The mod is out. Let the playing and mapping begin! The mod may be finished, but that doesn't mean the testing is!

Wait for what's about to happen. Check here every now and then to see what's Refreshed.

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Blog RSS Feed Report abuse Latest News: Stop, Think, and Refresh!

7 comments by reepblue on Nov 1st, 2011


It's been a while since we last updated the mod with anything. Since the release of Blue Portals almost a year ago, we wanted to keep building on it. Adding new elements, ideas, and creativity. However, the life of Blue Portals wasn't going to be a long one because of many factors. Namely Portal 2.

After the release, we took feedback from the community and spent the next two months fixing the campaign's major problems. We shipped the major campaign update ahead of schedule and shipped Extended Play afterwards in March. Later in April, we shipped Conversion Cubed, a small one-map project testing out a new element. After that, Portal 2 took over our focuses, spawning Portal 2 projects such as A Little Higher and Alive & Kicking.

It's now been almost an entire year since we shipped the original Blue Portals, and over three years since the project actually started. From a simple trial-and-error map pack to a full mod, we just HAD to do something for the mod's anniversary. It's time to stop, think, and Refresh.


Blue Portals: Refresh is the official closure on the development of Blue Portals, and the conclusion to the campaign mode. "But what about UP?" you may be asking. Refresh is replacing UP, as UP had a lot of problems that couldn't be fixed and generally wasn't as pleasing as we had thought it was. Unlike other Blue Portals installments and content, more people from rHetorical (we're no longer the Blue Portals Development Crew) will also be working on the project, increasing the development cycle.
For November, we'll be actively updating this page with screenshots, music, samples, videos, and news posts. You know, like the good ol' days. Let's start... With these screenshots!

Blue Portals: Refresh Blue Portals: Refresh Blue Portals: Refresh

That's it for today! With any luck, we hope to get this addon shipped by the 30th. If not, at least before the new year.

Stay tuned!
-rHetorical

Media RSS Feed Latest Video
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Blue Portals SDK Setup and Example Files

Blue Portals SDK Setup and Example Files

Apr 13, 2011 SDK 3 comments

Blue Portals SDK + example files. Has all campaign maps, Extended Play maps, Conversion Cubed, prefabs and instances!

Conversion Cubed - Bonus Map

Conversion Cubed - Bonus Map

Apr 11, 2011 Patch 10 comments

This is a new optional map for Blue Portal-ers out there. It features the ability to "paint" cubes into different kinds to complete a chamber. Try it...

Blue Portals- The ModDB Release

Blue Portals- The ModDB Release

Apr 2, 2011 Full Version 22 comments

This is the official ModDB release of Blue Portals.

Blue Portals Official Soundtrack Public Release

Blue Portals Official Soundtrack Public Release

Dec 18, 2010 Music 10 comments

Uploaded because SOME PEOPLE WOULDN'T STOP POSTING THE SECRET DOWNLOAD URL. Plus I was planning on releasing today. The tracks have all been "smartified...

Post comment Comments  (10 - 20 of 587)
devek1
devek1 Mar 21 2013, 5:29am says:

i seen on youtube that you cancled the blue portals 2 project, why did you cancel it?

+2 votes     reply to comment
Guest
Guest Mar 18 2013, 1:17pm says:

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Mahaza
Mahaza Mar 19 2013, 11:49am replied:

yes

+1 vote     reply to comment
TuXFire
TuXFire Mar 18 2013, 4:21am says:

Will blue portals be compatible with linux when portal will be availlable on steam linux?

+1 vote     reply to comment
reepblue
reepblue Mar 23 2013, 12:32am replied:

The dlls are shared with Portals so yes, it should "work" one way or another.

However, Valve plans to update most or all of their games with the vpk format. We do not plan to release any updates, fixes until that day has come. Who knows, BP may be un-playable by then, or we will have the same issue we had with Blue Portals 2.

+1 vote     reply to comment
Colossal
Colossal Mar 20 2013, 8:16pm replied:

There is absolutely no way at all for us to even remotely know that.

As long as Valve doesn't screw up Portal, it should work fine.

+1 vote     reply to comment
mtz
mtz Mar 9 2013, 3:06pm says:

Just wondering is this mod dead or is will the next update come soon?

0 votes     reply to comment
Cadeη
Cadeη Feb 11 2013, 12:01am says:

This mod is actually the reason I got Desura, as well as a Mod Database account. Good work.

+2 votes     reply to comment
reepblue
reepblue Jan 22 2013, 10:04pm replied:

It should since it uses the Portal DLLs, but I have no idea if it is possible to set it up without extracting everything to Portal.

+1 vote     reply to comment
legodood21
legodood21 Jan 23 2013, 2:49am replied:

Thank you, i will give it a try

+1 vote     reply to comment
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Portal Icon
Platform
Windows
Game
Portal
Developer
rHetorical
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Release Date
Released Nov 28, 2010
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Community Rating

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9.1

336 votes submitted.

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Highest Rated (8 agree) 9/10

What made Portal great was while it was certainly challenging it was easy once you figured out what to do. The main problem with basically any Portal mod i've played is that you know what to do but no matter what you do you can't do it. Any Portal mod that requires crouch jumping, having two portals next to each other and forming a circle that makes you go higher is just frustrating to play in my honest opinion. Sadly this mod falls in the same category as Portal Prelude and Gamma Energy, really…

Nov 30 2010, 5:10pm by enigmaxtreme

Lowest Rated (3 agree) 5/10

I only give it that few points because it's mainly about jumping!
You have to jump here an hour and there! You have to think for half a minute to get the solution but half an hour to xecute it, because its only about difficult jumping that has to do with a big load of luck! not more. Many ideas are awesome but that jumping sucks and ruins everything

Jan 30 2011, 6:11pm by -XD-

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