The newest version of the mod is now released, Blue Portals 2014! The download is available below.
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10 comments by reepblue on Oct 16th, 2013

It's hard to imagine that the last time we spoken true word about Blue Portals was in 2011. What happened to Refresh? UP? and what about those strange pictures we posted in April? And most importantly; what is the future of Blue Portals?

Blue Portals: RefreshBlue Portals: Refresh

Back in 2011, we were working on a mappack called Blue Portals: Refresh. It was suppose to be a more wackier approach to the Blue Portals environment and included fun and crazy sounds, along with party balloons. It was also suppose to link the ending of Blue Portals, but not directly. I forgot why exactly this project stopped, but as I was playing the maps over again, half of them are broken pretty bad.

There was also a version of Blue Portals: Refresh that was just Blue Portals 2 puzzles in a broken down environment. (This was after we announced cancellation of BP2) While it looked nice and pretty, the performance was terrible when the player created two linked portals. I sadly don't have any screens of this build as all the screens have been uploaded to Zilefile, which has been down since 2011.

Ideas for Blue Portals came as fast as they left. I eventually (and many others) just started to get bored with Portal mapping in-general. With me, projects stopped being fun unless I had code to compile. Early 2012, I started PUNT (soon to be listed as Vectronic). However, we still came back to BP briefly from time to time.

New Blue PortalsNew Blue Portals

The idea of a New Blue Portals was interesting to us, so Colossal made a new set of textures, and I've remade the BP2 maps. But, due to Portal 2's limitations, and Source 2013's handicaps, this would be a difficult task, and would be much more work then fun.

So, now we've come to the update. This update will have the Steampipe gameinfo fix, controller support (Has an updated config), and will include Extended Play, The Planet Phillip Contest Maps, and Conversion Cubed. The update will also have the removal of the Time Trials maps, and files that only been used in test maps.

However, we have one small problem. I really don't want to recompile the maps not only because I'm not set up for it, but I can't rebuild the cubemaps. I would have to extract the Portal content to the 2007 engine, and I really don't want to do this. This is not a problem at all, however the last map (bp_11) crashes upon the projected texture, and if that's disabled, it crashes when the map goes to the credits. If you have gotten Blue Portals to work with the Steampipe update, I ask for you to play the last map and see if it crashes. No one is reporting it here, so I just wanna make sure it's not just me. You can PM me if it does or does not, and maybe look at it yourself with the Blue Portals SDK Files. Don't follow the installation instructions as it's out of date. I've noticed a broken I/O connection with the path tracks and trains. My next guess is to compare the 2007 code and 2013 code about that kind of stuff.

The goal now of Blue Portals is to keep it 100% playable, but also not change what we released in 2010. (Like now we don't have much of a choice.) Hopefully, I'll be posting here for big announcements, but for smaller updates, please check my Twitter feed.


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Blue Portals 2014 Release

Blue Portals 2014 Release

Nov 26, 2014 Full Version 10 comments

The must up-to-date version of Blue Portals. Includes Extended Play, Conversion Cubed, and both entries for the PlanetPhillip mapping competition. Also...

Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 6 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 10 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (30 - 40 of 597)
Guest Jul 4 2013, 2:53pm says:

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EvanEDUW Sep 18 2013, 1:31am replied:

I forget if this is the exact error I got, but if it's caused by the steampipe update than the following fixed it for me.

1) Go to
2) Ignore the fact that it's talking about getting mods working on Linux
3) Find Blue Portals in the Portal Mods section
4) follow the pastebin link (direct:
5) Replace gameinfo.txt in the Sourcemods/Blue Portals folder with that

That got it running for me; hopefully it will for you too!

+2 votes     reply to comment
Guest May 15 2014, 10:13pm replied:

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Guest Dec 15 2013, 6:25pm replied:

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Guest Sep 21 2013, 11:50am replied:

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Cdm966 Jul 8 2013, 8:33pm replied:

That is because of the new portal update. No portal mods work for the time being

+1 vote     reply to comment
Guest Jul 13 2013, 6:05pm replied:

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Neurotoxin97 Jun 12 2013, 3:34pm says:

Do I have to have Portal installed to run this or is it enough to have the Source base or Source SDK installed?

+1 vote     reply to comment
reepblue Creator
reepblue Jun 14 2013, 11:20pm replied:

This is a Portal Content mod so, you need Portal installed.

+1 vote   reply to comment
Robo_Lepro Jun 5 2013, 8:02am says:

When i installed Blue Portals, all its textures got into my original portal texture folder and it has affected portal and the other mods installed. What i mean is the normal portal textures and not some of the textures Blue portals textures. Ever the portal gun have the model and the texture and it makes it a bit harder to re-skin for my mod. How would i fix this without having to go through all the material files and deleting them?

+1 vote     reply to comment
Colossal Creator
Colossal Jun 11 2013, 4:46am replied:

You installed it wrong, you should have put the mod in Sourcemods.

What you could do to fix it is this:
1. Install the mod into the Portal folder again (keep in mind, this is not how you install the mod, see above).
2. Replace everything if/when it asks.
3. After it finishes, right click in the folder (not on it, in it), and select undo.
4. It should remove all the files.

+1 vote   reply to comment
Robo_Lepro Jun 11 2013, 7:37am replied:

Thanks, and now that i think i did accidental first install it into the wrong folder.

+1 vote     reply to comment
Robo_Lepro Jun 11 2013, 8:02am replied:

Hang on, it's not giving me the option to undo??..

+1 vote     reply to comment
Colossal Creator
Colossal May 3 2013, 4:04pm says:

We're working on bringing this to Steampipe. Not that anybody will check this.

And we're including the Anniversary Map Pack with it (not to be confused with the sixteen thousand other things).

+3 votes   reply to comment
Billybobjoey May 4 2013, 9:31am replied:

Steampipe? Sorry, i'm too incompetent to know what that is. Please define?

+1 vote     reply to comment
vanSulli Creator
vanSulli May 7 2013, 2:49pm replied:

Portal and other Source-engine games are being ported to Linux and being updated to use the .VPK rather than .gcfs (which should load things faster and whatnot). This has the potential to break a bunch of mods, so Blue Portals is sort of a test bed for making sure things will still work properly after this sequence of updates comes through.

+1 vote   reply to comment
Colossal Creator
Colossal May 4 2013, 5:58pm replied:

Google my friend.

0 votes   reply to comment
vanSulli Creator
vanSulli May 3 2013, 4:37pm replied:

There will also be penguins.

+2 votes   reply to comment
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Release Date
Released Nov 28, 2010
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350 votes submitted.

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Highest Rated (9 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (4 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

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