Bloodstone: The Journey Home is a third person role-playing total conversion of Valve’s Half Life 2 - Episode One, using the Source engine. In this modification, Khrinz, a common farm boy is plunged into an unknown world of magic and deceit, on the brink of an unstoppable invasion by a technologically advanced race.

The player must lead our hero through the mysterious land of Darynia in search of the fabled bloodstone, a powerful gem that has the ability to create portals to other planes of existence, whilst also discovering their innate magical powers, so that they may defend themselves from the sinister and evil creatures of the world.

This power can either be used to fuel mystical and powerful spells of the arcane, or infuse deadly weapons with the force of the elements. As the player grows in experience, more potent spells and abilities are unlocked, to use against the ever increasing number of enemies.

Darynia is a fully realized fantasy world where the player will become immersed in an enriching storyline, driving the player’s actions, and pushing their emotions to the limit.

It’s not the blood that courses through your veins that defines what type of person you are; it’s the decisions you make, on the journey of life.
- Nienna, Princess of the Graymir Elves.

Please check our our website www.bloodstone-thejourneyhome.com for more details.

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3 comments by the_mr_t on Dec 27th, 2007 digg this super bookmark


Hello people,

I hope everyone had a great Christmas, and thanks to everyone who has continued to support our mod by voting in phase 2 for the MOTY awards.

Well I would like to introduce you to one of our creatures that exist in the world of Darynia, the friendly, well not that friendly, Flying Creature.

Flying Creature

As you can see the initial concept is in the top left hand corner of the screen. Thanks to Adam our lead artist for providing us with a snippet of the bestiary that will be within our game.

Thanks again for reading, and continue to enjoy the holidays while they last!

Rich
Game Designer
Greenhorn Productions
modDB
Website

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Bloodstone - Release Version 1.0.1.1317

Bloodstone - Release Version 1.0.1.1317

Jun 04, 2008 Full Version 16 comments

This is the Gold Master version of "Bloodstone - The Journey Home". Eventhough this mod is meant for Episode 1, you can play it without owning Episode...

Comments  (60 - 70 of 112)
{SOTW}LoneWolf
{SOTW}LoneWolf Jun 4 2008, 10:05pm says:

I installed and put this in my sourcemods folder, restarted Steam two times and this mod isn't showing up on my list. The other games that I own are showing, though.

+1 vote     reply to comment
Dr.Thrax
Dr.Thrax Jun 5 2008, 5:36am replied:

Extract the contents of the .zip somewhere, then run the installer in the extracted folder. Then, point the installer to your correct Source Mods directory. It should work then. :)

+1 vote     reply to comment
Indaril
Indaril Jun 5 2008, 1:10am replied:

Did you run the installer? If the folder is set up like all the other mods, it should work.

+1 vote     reply to comment
JLea
JLea Jun 1 2008, 8:58am says:

Holy fuck 6-10 hours?

+1 vote     reply to comment
๖Stalۣۜk
๖Stalۣۜk Jun 4 2008, 8:34pm replied:

Get a Life was 11 hours, not talking about Coastline to Atmosphere

+1 vote     reply to comment
Indaril
Indaril May 27 2008, 3:29am replied:

Depending on experience somewhere between 6 - 10 hours.

+1 vote     reply to comment
MR.sugar
MR.sugar May 27 2008, 7:49am replied:

Thats cool. And will you still updating this? Maybe some expansion in future?

+1 vote     reply to comment
Indaril
Indaril May 27 2008, 10:34am replied:

Unfortunately due to this being a University Project, there are no updates planned so far, but we will be thinking of ways to get the rest of the story to you players.

+1 vote     reply to comment
nopushbutton
nopushbutton May 30 2008, 4:40pm replied:

Still, 6-10 hours, from what I've seen, is really long for a university project.

+1 vote     reply to comment
Indaril
Indaril May 30 2008, 4:55pm replied:

If you take your time and do all the sidequests u may take up to 15 hours...yeah, the working hours during the last year have been quite extensive^^

+1 vote     reply to comment
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Released Jun 5, 2008
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Role Playing
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