The mod is out. Let the playing and mapping begin! The mod may be finished, but that doesn't mean the testing is!

Wait for what's about to happen. Check here every now and then to see what's Refreshed.

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New Blue Portals New Blue Portals Blue Portals From 2008
Blog RSS Feed Report abuse Latest News: News of a forthcoming update.

10 comments by reepblue on Oct 16th, 2013

It's hard to imagine that the last time we spoken true word about Blue Portals was in 2011. What happened to Refresh? UP? and what about those strange pictures we posted in April? And most importantly; what is the future of Blue Portals? 

Blue Portals: RefreshBlue Portals: Refresh

Back in 2011, we were working on a mappack called Blue Portals: Refresh. It was suppose to be a more wackier approach to the Blue Portals environment and included fun and crazy sounds, along with party balloons. It was also suppose to link the ending of Blue Portals, but not directly. I forgot why exactly this project stopped, but as I was playing the maps over again, half of them are broken pretty bad. 

There was also a version of Blue Portals: Refresh that was just Blue Portals 2 puzzles in a broken down environment. (This was after we announced cancellation of BP2) While it looked nice and pretty, the performance was terrible when the player created two linked portals. I sadly don't have any screens of this build as all the screens have been uploaded to Zilefile, which has been down since 2011.

Ideas for Blue Portals came as fast as they left. I eventually (and many others) just started to get bored with Portal mapping in-general. With me, projects stopped being fun unless I had code to compile. Early 2012, I started PUNT (soon to be listed as Vectronic). However, we still came back to BP briefly from time to time.

New Blue PortalsNew Blue Portals

The idea of a New Blue Portals was interesting to us, so Colossal made a new set of textures, and I've remade the BP2 maps. But, due to Portal 2's limitations, and Source 2013's handicaps, this would be a difficult task, and would be much more work then fun.  

So, now we've come to the update. This update will have the Steampipe gameinfo fix, controller support (Has an updated config), and will include Extended Play, The Planet Phillip Contest Maps, and Conversion Cubed. The update will also have the removal of the Time Trials maps, and files that only been used in test maps. 

However, we have one small problem. I really don't want to recompile the maps not only because I'm not set up for it, but I can't rebuild the cubemaps. I would have to extract the Portal content to the 2007 engine, and I really don't want to do this. This is not a problem at all, however the last map (bp_11) crashes upon the projected texture, and if that's disabled, it crashes when the map goes to the credits. If you have gotten Blue Portals to work with the Steampipe update, I ask for you to play the last map and see if it crashes. No one is reporting it here, so I just wanna make sure it's not just me. You can PM me if it does or does not, and maybe look at it yourself with the Blue Portals SDK Files.  Don't follow the installation instructions as it's out of date. I've noticed a broken I/O connection with the path tracks and trains. My next guess is to compare the 2007 code and 2013 code about that kind of stuff.  

The goal now of Blue Portals is to keep it 100% playable, but also not change what we released in 2010. (Like now we don't have much of a choice.) Hopefully, I'll be posting here for big announcements, but for smaller updates, please check my Twitter feed.

Thanks
~reepblue

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Blue Portals' Official Post-Steampipe Quick Patch

Blue Portals' Official Post-Steampipe Quick Patch

May 6, 2014 Patch 5 comments

Includes the gameinfo update and the crash fix at bp_11.

Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 5 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Conversion Cubed - Bonus Map

Conversion Cubed - Bonus Map

Apr 11, 2011 Patch 8 comments

This is a new optional map for Blue Portal-ers out there. It features the ability to "paint" cubes into different kinds to complete a chamber. Try it...

Blue Portals- The ModDB Release

Blue Portals- The ModDB Release

Apr 2, 2011 Full Version 30 comments

This is the official ModDB release of Blue Portals.

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 9 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (570 - 580 of 585)
Awesome_ninja
Awesome_ninja Mar 9 2010, 10:55am says:

You don't have any beta testers yet O_O... Any place left xD ?

-1 votes     reply to comment
N3cr0m(4)nc3r
N3cr0m(4)nc3r Mar 8 2010, 11:45am says:

very very very nice =)

0 votes     reply to comment
dr_ice27
dr_ice27 Mar 8 2010, 7:45am says:

tracking, looks very good :DD

+1 vote     reply to comment
MitchellS
MitchellS Mar 7 2010, 5:34pm says:

Looks very nice. Watching.

0 votes     reply to comment
fliros
fliros Mar 6 2010, 11:29am says:

this all looks so excited =D

0 votes     reply to comment
Colossal
Colossal Feb 26 2010, 5:29pm says:

Thanks guys! All the support is really nice.

0 votes     reply to comment
Fodderstompf
Fodderstompf Feb 22 2010, 10:51pm says:

lovely good old portal with some more brain action just...
hurrah!

0 votes     reply to comment
fadi.naoum.
fadi.naoum. Feb 19 2010, 10:13am says:

cool mod

0 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Feb 18 2010, 9:15am says:

Cool!
I saw those textures and mapping work on reepblues youtube channel :)
looking nice guys!

+1 vote     reply to comment
WinstonSmith
WinstonSmith Feb 17 2010, 11:17pm says:

Nice. Best of luck--I can't wait to see BP in mod form.

0 votes     reply to comment
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Icon
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Platform
Windows
Game
Portal
Developer
rHetorical
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Release Date
Released Nov 28, 2010
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9.1

348 votes submitted.

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Highest Rated (8 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (3 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

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