Bloodstone: The Journey Home is a third person role-playing total conversion of Valve’s Half Life 2 - Episode One, using the Source engine. In this modification, Khrinz, a common farm boy is plunged into an unknown world of magic and deceit, on the brink of an unstoppable invasion by a technologically advanced race.

The player must lead our hero through the mysterious land of Darynia in search of the fabled bloodstone, a powerful gem that has the ability to create portals to other planes of existence, whilst also discovering their innate magical powers, so that they may defend themselves from the sinister and evil creatures of the world.

This power can either be used to fuel mystical and powerful spells of the arcane, or infuse deadly weapons with the force of the elements. As the player grows in experience, more potent spells and abilities are unlocked, to use against the ever increasing number of enemies.

Darynia is a fully realized fantasy world where the player will become immersed in an enriching storyline, driving the player’s actions, and pushing their emotions to the limit.

It’s not the blood that courses through your veins that defines what type of person you are; it’s the decisions you make, on the journey of life.
- Nienna, Princess of the Graymir Elves.

Please check our our website www.bloodstone-thejourneyhome.com for more details.

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The Wolfden Riverside Layout The Sewers of Riverside
Blog RSS Feed Report abuse Latest News: Bloodstone - Update: Giant Insects and the search for a sound effect designer

1 comment by Indaril on Feb 13th, 2008 digg this super bookmark


Hello people,

Another brand new update from the development front:

Giant Insect

Giant Insects just landed in Darynia

Also we are looking for a sound effects designer to join our team. If you think you are good at creating sound effects for medieval worlds and you would like to join our highly creative team, please send a PM to Indaril or send me an email.

By the way, keep looking out for us in this month's copy of PC Gamer UK.

We'll see you guys around,

your Greenhorn Production Team
Bloodstone ModDB Profile
Bloodstone Website
Greenhorn Productions

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Bloodstone - Release Version 1.0.1.1317

Bloodstone - Release Version 1.0.1.1317

Jun 04, 2008 Full Version 16 comments

This is the Gold Master version of "Bloodstone - The Journey Home". Eventhough this mod is meant for Episode 1, you can play it without owning Episode...

Comments  (40 - 50 of 112)
Dr.Thrax
Dr.Thrax Jun 6 2008, 4:25am says:

HolmstN's method was tested and verified by a friend of mine. The mod runs fine under Source SDK Base. No Episode 1 related bugs found so far.

+1 vote     reply to comment
Dr.Thrax
Dr.Thrax Jun 5 2008, 11:52am says:

Might we be seeing a Non-Episode 1 version someday? These poor lads have waited so long just to be let down. :(

+1 vote     reply to comment
Indaril
Indaril Jun 5 2008, 5:46pm replied:

Hello Dr.Thrax,

unfortunately it seems like there has been a big misunderstanding. Bloodstone was always meant to be an Episode One mod. And we've always addressed it as an Episode One mod. I'm not entirely sure, how that got lost in the introduction paragraph. Unfortunately you cannot choose Episode One as a mod type, or we would have done it back then.

To all those without Episode One who have been expecting Bloodstone, we must appologise for the misunderstanding. (It's only $9.99 and a really good game to play as well, if you're tempted to get it.) And I must iterate again, that this was a University Project. The Mod has been created with 5 people in less then a year. Now where we all finished Uni and are starting jobs, there won't be a lot of patches or even addons in the future.

Apart from this obvious problem, I hope everybody else is enjoying the game so far. What's your progress everybody?

+1 vote     reply to comment
MR.sugar
MR.sugar Jun 6 2008, 8:04am replied:

What about to release your FGD files? It would be cool, if other players should create their own mods and stories based on this mod.

+1 vote     reply to comment
Dr.Thrax
Dr.Thrax Jun 6 2008, 3:10am replied:

Wonderful mod, I couldn't imagine all these being possible in Source. Congratulations. HOWEVER, there are quite a few minor bugs, which I ignore and forget about them. But there are problems which I find... disturbing.
#1. Only one save slot (perhaps allow custom saves?), this is pretty hard. Especially when you keep losing your saves on transition crashes. I replayed this game over 5 times, due to save losses. I'm not sure what causes this but in the Wilderness, possibly caused by completing the stable master quest (I tried many ways to determine the cause), upon attempt to return back to Riverside, the game crashes... with your save too.
#2. I tried to work around this by copying/backup my savedata.dat file. Turned on my game, pressed F7. Press press press. Nothing. I made so much progress *sniff*. I'll understand if you aren't able to develop a patch, but this is absurd.

+1 vote     reply to comment
Indaril
Indaril Jun 6 2008, 11:56am replied:

Again, this is a feature that just got lost in the big pile. But if you copy paste around with the savedata.dat in the main Bloodstone-Folder, you should be able to save different stages. Might your crash have something to do with another issue described, where it crashes on level-change when you have too many items in your inventory?

+1 vote     reply to comment
Dr.Thrax
Dr.Thrax Jun 6 2008, 1:31pm replied:

Ah yes, this is probably the cause. When I have more than half of my inventory filled, it crashes on transitions. I've tried copying my savedata.dat file away, I couldn't load after that. I'm not trying again to risk my progress :P. It appears that after I crash, I shouldn't try loading (it takes to me the menu map with my items). If I go straight to new-game, I start in the AB Inn room with all my stuff intact.

+1 vote     reply to comment
HolmstN
HolmstN Jun 5 2008, 9:23pm replied:

Out of curiosity, why does the mod only work with Episode 1?

I was trying earlier to figure a workaround, and with a bit of help, it may be possible to simply run an executable file to the mod without Ep. 1.

Try doing this, though I'm not sure if it works:

Create a shortcut to Steam. Right click and then go to "Properties." In the "Target" field, copy this:
"C:\Program Files\Steam\steam.exe" -applaunch 215 -game "c:\program files\steam\SteamApps\SourceMods\<Bloodstone Folder>"

(Im not sure what the Bloodstone folder is called, so you'll have to manually edit that in)

Then, in the "Start In" box, fill in this:
"c:\program files\steam\SteamApps\SourceMods\<Bloodstone Folder>"

I suggest renaming the file appropriately. I'd imagine this is a valid way of getting IN the game, but, I'm not sure of how safe such a method is.

+2 votes     reply to comment
daveh
daveh Jun 6 2008, 2:04am replied:

Yes this is correct. You can launch mods that require Episode One instead through Source SDK Base (appid 215). It works fine this way, there shouldn't be any problems resulting from running this way.

Hope you enjoy the mod. :)

+1 vote     reply to comment
Dr.Thrax
Dr.Thrax Jun 5 2008, 11:49am replied:

"...is that sufficient to play?" Why don't you try, maybe you might be a lucky person! :)

"...2GB big man thats alotta space" Maybe we should get a new hard drive soon? :P

+3 votes     reply to comment
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