Blue Moon Rising is co-operative multiplayer survival horror played in the first person. Teams of four or five player-controlled troopers try to reclaim earth from the AI-controlled zombies that have taken over. The game set in the near future where mankind fights for survival against the zombie hordes that make up ninety-nine percent of the ‘population’ of the world. Humanity has been on the defensive for fifty years - the players join the struggle as the tide is turned against the living dead...

Report article Blue Moon Rising 2.1 patch is out!

The new patch is finally here. It fixes the biggest bugs of the old release. What's more it adds brand new features and a new map.

Posted by TAP-CHAN on Feb 16th, 2009 digg this super bookmark


It was quite a long time since the last release. This patch was meant to be released much earlier. Unfortunately we were really busy recently ( mainly due to studies, exams etc.) so we couldn't spent so much time improving the mod. However, here it is! It includes some completely new fixes & changes (sprinting), but also features that were almost done for the last version(hit effects, BMR-Stranded), but didn't manage to get in.

Starting with the wave editor, we fixed the bugs causing the game crashes. Now it's fully functionable. We also decide to increase the maximum amount of monsters to 96 (of course the number grows bigger automatically with every new player joining the team). The next thing we have fixed were the head shots issues ( head shots resulting  in two head stumps etc.).

Blue Moon Rising 2.1

I decided that head shot wouldn't always kill a zombie. It was so eery to see them walking around without a huge part of their brains, that I just couldn't resist... Speaking about blood, we added a handful of screen effects appearing when the player takes damage. So there is the stun effect along with a hit-blur, the blood splats and 'spore effects' appearing when player is surrounded by a spore cloud.

Blue Moon Rising 2.1 Spore cloud screen effects

Many players complained about the sprinting system in Blue Moon Rising. We decided to change it. Right now the auto-sprint mode can be turned on and off (default key - 'alt') and there is a new sprint key for instant sprint ( default key - 'shift'). We have also taken a closer look at our weaponry. They do more damage in this version and their reloading times are significantly shorter. What's more, we have finally fixed the bug resulting in a reset of the ammo amount, each time the weapon was switched.

As for the enemies, they got overhauled too.  Especially, the 'bruiser' and the 'infested'. With patch 2.1 they're more balanced and they both received their own distinctive sounds. What's more the spore clouds produced by the infested cause constant damage to anyone who gets close enough to this enemy.      

We spent some time on the game visuals as well. The most importanly we have improved the flashlight visuals and fixed the 'no light' bug. We know that Blue Moon Rising suffers from the little amount of maps. To compensate that I've created another map. It is a remake of 'BMRTrapped' which you may know from the alpha release.

Improved flashlight on BMR-Docks BMR-Stranded (available in BMR v 2.1)

Apart from all of that there were many minor changes and fixes in the gameplay such as the addition bindable text commands (like "I need ammo!", no voices for now - sorry!) to enhance the communication between the players. Generally the mod is quite easier. However don't expect it to be a piece of cake. I really hope you will like it and I'm waiting for your feedback!

Comments
AlCool
AlCool Feb 11 2009, 12:05pm says:

Very nice! Finally a sprint key :D

Nice little addition to the maps as well :D, this game rocks over LAN

Keep da updates comN'!

+1 vote     reply to comment
AlCool
AlCool Feb 11 2009, 4:07pm says:

I think your weapon models could use some improvement, but overall I like the way everything works. I'd also like to see the melee set to a separate button so I can bash them away when I need to instead of struggling to hit them off of myself for long amounts of time. If you have the capabilities of adding a motion blur that would be awesome too. I'd love to see this on a UT3 setting XD.

I'll still be waitN' on your next update :)

+1 vote     reply to comment
Mr.Kadish
Mr.Kadish Feb 16 2009, 1:00pm says:

gj man, it's sure an improvement..

but sometimes the zombies can't find me? :P

+1 vote     reply to comment
AlCool
AlCool Feb 16 2009, 9:13pm replied:

Reminds me of urs but, with zombies instead of naked test subjects XD. Futuristic with less grunge.

+1 vote     reply to comment
megaqgzqgz
megaqgzqgz Feb 16 2009, 3:50pm says:

Yeah another release! Im supporting you all the way!

+1 vote     reply to comment
AlCool
AlCool Feb 16 2009, 11:24pm says:

Problem, in listen servers with friends, sprint key will NOT work. Also flashlight doesn't disappear and causes weird bright spots on the map when used. This has only happened on a listen server so far.

+1 vote     reply to comment
Raven|TDC
Raven|TDC Feb 17 2009, 3:43am says:

As a server or clinet ??

+1 vote     reply to comment
AlCool
AlCool Feb 17 2009, 11:47am replied:

There was 3 of us on a listen server and 2 of us who could host one well, but no matter what we tried it wouldn't let us sprint in a listen server both auto or key. Every other function worked. Flashlight, like I said, worked and showed up for all players but sometimes would just stream along the ground and walls and not disappear making the map look weird and bright.

I will test this on a dedicated next chance I get.

+1 vote     reply to comment
Raven|TDC
Raven|TDC Feb 17 2009, 12:05pm replied:

So if I understood you correctly clients on listen server can't use sprint? I'll investigate it tomorrow then :).

+1 vote     reply to comment
mrjesus123
mrjesus123 Feb 17 2009, 3:12pm says:

This game is too fucking hard, but so much fun

+1 vote     reply to comment
TAP-CHAN
TAP-CHAN Feb 18 2009, 6:22am says:

Don't worry the next patch will make the game a bit easier

+1 vote     reply to comment
AlCool
AlCool Mar 6 2009, 1:15am replied:

NO

+1 vote     reply to comment
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Released Oct 31, 2008
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