Blue Moon Rising is a co-operative multiplayer survival horror played in the first person.

Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over. 

The game is set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead…

Features:
1) Thrilling and fast-paced gameplay requiring efficient teamplay
2) Multiple monster's variations
3) 6 new weapons
4) 5 new maps ( + one additional map showing an old school survival horror camera system)
5) BRAND NEW DISMEMBERMENT SYSTEM allowing you to dismember the monsters. You can blast of their heads, shoot off their arms or even legs and thus force them to crawl. Did I mentioned that the limbs will twitch on the ground?
6) Completely new game mechanics

Image RSS Feed Latest Screens
Improved flashlight on BMR-Docks Spore cloud screen effects BMR-Stranded (available in BMR v 2.1)
Blog RSS Feed Report abuse Latest News: Blue Moon Rising 2.1 patch is out!

12 comments by TAP-CHAN on Feb 16th, 2009 digg this super bookmark


It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in.

Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting  in two head stumps etc.).

Blue Moon Rising 2.1

I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud.

Blue Moon Rising 2.1 Spore cloud screen effects

Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched.

As for the enemies, they got overhauled too.  Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy.      

We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release.

Improved flashlight on BMR-Docks BMR-Stranded (available in BMR v 2.1)

Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!

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Blue Moon Rising Patch 2.1

Blue Moon Rising Patch 2.1

Feb 10, 2009 Patch 5 comments

This patch updates Blue Moon Rising to version 2.1

BMR server batch

BMR server batch

Nov 22, 2008 Server 0 comments

Two files to let players to simply start a BMR Dedicated Server. Special thanks to Chriss Trahl.

Blue Moon Rising v2 (zip version)

Blue Moon Rising v2 (zip version)

Nov 04, 2008 Full Version 4 comments

A .zip file for the latest version of Blue Moon Rising.

Blue Moon Rising v2

Blue Moon Rising v2

Nov 02, 2008 Full Version 7 comments

Installation file for the latest version of Blue Moon Rising.

Comments  (10 - 20 of 213)
Futil
Futil Sep 16 2009, 9:35pm says:

Me and my friends had a little lan party with this mod. However, were do you get the flamethrower on most the maps?

+1 vote     reply to comment
Sangheli
Sangheli Sep 20 2009, 7:38am replied:

I think the flamethrower is not integrated in the maps up to now, because this weapon is not finished yet (no ammo). Anyway, you can find it in the editor.

+1 vote     reply to comment
Futil
Futil Sep 21 2009, 12:18pm replied:

Ok, sounds good. However, you guys need to add the riot shield, I tried it by using the arena mutator.

+1 vote     reply to comment
BlackMambo
BlackMambo Sep 13 2009, 7:55am says:

Hi,
i can't play your mod...i've patched ut2004 with 3369 but when i try to play one of your maps nothing happens...only camerabeta starts but with very few zombies...

(sorry 4 my bad english)

+1 vote     reply to comment
Sangheli
Sangheli Sep 14 2009, 10:44am replied:

Hmm..
Have patched your UT04 only with patch 3369??
Because you will also need the bonuspack.

+1 vote     reply to comment
Raven|TDC
Raven|TDC Aug 7 2009, 11:04am says:

Mod is not dead - we're still working (very slow though).

+1 vote     reply to comment
Sangheli
Sangheli Aug 16 2009, 5:12am replied:

Slow but careful. =D

+1 vote     reply to comment
Sangheli
Sangheli Jul 13 2009, 12:11pm replied:

I don't think that power ups are suitable.
But something like achievements would be great.

+1 vote     reply to comment
V-H2O
V-H2O Jul 17 2009, 8:39am replied:

yeah power-ups will take the realism out of the game...considering that a plague-turns-the-world-into-zombies to be real......
P.S. how about zombie dogs... are there any zombie dogs in the mod???

+1 vote     reply to comment
Sangheli
Sangheli Jul 24 2009, 2:00pm replied:

^^
New zombie-variations will be included in further patches.

+1 vote     reply to comment
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Platform
PC
Developed By
TAP-CHAN
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Official Page
Dkp.me.uk
Release Date
Released Oct 31, 2008
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Style
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First Person Shooter
Theme
Horror
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