Blue Moon Rising is a co-operative multiplayer survival horror played in the first person.

Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over. 

The game is set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead…

Features:
1) Thrilling and fast-paced gameplay requiring efficient teamplay
2) Multiple monster's variations
3) 6 new weapons
4) 5 new maps ( + one additional map showing an old school survival horror camera system)
5) BRAND NEW DISMEMBERMENT SYSTEM allowing you to dismember the monsters. You can blast of their heads, shoot off their arms or even legs and thus force them to crawl. Did I mentioned that the limbs will twitch on the ground?
6) Completely new game mechanics

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Improved flashlight on BMR-Docks Spore cloud screen effects BMR-Stranded (available in BMR v 2.1)
Blog RSS Feed Report abuse Latest News: Blue Moon Rising 2.1 patch is out!

12 comments by TAP-CHAN on Feb 16th, 2009 digg this super bookmark


It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in.

Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting  in two head stumps etc.).

Blue Moon Rising 2.1

I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud.

Blue Moon Rising 2.1 Spore cloud screen effects

Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched.

As for the enemies, they got overhauled too.  Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy.      

We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release.

Improved flashlight on BMR-Docks BMR-Stranded (available in BMR v 2.1)

Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!

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Blue Moon Rising Patch 2.1

Blue Moon Rising Patch 2.1

Feb 10, 2009 Patch 5 comments

This patch updates Blue Moon Rising to version 2.1

BMR server batch

BMR server batch

Nov 22, 2008 Server 0 comments

Two files to let players to simply start a BMR Dedicated Server. Special thanks to Chriss Trahl.

Blue Moon Rising v2 (zip version)

Blue Moon Rising v2 (zip version)

Nov 04, 2008 Full Version 5 comments

A .zip file for the latest version of Blue Moon Rising.

Blue Moon Rising v2

Blue Moon Rising v2

Nov 02, 2008 Full Version 7 comments

Installation file for the latest version of Blue Moon Rising.

Comments  (40 - 50 of 220)
mikeyNshelby
mikeyNshelby Apr 17 2009, 1:54am says:

Anyone know where I can download more maps for this? It's AWESOME.

+1 vote     reply to comment
Sangheli
Sangheli Apr 17 2009, 2:24pm replied:

I think there are no more Maps, but Patch 2.2 will include more. I'm working on a Map for BMR, too.^^

+1 vote     reply to comment
homerliew
homerliew Apr 2 2009, 8:03am says:

Can Everyone Who Has UT2K4 Play This Game/Mod Again!!! Please!!!

+1 vote     reply to comment
head_crusher
head_crusher Mar 28 2009, 3:10pm says:

Did it have a text file or what file?

+1 vote     reply to comment
head_crusher
head_crusher Mar 26 2009, 12:12pm says:

i'm mean tis UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2333 MHz with 2047MB RAM
Video: NVIDIA GeForce 9600 GT (7533)

General protection fault!

History: UObject::ProcessEvent <- (FulcrumPawn DM-TrainingDay.FulcrumPawn, Function BMR.BMRPawn.PostNetBeginPlay) <- ULevel::SpawnActor <- (FulcrumPawn) <- UObject::ProcessEvent <- (xDeathMatch DM-TrainingDay.xDeathMatch, Function UnrealGame.DeathMatch.PendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Training Day <- UpdateWorld <- MainLoop

what i do help???

+1 vote     reply to comment
Raven|TDC
Raven|TDC Mar 28 2009, 1:13pm replied:

post whole log (or send it via PM) can't tell much now. But none of DM maps are part of Blue Moon Rising (you can't even select one). Play BMR like it's meant to be (you should have link or bat file in BlueMoonRising directory - if not create in BMR dir bat file and paste this: ..\system\UT2004.exe -mod=BlueMoonRising).

+1 vote     reply to comment
head_crusher
head_crusher Mar 26 2009, 12:06pm says:

dude why my ut can't play blue moon.I'm dry play and next come error need help.

+1 vote     reply to comment
gvazdas
gvazdas Mar 24 2009, 7:56am says:

would be cool if i could get the mutator

+1 vote     reply to comment
gvazdas
gvazdas Mar 20 2009, 11:16am says:

is there any way that i can play this mod with ut2004 weapons?

+1 vote     reply to comment
Raven|TDC
Raven|TDC Mar 22 2009, 5:33am replied:

Nope :) I can add mutator (or option) to play it with 2k4 weapons.

+1 vote     reply to comment
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Platform
PC
Developed By
TAP-CHAN
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Official Page
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Release Date
Released Oct 31, 2008
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Style
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First Person Shooter
Theme
Horror
Players
Single & Multiplayer
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Last Update
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