6, 2014 Patch 5 comments

Includes the gameinfo update and the crash fix at bp_11.

Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 6 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Conversion Cubed - Bonus Map

Conversion Cubed - Bonus Map

Apr 11, 2011 Patch 8 comments

This is a new optional map for Blue Portal-ers out there. It features the ability to "paint" cubes into different kinds to complete a chamber. Try it...

Blue Portals- The ModDB Release

Blue Portals- The ModDB Release

Apr 2, 2011 Full Version 30 comments

This is the official ModDB release of Blue Portals.

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 9 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (70 - 80 of 585)
Colossal Nov 26 2011, 8:04pm says:

There won't be a Blue Portals 2.

Read Reep's blog and check YouTube for videos, screenshots, etc. of what we DID do.

0 votes     reply to comment
Techno201284 Nov 30 2011, 1:36pm replied:

I didn't get that; are you trying to say that "blue portals: refresh" is canceled?

+1 vote     reply to comment
reepblue Nov 30 2011, 3:12pm replied:

That is still going, its just going more at a slower pace because of more people, and they were having issues with some configurations at first. But now, the issue has been taken cared of.

What is he saying is that there will not be a Blue Portals for Portal 2.

0 votes     reply to comment
Techno201284 Dec 1 2011, 8:13am replied:

Oh, thanks for your help! :)

+4 votes     reply to comment
JuSTiNX Nov 11 2011, 12:33pm says:

I like this game concept.

pretty nice.
will try out as soon i can.

+3 votes     reply to comment
Techno201284 Nov 5 2011, 7:44am says:

I am so excited to play Blue Portals: Refresh! :)

+3 votes     reply to comment
Fenix314 Nov 2 2011, 9:57am says:

good job

+2 votes     reply to comment
Techno201284 Oct 31 2011, 4:49pm says:

I would like to ask something: Is "Blue Portals: Refresh" out yet or is it still under development?

+2 votes     reply to comment
Colossal Oct 31 2011, 9:17pm replied:

If it was out, we wouldn't be so mysterious about it.

+2 votes     reply to comment
Techno201284 Nov 1 2011, 1:09am replied:

Oh, thanks for answering.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Portal Icon
Send Message
Release Date
Released Nov 28, 2010
Mod Watch
Track this mod
Community Rating



348 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (3 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

First Person Shooter
Single Player
Embed Buttons

Promote Blue Portals on your homepage or blog by selecting a button and using the HTML code provided (more).

Blue Portals Blue Portals
Blue Portals
1,937 of 22,462
Last Update
5 months ago
999 members