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5 comments by Mv.c9 on Feb 3rd, 2015

Hello and Greetings,

We (Lenuska and Me) would like to thank you all for sticking around this long, we have finally decided to release the mod with most main promised features. Although this version of the mod will not include all the features we initially promised. The mod was taking too long to make, and you were waiting too long for it so the logical step is to give you what we have now.
What will not be included in this version:

  • New Dialogs and NPC Interactions (Intended to be released for Version 1.1in a few months)
  • New Main Quest with the New Ending (Intended for a later version after dialogs are fleshed out)

Note that the main reason we removed the Sabbat ending was due to the lack of proper dialogs and texts, such things would have take a long time as they are time consuming and tedious, but with the mod released we will have time and the help in terms of voice acting and dialog writers to make those changes happen. Here is the list of what it will be included in the Version 1.0:

Antitribu Version 1.0 Major Changes:

  1. New gameplay:
    • 7 new major clans (Lasombra, Follower of Set, Old clan Tzimisce , Samedi, Tzimisce, Nagaraja, Giovanni)
    • 8 additional "clans" available through companions (brujah, nosferatu, toreador, malkavian, thinbloods, humans, demon hunter and gargoyle)
    • 11 new disciplines with a completely new gameplay (Animalism, Dominate, Obtenebration, Serpentis, Koldunic Sorcery, Thanatosis, Necromancy (3 variations), Vicissitude, Nihilistics) also all the rest disciplines have little different application...
    • Additional new gameplay elements: blood loss (does not damage health), kick, player equipment...
    • Completely reworked combat system: new enemies, semi-bosses, bosses (also new battles with old bosses);
    • new npc active and passive new disciplines; all new weapons, diverse damage system, etc.
    • All enemies (especially standing near) have different models, weapons and equipment, enemies use passive and active discipline, also unique characteristics, some enemies are especially sensitive to certain types of weapons and vice versa resistant to other types of weapons, and so on...
    • new item system: all books and artifacts completely redesigned and moved. All artifacts have both bonuses and disadvantages, also some can be equipped. Skill Research is also needed to get information about all main items. All added new elements highlighted by Inspection skill so that it is now more necessary than ever.
    • Increased many levels difficulty of game: enemies become smarter, stronger, more flexible, more varied and terrible; also random variables - such as passwords on new computers or the effects of domination ...
  2. Atmosphere / Visualization / Diversity:
    • More than 600 new models
    • More than 1500 new textures
    • More than 2000 new sounds
    • Replacing many common models such as pedestrians, clubbers, goths, dancers, the waiters, security guards, cops, gang members, etc. So no longer see "clone attack." Many npc's have combinational clothing and gear. Many companions have new and / or alternative models and textures (Heather, Yuki, Jeanette...) Also added new models and textures vehicles (some of which are interactive).
    • Added many new sounds. All disciplines, weapons, new npc's, all main maps have new sounds and music. All clubs now have different soundtracks playing when you enter the club.
  3. Maps and Quests
    • As the main quest for Sabbat not ready, we disable all sabbat maps and quests. So while we have only 2 new semi-main quests and 4 new maps along side a very a large number of random events and sidequets.
    • The walkthough of all major and some side quests have changed. On all major maps the geometry or the order of walkthrough is changed; added doors, locks, computers, traps, explosions, new logic puzzles or physical objects or other interactive items. Also added some new cut-scenes.
  4. Additional Trivia:
    • new main menu, intro, load screens, HUD, descriptions...
    • New particles and blood stains make the game more realistic and scary.
    • Added some adult only content
    • a reference to the famous products of modern culture (movies, games, etc.)
    • a bit of dark humor
    • and respecting application of WoD setting...


Antitribu contains Companion Mod with all of its features. All the rest big mods, like Clan Quest Mod, Final Nights, Camarilla Edition also latest Wesp's unofficial patches are not compatible with Antitribu. If you install any of the mods over Antitribu, it will inevitably lead to bugs and crashes. You can only install graphical and textural mods.

License Agreement:

As it has always been the case, anyone that needs anything and wants to reuse in his mod it is free to do so. We believe in a big and healthy community and that is only achievable through sacrifice and selflessness. We learned from the best - Dheu (the creator of Companion Mod) whom completely devoted himself to bloodlines modding without asking for anything in return. Also from other modding communities such as Skyrim and Mass Effect that have a healthy and helping community working together. We hope to have something like that one day in Bloodlines. and that everyone can be friends and colleagues working Towards a singular goal.

The following games and movies inspired us to make the mod. Their images and materials were used in the mod:
Games with vampiric themes:

  • Vampire The Masquerade - redemption
  • Bloodrayne
  • Bloodrayne 2
  • LoK: Blood omen
  • LoK: Blood omen 2
  • LoK: Soul reaver
  • LoK: Soul reaver 2
  • LoK: Defiance

Games on Source:

  • Half-life 2 + ep1 +ep2
  • Sin episodes: emergence
  • CS: source

Other games:

  • Condemned: criminal origins
  • Call of cthulchu: dark corners of Earth
  • Heroes of might and magic III
  • Disciples 2
  • Disciples 3
  • Fallout: new vegas
  • Resident Evil 4
  • Nosferatu: the wrath of malachi
  • Clive Barker Jericho
  • Blade of darkness
  • Mass Effect 2
  • Mortal Kombat III

Other Mods:

  • Cry of Fear
  • No More Room in Hell
  • Nightmare House 2


  • Mad Max 2: Road warrior (1981)
  • Revenge of the Ninja (1983)
  • Terminator (1984)
  • Highlander (1986)
  • Aliens (1986)
  • Terminator 2 (1991)
  • Bram Stoker's Dracula (1992)


Main Creators of the mod:

  • Lenusk@
  • Mv

Testers and Helpers:

  • Nasty Wet Smear
  • Malachite
  • GenericUsername
  • Flinx

Also Special Thanks to:

  • Dheu
  • burgermeister01

Whom we owe so much for selflessly helping us and the community of modders. They understood the core concept of making a mod and share it with the world. They thought us so much in terms of mod ethics and technicality and we thank them. Specially Dheu which without him, this would have been impossible. Wherever they are, I wish them a healthy and happy life. and special thanks to the community for sticking around with us for so long. Thank you. You made all of this possible.

Bloodlines Antitribu Version 1.0
Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0.9 Hotfix
Bloodlines Antitribu Version 1.0.9 Patch

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Bloodlines Antitribu Version 1.0.9 Patch

Bloodlines Antitribu Version 1.0.9 Patch

Feb 27, 2015 Patch 23 comments

You don't need older patches - fixes most game breaking bugs and crashes.

Bloodlines Antitribu Version 1.0.5 Hotfix

Bloodlines Antitribu Version 1.0.5 Hotfix

Feb 7, 2015 Patch 11 comments

You dont need older patches - just apply this over the main mod and it should be fine. It fixes several small issues and makes some new modifications...

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Bloodlines Antitribu Version 1.0.2 Quick Fix Patch

Feb 6, 2015 Patch 1 comment

A quick fix patch that fixed the discipline names issue in the character creation. and mercurio dialog.

Bloodlines Antitribu Version 1.0

Bloodlines Antitribu Version 1.0

Feb 6, 2015 Full Version 49 comments

The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines". Adding 7 new clans with over 10 new Disciplines...

Post comment Comments  (850 - 860 of 1,373)
Cruor.Luna Jun 24 2010, 12:43pm says:

im new to this site but i love VTMB ive tried all the mods clan mod was good but im looking forword to a new storyline and new disciplines

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Jun 25 2010, 7:54am replied:

thanks, you should track the mod to get the latest info on time.

+1 vote   reply to comment
supersmooth Jun 25 2010, 4:02pm replied:

im new to this site to but vtmb is my 2nd favorite game ever. U guys are sure doin a great job on the game!

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Jun 26 2010, 12:27am replied:

what your first favorite game ?! ;)

+1 vote   reply to comment
supersmooth Jun 26 2010, 12:54am replied:

oh i like mugen your a game development person so u might know. it was an engine created so u can extract any 2d fighting character or stage from any game. ive always like fighting games so for someone like me its a dream come true. i have like 200 characters and about 200 stages of my own custom choice. u can look it up on youtube if u dont know but u probably already do im guesin

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Jun 26 2010, 10:12am replied:

well, i dont like fighting games, i like games with a story and a plot. and free will, so i can choose my destiny.

+1 vote   reply to comment
IceCubeClown Jun 27 2010, 4:48am replied:

All games sandbox you to an extent. Guilty Gear and Blazblue beg to differ on fighting games not having plot.

+1 vote     reply to comment
SirPlagueRat Jun 17 2010, 6:15pm says:

...You've played Oblivion, right? That one's good.

+1 vote     reply to comment
Mv.c9 Creator
Mv.c9 Jun 18 2010, 5:46am replied:

yeah, its brilliant, the only problem is the spell casting system that sucks. there are only very few spells available, the many comes with different effects.

as an example, see the fire spells they are all alike with with cold spells.

i remember a place that you could create spells and there you could truly feel the limited choice you had. for instance. you picked the effect, the damage type, and the distance that the spell could reach. you had only these 3 combination spells.

also the never ending plot had a good thing and a bad, the good was that you always had a thing to do in the game and you could truely choose your path, the bad thing was that to finish the game in full youll needed at least 2 years, and in 2 years you would get bored with your characters appearance.

but all in all its a good game.

I am now desperately waiting for:
1. Diablo III
2. Dungeon Siege III
3. Witcher 2

They have all the elements i want in a game. (Magic, Swords, perfect combat system, VARIETY of Skills, highly customizable characters and smoothness of movement).

Elder Scrolls V is something im also having my eye upon, though i believe it will be more of a graphical improvement than functional.

+1 vote   reply to comment
rjppunk Jun 19 2010, 8:51am replied:

Morrowind was waaay better than oblivion in all areas save for graphics. In my eyes as far as rpgs go, graphics have been the death of them. They blow their budget making it look pretty and give the dialogue and plotline groups a 15 dollar budget and a broom closet to work in. Witcher has the best dialogue with voice acting that I've seen so far, morrowind is great for modding and the free roaming never ending play, fallouts 1 & 2 have amazing story lines and some of the funnest quests I've ever played. With a little more work vtm will be my favorite rpg, though it's already very good. Keep up the good work, can't wait!

+1 vote     reply to comment
SirPlagueRat Jun 19 2010, 12:12am replied:

You're right about the spell casting system...I did like how you could create your own class, though.

Anyway, will you update sometime soon?

+1 vote     reply to comment
IceCubeClown Jun 19 2010, 8:29pm replied:

No Paths in game mechanics. Use of Paths would mean overwriting Disciplines. Working on making Humanity have more of an impact on the dialogue. I've almost got a bit of completely free time, so within the next week or so I should get HUGE chunks of the dialogue written out.

+1 vote     reply to comment
SirPlagueRat May 31 2010, 6:37pm says:

Hm...why did you get rid of Salubri, and replaced them with Nkulu Zao? :|

By the way, you told me you like BloodRayne once, so I guess you're a fan of hack and slash games. If you have a 360 or PS3 you should get Bayonetta.
...Just felt like recomending a really good game to you guys. :P

+1 vote     reply to comment
tonytstreetpunk Jun 3 2010, 5:08pm replied:

guess cse the salubri will be used on the final nights mod... and salubri would be playable in bloodlines only if they're warriors... cse if not you couldn't even damage enemies hehe

+1 vote     reply to comment
IceCubeClown Jun 1 2010, 3:34am replied:

Nkulu Zao lack the third eye, which makes things easier for the modelling. That and Salubri being in the Camarilla is frightfully convoluted by any stretch.

Bayonetta offers nothing not already thematically similar to Devil May Cry. I thought the PS3 port was astrocious and thought it appalling that the loading issues took so long to get patched. Fun game, but honestly most of the appeal for me was how it harkened to the original Devil May Cry. The Phantom-esque summon was a great thing, as was the Griffon-esque battle with Fortitudo.

DMC 1 was the pinacle of the hack n'slash genre (mixed with a slight horror theme) in my opinion, even if it is dated by contemporary standards. Kamiya has long since past his prime in the business. But he did give us DMC1 and Resident Evil 2, so he did help make some classics.

+1 vote     reply to comment
TNed Jun 20 2010, 1:31am replied:

The Camarilla doctrine treats ALL kindred as members ,regardless of age ,clan and even personal political views.Infact,that is the very essense of it and the major anti-thesis of the Anarch Revolution.The Jyhad as political conflict has absolutely no formal regognition in the Camarilla law.Even the Sabbat vampires arent killed for being "Non-Camarilla"-on the contrary ,they are executed FOR being Camarilla and violating Its traditions,as juried by Camarilla Elders.

+1 vote     reply to comment
IceCubeClown Jun 24 2010, 6:11pm replied:

There's a difference between Camarilla doctrine and their actual attitudes. The Cam does not welcome Baali or Salubri, so it is obvious their "everyone is a part of the family" is bs. Like how the elders have diablerie death camps yet enforce the Tradition against Amaranth on their inferiors.

+1 vote     reply to comment
IceCubeClown Jun 1 2010, 3:34am replied:

This needs to be deleted, as it is an unintended duplicate I edited with a notice.

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
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Released Feb 5, 2015
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50 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

All of you whose are giving bad ratings maybe should look a single video first.

This is a many years expected work. A mod from a 2004 game.
If you played this game before, i suggest you to play this mod, because it´s a entirely new experience, very replayable, and will grant you many, many hours of fun. I´ll do it as well.

If not, maybe it´s time to play the game and the mods. Will run very smooth in actual computers.

Feb 6 2015, 8:35am by richardtubbs

Lowest Rated (6 agree) 4/10

+ New PC & NPC models, really well made + Enhanced graphics & music (love the blood stains) + New quests with professional-level voice acting + New/different bosses that require you to use your head - Random crashes - Balance issue (Giovannis are underpowered, Setite are overpowered) - Artificial difficulty (random groups of vampires in various locations) - No blood buff/blood heal customisation - Koldunic magic is tricky to customize and lacks spells descriptions - Some new mechanics are wonky/glitchy…

Feb 6 2015, 7:13am by ThisModIsShit

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