The mod is out. Let the playing and mapping begin! The mod may be finished, but that doesn't mean the testing is!

Wait for what's about to happen. Check here every now and then to see what's Refreshed.

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Blog RSS Feed Report abuse Latest News: Stop, Think, and Refresh!

7 comments by reepblue on Nov 1st, 2011


It's been a while since we last updated the mod with anything. Since the release of Blue Portals almost a year ago, we wanted to keep building on it. Adding new elements, ideas, and creativity. However, the life of Blue Portals wasn't going to be a long one because of many factors. Namely Portal 2.

After the release, we took feedback from the community and spent the next two months fixing the campaign's major problems. We shipped the major campaign update ahead of schedule and shipped Extended Play afterwards in March. Later in April, we shipped Conversion Cubed, a small one-map project testing out a new element. After that, Portal 2 took over our focuses, spawning Portal 2 projects such as A Little Higher and Alive & Kicking.

It's now been almost an entire year since we shipped the original Blue Portals, and over three years since the project actually started. From a simple trial-and-error map pack to a full mod, we just HAD to do something for the mod's anniversary. It's time to stop, think, and Refresh.


Blue Portals: Refresh is the official closure on the development of Blue Portals, and the conclusion to the campaign mode. "But what about UP?" you may be asking. Refresh is replacing UP, as UP had a lot of problems that couldn't be fixed and generally wasn't as pleasing as we had thought it was. Unlike other Blue Portals installments and content, more people from rHetorical (we're no longer the Blue Portals Development Crew) will also be working on the project, increasing the development cycle.
For November, we'll be actively updating this page with screenshots, music, samples, videos, and news posts. You know, like the good ol' days. Let's start... With these screenshots!

Blue Portals: Refresh Blue Portals: Refresh Blue Portals: Refresh

That's it for today! With any luck, we hope to get this addon shipped by the 30th. If not, at least before the new year.

Stay tuned!
-rHetorical

Media RSS Feed Latest Video
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Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 3 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Conversion Cubed - Bonus Map

Conversion Cubed - Bonus Map

Apr 11, 2011 Patch 10 comments

This is a new optional map for Blue Portal-ers out there. It features the ability to "paint" cubes into different kinds to complete a chamber. Try it...

Blue Portals- The ModDB Release

Blue Portals- The ModDB Release

Apr 2, 2011 Full Version 22 comments

This is the official ModDB release of Blue Portals.

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 10 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (40 - 50 of 593)
Billybobjoey
Billybobjoey May 6 2012, 3:50pm says:

Is there an editor that has all the BP stuff in it? Because I would like to make some BP custom maps.

+2 votes     reply to comment
Colossal
Colossal May 6 2012, 9:35pm replied:

Yes, it's called Source SDK.

+2 votes     reply to comment
ASBusinessMagnet
ASBusinessMagnet May 19 2012, 1:14pm replied:

Then why there is a separate download for a "Blue Portals SDK"?

+1 vote     reply to comment
loudonlune
loudonlune May 5 2012, 1:43pm says:

Is this still alive?

+2 votes     reply to comment
Colossal
Colossal May 6 2012, 9:35pm replied:

Yes. Just put on hold at the moment.

+2 votes     reply to comment
Theevina
Theevina Apr 30 2012, 6:26pm says:

I hate how everyone thinks of Portal 2 as some superior giant that makes modding for the original Portal worthless and obsolate. Sure, there have been engine advancements and new testing elements for mappers to use, but there are still several things in Portal that simply can't be made the same way in Portal 2. Rocket turrets and ball launches were some of my favorites and AFAIK their versions made by fans for Portal 2 are buggy or broken now. And extremely complex flinging in Portal 2 is almost impossible because movement while in the air has been limited. Not to mention that I liked the design of the original Portal better (with the exception of the underground chambers and some of the "destroyed" maps in Portal 2).

Anyway, I look forward to the new version of Blue Portals. The original was kind of short and buggy but it was still pretty fun.

+3 votes     reply to comment
Chilius03
Chilius03 Apr 21 2012, 9:24am says:

hey reepblue :(
the extended play kinda crashes at the end of the last test
it happend when i got my new PC Also

+2 votes     reply to comment
Justin32590
Justin32590 Mar 1 2012, 9:49am says:

Still looking forward to Refresh. I check back for it almost every day.
Blue Portals was the best mod I've tried so far. Nothing comes close in style, and I've never seen a new device in a portal mod other than in your extended play. Hope to be awed by more soon!

+4 votes     reply to comment
reepblue
reepblue Mar 12 2012, 3:08pm replied:

Thank you very much! Hopefully if Zilefile comes back, I'll post another article about stuff we've been doing.

+3 votes     reply to comment
TheSeek
TheSeek Feb 18 2012, 11:11am says:

it's 2 days that everytime i play Blue Portals i cant see through portals, i just see the contour particles and the wall instead of the portal, i tried changing some options(even tho i played it fine till 2 days ago with my usual options) but it didnt solve the problem, what can i do?

+2 votes     reply to comment
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Platform
Windows
Game
Portal
Developer
rHetorical
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Release Date
Released Nov 28, 2010
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Community Rating

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9.1

336 votes submitted.

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Highest Rated (8 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (3 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

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