Blue Moon Rising Patch 2.1
Feb 10, 2009 Patch 5 commentsThis patch updates Blue Moon Rising to version 2.1
Blue Moon RisingUnreal Tournament 2004 mod | Released Oct 31, 2008Blue Moon Rising is a co-operative multiplayer survival horror played in the first person. Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over. The game is set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead… Features:
Latest News: Blue Moon Rising 2.1 patch is out!
12 comments by TAP-CHAN on Feb 16th, 2009 digg this super bookmark It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in. Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting in two head stumps etc.). I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud. Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched. As for the enemies, they got overhauled too. Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy. We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release. Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!
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Blue Moon Rising Patch 2.1Feb 10, 2009 Patch 5 commentsThis patch updates Blue Moon Rising to version 2.1
BMR server batchNov 22, 2008 Server 0 commentsTwo files to let players to simply start a BMR Dedicated Server. Special thanks to Chriss Trahl.
Blue Moon Rising v2 (zip version)Nov 04, 2008 Full Version 4 commentsA .zip file for the latest version of Blue Moon Rising.
Blue Moon Rising v2Nov 02, 2008 Full Version 7 commentsInstallation file for the latest version of Blue Moon Rising.
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Me and my friends had a little lan party with this mod. However, were do you get the flamethrower on most the maps?
I think the flamethrower is not integrated in the maps up to now, because this weapon is not finished yet (no ammo). Anyway, you can find it in the editor.
Ok, sounds good. However, you guys need to add the riot shield, I tried it by using the arena mutator.
Hi,
i can't play your mod...i've patched ut2004 with 3369 but when i try to play one of your maps nothing happens...only camerabeta starts but with very few zombies...
(sorry 4 my bad english)
Hmm..
Have patched your UT04 only with patch 3369??
Because you will also need the bonuspack.
Mod is not dead - we're still working (very slow though).
Slow but careful. =D
I don't think that power ups are suitable.
But something like achievements would be great.
yeah power-ups will take the realism out of the game...considering that a plague-turns-the-world-into-zombies to be real......
P.S. how about zombie dogs... are there any zombie dogs in the mod???
^^
New zombie-variations will be included in further patches.