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The Bloodlines Resurgence Project is a community effort to update the original Vampire Bloodlines game, bringing it to the current Source engine. To achieve this, a dedicated team of hobbyists are working on converting the original content into the new engine.

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Vcc2cc
Vcc2cc - - 492 comments

That's pretty impressive. I like the bridgework (the buildings and lighting that is).

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TheMarshmallowBear
TheMarshmallowBear - - 260 comments

I'm curious to see how this actually works? I mean, is there no stutter between maps, because no way in hell is this a SINGLE map, it's THREE maps files that are just loaded simulotanesly?

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atrblizzard Author
atrblizzard - - 38 comments

Right now only the pier map and the beach house are set to be one huge map. The hub isn't connected yet, but we're working on it. And you'd be amazing how much you can do map-wise in Alien Swarm engine.

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SinKing
SinKing - - 3,119 comments

It doesn't seem that large to me, but I don't know how big the main parts of the map instances are. From what I know, instances work like "going underground". Pretty much all rendering of anything else stops, it's like being on another map for you.

I wonder if the instances all load up at the beginning or if the engine can somehow stream the content. I thought for an instance to work it always takes some loading time.

also: new hud? I really like the old one for artistic reasons. If it would be upgraded it would sure look nice!

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atrblizzard Author
atrblizzard - - 38 comments

Instancing is just a technique used in Hammer to integrate small map parts into the main map that get integrated as one huge map when compiled. But even so, you'd still have to pull it off with area portals to close areas you will never be able to see, else they will get rendered, like the inner parts of the buildings.

And the HUD was a temporaray one, we've already got the old HUD all working.

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SinKing
SinKing - - 3,119 comments

Ah cool, now I get it. Yeah, actually makes more sense than my hogwash ^^

I also remember seing this in e.g. "black" doors which you run through and suddenly find yourself in an (instanced) room. Thx for explaining!

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Description

Here's a scene where the pier map is connected with the beach map, meaning it's a single map without having any loading screen transition between the two maps.

This means you'll load everything in the map at once.