The mod is out. Let the playing and mapping begin! The mod may be finished, but that doesn't mean the testing is!

Wait for what's about to happen. Check here every now and then to see what's Refreshed.

Image RSS Feed Latest Screens
New Blue Portals New Blue Portals Blue Portals From 2008
Blog RSS Feed Report abuse Latest News: Stop, Think, and Refresh!

7 comments by reepblue on Nov 1st, 2011


It's been a while since we last updated the mod with anything. Since the release of Blue Portals almost a year ago, we wanted to keep building on it. Adding new elements, ideas, and creativity. However, the life of Blue Portals wasn't going to be a long one because of many factors. Namely Portal 2.

After the release, we took feedback from the community and spent the next two months fixing the campaign's major problems. We shipped the major campaign update ahead of schedule and shipped Extended Play afterwards in March. Later in April, we shipped Conversion Cubed, a small one-map project testing out a new element. After that, Portal 2 took over our focuses, spawning Portal 2 projects such as A Little Higher and Alive & Kicking.

It's now been almost an entire year since we shipped the original Blue Portals, and over three years since the project actually started. From a simple trial-and-error map pack to a full mod, we just HAD to do something for the mod's anniversary. It's time to stop, think, and Refresh.


Blue Portals: Refresh is the official closure on the development of Blue Portals, and the conclusion to the campaign mode. "But what about UP?" you may be asking. Refresh is replacing UP, as UP had a lot of problems that couldn't be fixed and generally wasn't as pleasing as we had thought it was. Unlike other Blue Portals installments and content, more people from rHetorical (we're no longer the Blue Portals Development Crew) will also be working on the project, increasing the development cycle.
For November, we'll be actively updating this page with screenshots, music, samples, videos, and news posts. You know, like the good ol' days. Let's start... With these screenshots!

Blue Portals: Refresh Blue Portals: Refresh Blue Portals: Refresh

That's it for today! With any luck, we hope to get this addon shipped by the 30th. If not, at least before the new year.

Stay tuned!
-rHetorical

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 3 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Conversion Cubed - Bonus Map

Conversion Cubed - Bonus Map

Apr 11, 2011 Patch 10 comments

This is a new optional map for Blue Portal-ers out there. It features the ability to "paint" cubes into different kinds to complete a chamber. Try it...

Blue Portals- The ModDB Release

Blue Portals- The ModDB Release

Apr 2, 2011 Full Version 22 comments

This is the official ModDB release of Blue Portals.

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 10 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (30 - 40 of 587)
fadi...naoum
fadi...naoum May 18 2012, 2:41pm says:

Has there been any recent news concerning Blue Portals: Refresh; in other words, has there been any recent progress? You don't have to tell me anything if you want to keep it private or keep it as a surprise.

+2 votes     reply to comment
Billybobjoey
Billybobjoey Jun 10 2012, 8:26am replied:

Check Reepblue's blog and read the first post of 2012. It says that there "might" (or will, I forgot xD) be more for Blue Portals. Here's the link. reepblue.blogspot.com

+2 votes     reply to comment
Colossal
Colossal Jun 11 2012, 4:02am replied:

There will be more.

+3 votes     reply to comment
Billybobjoey
Billybobjoey May 6 2012, 3:50pm says:

Is there an editor that has all the BP stuff in it? Because I would like to make some BP custom maps.

+2 votes     reply to comment
Colossal
Colossal May 6 2012, 9:35pm replied:

Yes, it's called Source SDK.

+2 votes     reply to comment
Billybobjoey
Billybobjoey Jun 21 2012, 2:39pm replied:

Sorry, i'm retarded. I didn't know that Source SDK was the same as the Hammer stuff.

+1 vote     reply to comment
ASBusinessMagnet
ASBusinessMagnet May 19 2012, 1:14pm replied:

Then why there is a separate download for a "Blue Portals SDK"?

+1 vote     reply to comment
loudonlune
loudonlune May 5 2012, 1:43pm says:

Is this still alive?

+2 votes     reply to comment
Colossal
Colossal May 6 2012, 9:35pm replied:

Yes. Just put on hold at the moment.

+2 votes     reply to comment
Theevina
Theevina Apr 30 2012, 6:26pm says:

I hate how everyone thinks of Portal 2 as some superior giant that makes modding for the original Portal worthless and obsolate. Sure, there have been engine advancements and new testing elements for mappers to use, but there are still several things in Portal that simply can't be made the same way in Portal 2. Rocket turrets and ball launches were some of my favorites and AFAIK their versions made by fans for Portal 2 are buggy or broken now. And extremely complex flinging in Portal 2 is almost impossible because movement while in the air has been limited. Not to mention that I liked the design of the original Portal better (with the exception of the underground chambers and some of the "destroyed" maps in Portal 2).

Anyway, I look forward to the new version of Blue Portals. The original was kind of short and buggy but it was still pretty fun.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this mod Profile
Icon
Portal Icon
Platform
Windows
Game
Portal
Developer
rHetorical
Contact
Send Message
Release Date
Released Nov 28, 2010
Mod Watch
Track this mod
Share
Community Rating

Average

9.1

336 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (3 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Statistics
Rank
861 of 19,342
Last Update
1 month ago
Watchers
976 members
Files
4
News
20
Reviews
90