Blue Moon Rising is a co-operative multiplayer survival horror played in the first person.

Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over. 

The game is set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead…

Features:
1) Thrilling and fast-paced gameplay requiring efficient teamplay
2) Multiple monster's variations
3) 6 new weapons
4) 5 new maps ( + one additional map showing an old school survival horror camera system)
5) BRAND NEW DISMEMBERMENT SYSTEM allowing you to dismember the monsters. You can blast of their heads, shoot off their arms or even legs and thus force them to crawl. Did I mentioned that the limbs will twitch on the ground?
6) Completely new game mechanics

Image RSS Feed Latest Screens
Improved flashlight on BMR-Docks Spore cloud screen effects BMR-Stranded (available in BMR v 2.1)
Blog RSS Feed Report abuse Latest News: Blue Moon Rising 2.1 patch is out!

12 comments by TAP-CHAN on Feb 16th, 2009 digg this super bookmark


It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in.

Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting  in two head stumps etc.).

Blue Moon Rising 2.1

I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud.

Blue Moon Rising 2.1 Spore cloud screen effects

Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched.

As for the enemies, they got overhauled too.  Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy.      

We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release.

Improved flashlight on BMR-Docks BMR-Stranded (available in BMR v 2.1)

Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blue Moon Rising Patch 2.1

Blue Moon Rising Patch 2.1

Feb 10, 2009 Patch 5 comments

This patch updates Blue Moon Rising to version 2.1

BMR server batch

BMR server batch

Nov 22, 2008 Server 0 comments

Two files to let players to simply start a BMR Dedicated Server. Special thanks to Chriss Trahl.

Blue Moon Rising v2 (zip version)

Blue Moon Rising v2 (zip version)

Nov 04, 2008 Full Version 5 comments

A .zip file for the latest version of Blue Moon Rising.

Blue Moon Rising v2

Blue Moon Rising v2

Nov 02, 2008 Full Version 7 comments

Installation file for the latest version of Blue Moon Rising.

Comments  (50 - 60 of 220)
GlassBassAss
GlassBassAss Mar 6 2009, 5:36am says:

This mod is a little glitchy and needs polish but it has GREAT potential.

+1 vote     reply to comment
Raven|TDC
Raven|TDC Mar 12 2009, 9:48am replied:

Don't worry we're working on 2.2. It'll take some time as two specializations at my studies takes some time. When patch will be released it'll contain few more maps.

+1 vote     reply to comment
Pilster123
Pilster123 Feb 25 2009, 3:57pm says:

When I install it do I need v2 or do I need just to get v2.1??

+1 vote     reply to comment
ongolos
ongolos Mar 5 2009, 10:19pm replied:

You need v2 first. v2.1 is just a patch that you need in order to play the new maps and newer version of BMR.

+1 vote     reply to comment
Sangheli
Sangheli Feb 26 2009, 8:14am replied:

2.1 is just the patch, you also need the Full-Version 2.0.

+1 vote     reply to comment
Raven|TDC
Raven|TDC Mar 4 2009, 1:50pm replied:

With release of version 2.2 I'll upload both patch 2.0 => 2.2 and patched version.

+1 vote     reply to comment
Pilster123
Pilster123 Feb 25 2009, 11:14am says:

well ok thanks.

+1 vote     reply to comment
Pilster123
Pilster123 Feb 25 2009, 10:19am says:

Getting my ut2004 back from my dads house then installing it for this updated version of blue moon rising. Does this require the 3369 pathc and the ECE or just any version, anyway this looks great :D

+1 vote     reply to comment
TAP-CHAN
TAP-CHAN Feb 25 2009, 10:41am replied:

Well, you'll need both ECE and the latest patch for it to work

+1 vote     reply to comment
Getherer
Getherer Feb 22 2009, 4:17pm says:

Well overall I like this mod pretty much with my mate, the problem is its a bit glitchy. WHen zombies attack you melee you cant even push them back often, you are just blocked and cant do anything but try to go backwards which is hard as well. after you get hit by zombie you cant shoot instantly you have to wait too much time to be able to shoot again.. and the secondary fire of the weapons should be like aiming on the gun instead of nothing, when you click it somethign flashes on the left or right side of the screen, no idea what it is. This mod is great but you have to fix few things and add some new things like aiming. What about changing the recoil as well? so the weapon wouldnt jump as much and stuff... and I would recommend to make new weapons as well ;] and new animations of zombies + ragdoll would be good move, it would make them look more realistic.

Great mod again, just fix few things and it would be perfect!

BTW: The font in menu of the game is unreadable.

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this mod Profile
Icon
Unreal Tournament 2004 Icon
Platform
PC
Developed By
TAP-CHAN
Contact
Send Message
Official Page
Dkp.me.uk
Release Date
Released Oct 31, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.5

49 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Statistics
Rank
821 of 10,768
Last Update
1 month ago
Watchers
136 members
Files
4
News
13