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Hello and Greetings,

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.
What will not be included in this version:

  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)

Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen. Here is the list of what it will be included in the Version 1.0:

Antitribu Version 1.0 Major Changes:

  1. New gameplay:
    • 7 new major clans (Lasombra, Follower of Set, Old clan Tzimisce , Samedi, Tzimisce, Nagaraja, Giovanni)
    • 8 additional "clans" available through companions (brujah, nosferatu, toreador, malkavian, thinbloods, humans, demon hunter and gargoyle)
    • 11 new disciplines with a completely new gameplay (Animalism, Dominate, Obtenebration, Serpentis, Koldunic Sorcery, Thanatosis, Necromancy (3 variations), Vicissitude, Nihilistics) also all the rest disciplines have little different application...
    • Additional new gameplay elements: blood loss (does not damage health), kick, player equipment...
    • Completely reworked combat system: new enemies, semi-bosses, bosses (also new battles with old bosses);
    • new npc active and passive new disciplines; all new weapons, diverse damage system, etc.
    • All enemies (especially standing near) have different models, weapons and equipment, enemies use passive and active discipline, also unique characteristics, some enemies are especially sensitive to certain types of weapons and vice versa resistant to other types of weapons, and so on...
    • new item system: all books and artifacts completely redesigned and moved. All artifacts have both bonuses and disadvantages, also some can be equipped. Skill Research is also needed to get information about all main items. All added new elements highlighted by Inspection skill so that it is now more necessary than ever.
    • Increased many levels difficulty of game: enemies become smarter, stronger, more flexible, more varied and terrible; also random variables - such as passwords on new computers or the effects of domination ...
  2. Atmosphere / Visualization / Diversity:
    • More than 600 new models
    • More than 1500 new textures
    • More than 2000 new sounds
    • Replacing many common models such as pedestrians, clubbers, goths, dancers, the waiters, security guards, cops, gang members, etc. So no longer see "clone attack." Many npc's have combinational clothing and gear. Many companions have new and / or alternative models and textures (Heather, Yuki, Jeanette...) Also added new models and textures vehicles (some of which are interactive).
    • Added many new sounds. All disciplines, weapons, new npc's, all main maps have new sounds and music. All clubs now have different soundtracks playing when you enter the club.
  3. Maps and Quests
    • As the main quest for Sabbat not ready, we disable all sabbat maps and quests. So while we have only 2 new semi-main quests and 4 new maps along side a very a large number of random events and sidequets.
    • The walkthough of all major and some side quests have changed. On all major maps the geometry or the order of walkthrough is changed; added doors, locks, computers, traps, explosions, new logic puzzles or physical objects or other interactive items. Also added some new cut-scenes.
  4. Additional Trivia:
    • new main menu, intro, load screens, HUD, descriptions...
    • New particles and blood stains make the game more realistic and scary.
    • Added some adult only content
    • a reference to the famous products of modern culture (movies, games, etc.)
    • a bit of dark humor
    • and respecting application of WoD setting...


Antitribu contains Companion Mod with all of its features. All the rest big mods, like Clan Quest Mod, Final Nights, Camarilla Edition also latest Wesp's unofficial patches are not compatible with Antitribu. If you install any of the mods over Antitribu, it will inevitably lead to bugs and crashes. You can only install graphical and textural mods.

License Agreement:

As it has always been the case, anyone that needs anything and wants to reuse in his mod it is free to do so. We believe in a big and healthy community and that is only achievable through sacrifice and selflessness. We learned from the best - Dheu (the creator of Companion Mod) whom completely devoted himself to bloodlines modding without asking for anything in return. Also from other modding communities such as Skyrim and Mass Effect that have a healthy and helping community working together. We hope to have something like that one day in Bloodlines. and that everyone can be friends and colleagues working Towards a singular goal.

The following games and movies inspired us to make the mod. Their images and materials were used in the mod:
Games with vampiric themes:

  • Vampire The Masquerade - redemption
  • Bloodrayne
  • Bloodrayne 2
  • LoK: Blood omen
  • LoK: Blood omen 2
  • LoK: Soul reaver
  • LoK: Soul reaver 2
  • LoK: Defiance

Games on Source:

  • Half-life 2 + ep1 +ep2
  • Sin episodes: emergence
  • CS: source

Other games:

  • Condemned: criminal origins
  • Call of cthulchu: dark corners of Earth
  • Heroes of might and magic III
  • Disciples 2
  • Disciples 3
  • Fallout: new vegas
  • Resident Evil 4
  • Nosferatu: the wrath of malachi
  • Clive Barker Jericho
  • Blade of darkness
  • Mass Effect 2
  • Mortal Kombat III

Other Mods:

  • Cry of Fear
  • No More Room in Hell
  • Nightmare House 2


  • Mad Max 2: Road warrior (1981)
  • Revenge of the Ninja (1983)
  • Terminator (1984)
  • Highlander (1986)
  • Aliens (1986)
  • Terminator 2 (1991)
  • Bram Stoker's Dracula (1992)


Main Creators of the mod:

  • Lenusk@
  • Mv

Testers and Helpers:

  • Nasty Wet Smear
  • Malachite
  • GenericUsername
  • Flinx

Also Special Thanks to:

  • Dheu
  • burgermeister01

Whom we owe so much for selflessly helping us and the community of modders. They understood the core concept of making a mod and share it with the world. They thought us so much in terms of mod ethics and technicality and we thank them. Specially Dheu which without him, this would have been impossible. Wherever they are, I wish them a healthy and happy life. and special thanks to the community for sticking around with us for so long. Thank you. You made all of this possible.

Bloodlines Antitribu Version 1.0
Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0.9 Hotfix
Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu - Project Progress

Bloodlines Antitribu - Project Progress

5 years ago Feature 2 comments

This Section is dedicated to the Progress of the Project, it will Pretty Much a good idea on how things are at the moment.

Textures - Basic Re-Texturing and Re-Skining

Textures - Basic Re-Texturing and Re-Skining

5 years ago Textures 6 comments

This Tutorial involves teaching how to do change the textures of a Particular skin (for a Model) or general textures of the environment in Vampire the...

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines that use completely new mechanics previously deemed impossible, such as shapeshifting into monstrous...
RSS Feed Downloads
Antitribu 1.0.10 Patch

Antitribu 1.0.10 Patch

2 months ago Patch 18 comments

This patch contains the fixes all previous patches had, installation instructions and details within the .zip file.

Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

7 months ago Patch 50 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

8 months ago Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

8 months ago Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0

8 months ago Full Version 64 comments

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines...

Post comment Comments  (850 - 860 of 1,482)
JoshMILF Nov 3 2010 says:

Any updates soon?

+1 vote     reply to comment
IceCubeClown Nov 6 2010 replied:

Check out:

Here I listed my personal take on the metaplot for the mod. Probably a little contraversial to some as I skew things towards nihilism. I've also updates character profiles and will do more in the future.

+1 vote     reply to comment
Mv.Antitribu Creator
Mv.Antitribu Nov 5 2010 replied:

a new video, it will be released first at:
go to the Antitribu "Gameplay Videos" section

+1 vote   reply to comment
seraphimazazel Nov 2 2010 says:

Hey :)
when is this mod released or where can it be downloaded?

cant wait to try it!

+1 vote     reply to comment
Mv.Antitribu Creator
Mv.Antitribu Nov 5 2010 replied:

the release date is set, but i wont tell it now until we are closer to that date, i dont wanna Jinx it. :P

meanwhile join Here GMC and feed us with you awesome opinions:

+1 vote   reply to comment
Mv.Antitribu Creator
Mv.Antitribu Oct 17 2010 says:

New Website
Please Join and share your ideas on antitribu there,

+1 vote   reply to comment
IceCubeClown Oct 29 2010 replied:

New NPC concepts up at GMC. A new quest concept will be up soon too. Check it out.

+1 vote     reply to comment
Mv.Antitribu Creator
Mv.Antitribu Oct 9 2010 says:

Here is your New Long awaited update, the new Primogen, Rebbeca
you can see her here:

+1 vote   reply to comment
Arrmand Oct 8 2010 says:

I wanna thank you all for all explanations, you helped me a lot ;]
Sooo.... we can expect update soon, right ? Aaand another quick question: If Vampire with Obfuscate lvl 6 uses Mind Blank and Soul Mask will be protected against vampire with Auspex with the same 6th lvl o even higher lvl of mastery ?

+1 vote     reply to comment
Mv.Antitribu Creator
Mv.Antitribu Oct 8 2010 replied:

that is complicated, depends on the situation, if we are talking about strickly pnp then a die must be rolled, plus a check on the will power. alot of things are involved here.

but talking in stricly amusing the game based issue like bloodlines, then a higher level Auspex or Presence is able to see it. depending on the skill of course.

actually Mind Blank might protect against Presense and basic Auspex, but when auspex gets powerful as in level 6 or higher then its incredibly strong. do realize that having high level Obfuscate is normal for Nosferatu and samedi, but a high level auspex is rare, even though auspex may sound as an ordinary discipline, only a very powerful elder would be able to maintain such skill, and by elder i dont mean those cheesy princes and bishops of camarilla or sabbat, i mean real elder that is actually a puppet master behind the scenes.

+3 votes   reply to comment
Mv.Antitribu Creator
Mv.Antitribu Oct 6 2010 says:

To Arrmand

we are making the mod on the main game, this is a Real BIG expansion rather than a simple mod.

new disciplines are usually learned in a few years, but the whole game takes only 1 week. The game is going on a fast phase, usually a neonate will never be able to max our a discipline like that unless he is at least 100 years old, not 1 week. so having new disciplines would be really out of context for a neonate. Makes sense right ?

The cabbie has a new quest in game, he is now part of a real end game, more will be explain later, on time.

Every discipline can be learned but some need master teachers, but no one is willing to teach them IRC. there are ELDER malkavians that had learned Obtenebration and vicissitude. in vampire concept is not good to teach your secrets to others, if you want to stay powerful then keep all the knowledge.

Diablerie is used only to gain a higher Level of Generation, the higher generations you have the higher level of discipline you can use. Generation measures the Power of your blood, thus more powerful blood can perform more powerful disciplines . . .

Low generation (closer to 1) provides several benefits. Dominate cannot be used on vampires of a lower generation than the character, and some other Disciplines are weaker as well. The number of blood points a Cainite can spend a turn and the maximum size of their blood pool also increases as generation is lowered, though this represents a concentration of power within the blood, not a larger physical capacity to store it. Vampires of below the 8th generation can raise their traits to truly superhuman levels: instead of the human maximum of five, they may raise their traits as high as 10 or 13; this includes learning Advanced Discipline powers. (in bloodlines you can rise you strength and other traits upto 5, since you are only a neonate)

if you have more questions, please feel free to ask.

+4 votes   reply to comment
IceCubeClown Oct 27 2010 replied:

Except that an optional rule is that you can only learn out of clan powers through ingesting the blood of another clan/bloodline member, then being taught. Makes disciplines all the more special, and highlights how Caine is the primary fount of vampires since he had all the 'rudimentary' powers.

It depends on how the ST wants Disciplines to be like.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
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Release Date
Released Feb 5, 2015
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66 votes submitted.

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Ratings closed.

Highest Rated (12 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015 by richardtubbs

Lowest Rated (7 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015 by ThisModIsShit

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