The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Bloodlines Resurgence Project is a community effort to update the original Vampire Bloodlines game, bringing it to the current Source engine. To achieve this, a dedicated team of hobbyists are working on converting the original content into the new engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post comment Comments
Vcc2cc Sep 14 2013, 9:58pm says:

That's pretty impressive. I like the bridgework (the buildings and lighting that is).

+1 vote     reply to comment
TheMarshmallowBear Sep 28 2013, 2:10pm says:

I'm curious to see how this actually works? I mean, is there no stutter between maps, because no way in hell is this a SINGLE map, it's THREE maps files that are just loaded simulotanesly?

+1 vote     reply to comment
atrblizzard Author
atrblizzard Oct 22 2013, 5:44am replied:

Right now only the pier map and the beach house are set to be one huge map. The hub isn't connected yet, but we're working on it. And you'd be amazing how much you can do map-wise in Alien Swarm engine.

+2 votes   reply to comment
SinKing Oct 20 2013, 7:38pm says:

It doesn't seem that large to me, but I don't know how big the main parts of the map instances are. From what I know, instances work like "going underground". Pretty much all rendering of anything else stops, it's like being on another map for you.

I wonder if the instances all load up at the beginning or if the engine can somehow stream the content. I thought for an instance to work it always takes some loading time.

also: new hud? I really like the old one for artistic reasons. If it would be upgraded it would sure look nice!

+1 vote     reply to comment
atrblizzard Author
atrblizzard Oct 22 2013, 5:46am replied:

Instancing is just a technique used in Hammer to integrate small map parts into the main map that get integrated as one huge map when compiled. But even so, you'd still have to pull it off with area portals to close areas you will never be able to see, else they will get rendered, like the inner parts of the buildings.

And the HUD was a temporaray one, we've already got the old HUD all working.

+2 votes   reply to comment
SinKing Oct 22 2013, 8:28am says:

Ah cool, now I get it. Yeah, actually makes more sense than my hogwash ^^

I also remember seing this in e.g. "black" doors which you run through and suddenly find yourself in an (instanced) room. Thx for explaining!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Here's a scene where the pier map is connected with the beach map, meaning it's a single map without having any loading screen transition between the two maps.

This means you'll load everything in the map at once.

Video Details
Sep 13th, 2013
Report Abuse
Report media
Add Media
Members only