The newest version of the mod is now released, Blue Portals 2014! The download is available below.
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In November 2010, just after Thanksgiving (in the United States), the first ever version of Blue Portals was released to the public. Now, five years later, we're ready to release it again - this time on Steam. In honor of Blue Portals' fifth birthday, we've decided to bring our first ever mod to a much larger platform with a wider audience. This Steam Anniversary Edition would come packaged with everything in the current build of Blue Portals, but with additional features:

  • Revamped assets, including brand new higher resolution textures and (possibly) new voicework.
  • Bug fixes, performance improvements, and general enhancements.
  • Easy installation, simply click to download!
  • Improved packaging - no more loose files.
  • Automatic updates (if needed).
  • Steam achievements and cloud saves.
  • Soundtrack available for free (composed by The Hamster Alliance)!

If Greenlit, we would of course need some time to make our improvements and changes and implement new features - but when we're done it will be release for free just as it was five years ago! You can click the banner below to vote for us on Greenlight!

As always, thanks for the support and happy testing!
rHetorical

News of a forthcoming update.

News of a forthcoming update.

News 10 comments

News of a forthcoming update along with other information.

Stop, Think, and Refresh!

Stop, Think, and Refresh!

News 5 comments

An announcement about the next map pack for Blue Portals.

Help support SNIPA and Colossal (Comes with free stuff!)

Help support SNIPA and Colossal (Comes with free stuff!)

News 5 comments

Read on how you can support the modeler of the ECHO, SNIPA and the mod's texture artist, Colossal.

Blue Portals: Post-Release News Article #6

Blue Portals: Post-Release News Article #6

News 1 comment

Information about the future of Blue Portals, also posting the mod back on ModDB.

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Blue Portals 2014 Release

Blue Portals 2014 Release

Full Version 17 comments

The must up-to-date version of Blue Portals. Includes Extended Play, Conversion Cubed, and both entries for the PlanetPhillip mapping competition. Also...

Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

SDK 6 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Post comment Comments  (30 - 40 of 588)
Movchikov
Movchikov

In this version of Blue Portals I found that there is no textures of reflections. Instead of the textures - black and purple background. In Steam I have completely updated the game Portal. What could be the problem???

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reepblue Creator
reepblue

Some users been having the issue of BP launching in DX8 mode. To fix this, Right-click Blue Portals in Steam, Properties, then click on "Set Launch Options". In the box, type in -dxlevel 95 and press ok. This is Portal that does this, not Blue Portals.

This should fix most things, including crashes.

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Asuterisuku
Asuterisuku

I disagree that Portal is the source of the problem, since it loads properly in DX9 since I changed a registry key to make DirectDraw work properly (incidentally, this was intended to fix The Witcher, and did just that). Unfortunately, -dxlevel isn't a proper solution, as it forces the game to load with low-ish default settings every time you start it.

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Movchikov
Movchikov

Your advice is not solved the problem with textures.

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reepblue Creator
reepblue

You can try rebuilding the cubemaps since it seems to be the problem. You see, now for Portal and other games of it's branch, you have to delete the default cubemap to build your own. I've tried to build them in other modes (ldr only, etc) but I saw no differences because mine were already built for DX95 HDR level 2.

I'd recommend you just put in the console mat_spectacular 0, buildcubemaps, then mat_spectacular 1 in maps you see this issue. I really hate cubemaps in this branch.

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aniretak92
aniretak92

Never mind, fixed it, apparently buildcubemaps can't handle 640x480 resolution. XD

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aniretak92
aniretak92

specular 0 removes the pink/black, but buildcubemaps crashes my game. Help? Or do I just have to turn off specular forever? I tried the dxlevel thing and it doesn't help.

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aniretak92
aniretak92

*replied to wrong comment*

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Guest

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Colossal Creator
Colossal

For the record, he meant to type "mat_specular". Autocorrect.

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Movchikov
Movchikov

Thank you very much. Your advice helped. Now I can enjoy the game fully !!!

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Colossal Creator
Colossal

The new version is still uploading and/or being authorized so please be patient!

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brenap13
brenap13

Just downloaded it but didn't have time to play it. Looks very cool!

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aniretak92
aniretak92

I cannot play the seventh map of the dual-portal bonus maps. I see the level for about a second, and then Portal crashes and tells me "too many indices for index buffer." I have tried it on two different computers and I still get this. My copy of Portal is non-Steam and I do all my mod playing by file replacing.

Basically, I just want to know if this is a problem with my Portal or the map. Does anyone know?

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Colossal Creator
Colossal

It's a problem with your game. To fix it, what you want to do is open Steam and navigate to the store page for Portal. Then add it to your cart and continue with the purchase. After which, install the mod like you're supposed to.

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aniretak92
aniretak92

"it requires the Steam version" was all you needed to say, thanks.

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355 votes submitted.

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Highest Rated (9 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010 by enigmaxtreme

Lowest Rated (4 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011 by -XD-

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