The newest version of the mod is now released, Blue Portals 2014! The download is available below.
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10 comments by reepblue on Oct 16th, 2013

It's hard to imagine that the last time we spoken true word about Blue Portals was in 2011. What happened to Refresh? UP? and what about those strange pictures we posted in April? And most importantly; what is the future of Blue Portals?

Blue Portals: RefreshBlue Portals: Refresh

Back in 2011, we were working on a mappack called Blue Portals: Refresh. It was suppose to be a more wackier approach to the Blue Portals environment and included fun and crazy sounds, along with party balloons. It was also suppose to link the ending of Blue Portals, but not directly. I forgot why exactly this project stopped, but as I was playing the maps over again, half of them are broken pretty bad.

There was also a version of Blue Portals: Refresh that was just Blue Portals 2 puzzles in a broken down environment. (This was after we announced cancellation of BP2) While it looked nice and pretty, the performance was terrible when the player created two linked portals. I sadly don't have any screens of this build as all the screens have been uploaded to Zilefile, which has been down since 2011.

Ideas for Blue Portals came as fast as they left. I eventually (and many others) just started to get bored with Portal mapping in-general. With me, projects stopped being fun unless I had code to compile. Early 2012, I started PUNT (soon to be listed as Vectronic). However, we still came back to BP briefly from time to time.

New Blue PortalsNew Blue Portals

The idea of a New Blue Portals was interesting to us, so Colossal made a new set of textures, and I've remade the BP2 maps. But, due to Portal 2's limitations, and Source 2013's handicaps, this would be a difficult task, and would be much more work then fun.

So, now we've come to the update. This update will have the Steampipe gameinfo fix, controller support (Has an updated config), and will include Extended Play, The Planet Phillip Contest Maps, and Conversion Cubed. The update will also have the removal of the Time Trials maps, and files that only been used in test maps.

However, we have one small problem. I really don't want to recompile the maps not only because I'm not set up for it, but I can't rebuild the cubemaps. I would have to extract the Portal content to the 2007 engine, and I really don't want to do this. This is not a problem at all, however the last map (bp_11) crashes upon the projected texture, and if that's disabled, it crashes when the map goes to the credits. If you have gotten Blue Portals to work with the Steampipe update, I ask for you to play the last map and see if it crashes. No one is reporting it here, so I just wanna make sure it's not just me. You can PM me if it does or does not, and maybe look at it yourself with the Blue Portals SDK Files. Don't follow the installation instructions as it's out of date. I've noticed a broken I/O connection with the path tracks and trains. My next guess is to compare the 2007 code and 2013 code about that kind of stuff.

The goal now of Blue Portals is to keep it 100% playable, but also not change what we released in 2010. (Like now we don't have much of a choice.) Hopefully, I'll be posting here for big announcements, but for smaller updates, please check my Twitter feed.


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Blue Portals 2014 Release

Blue Portals 2014 Release

Nov 26, 2014 Full Version 9 comments

The must up-to-date version of Blue Portals. Includes Extended Play, Conversion Cubed, and both entries for the PlanetPhillip mapping competition. Also...

Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 6 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 10 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (70 - 80 of 597)
loudonlune May 5 2012, 1:43pm says:

Is this still alive?

+2 votes     reply to comment
Colossal Creator
Colossal May 6 2012, 9:35pm replied:

Yes. Just put on hold at the moment.

+2 votes   reply to comment
Theevina Apr 30 2012, 6:26pm says:

I hate how everyone thinks of Portal 2 as some superior giant that makes modding for the original Portal worthless and obsolate. Sure, there have been engine advancements and new testing elements for mappers to use, but there are still several things in Portal that simply can't be made the same way in Portal 2. Rocket turrets and ball launches were some of my favorites and AFAIK their versions made by fans for Portal 2 are buggy or broken now. And extremely complex flinging in Portal 2 is almost impossible because movement while in the air has been limited. Not to mention that I liked the design of the original Portal better (with the exception of the underground chambers and some of the "destroyed" maps in Portal 2).

Anyway, I look forward to the new version of Blue Portals. The original was kind of short and buggy but it was still pretty fun.

+3 votes     reply to comment
Chilius03 Apr 21 2012, 9:24am says:

hey reepblue :(
the extended play kinda crashes at the end of the last test
it happend when i got my new PC Also

+2 votes     reply to comment
Justin32590 Mar 1 2012, 9:49am says:

Still looking forward to Refresh. I check back for it almost every day.
Blue Portals was the best mod I've tried so far. Nothing comes close in style, and I've never seen a new device in a portal mod other than in your extended play. Hope to be awed by more soon!

+4 votes     reply to comment
reepblue Creator
reepblue Mar 12 2012, 3:08pm replied:

Thank you very much! Hopefully if Zilefile comes back, I'll post another article about stuff we've been doing.

+3 votes   reply to comment
TheSeek Feb 18 2012, 11:11am says:

it's 2 days that everytime i play Blue Portals i cant see through portals, i just see the contour particles and the wall instead of the portal, i tried changing some options(even tho i played it fine till 2 days ago with my usual options) but it didnt solve the problem, what can i do?

+2 votes     reply to comment
ZethonIV Jan 13 2012, 9:44pm says:

Where's Refresh? I see something saying it will be out by new years, and it's the 13th of january. I'm just wondering what happened?

+3 votes     reply to comment
Colossal Creator
Colossal Jan 13 2012, 11:59pm replied:

We're working on it.

+2 votes   reply to comment
d5j9 Jan 15 2012, 3:01pm replied:

Good to hear. BP is a great mod, can't wait for more! Thank you very much for making it.

+2 votes     reply to comment
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Release Date
Released Nov 28, 2010
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350 votes submitted.

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Highest Rated (9 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (4 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

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