Bloodlines Antitribu reshapes Vampire the Masquerade and makes it playable from a totally different aspect. The most noticable ones are the 7 new clans, 12+ new disciplines at the players disposal with addition of overhauled gameplay, making it more diverse by letting the player explore other aspects of Vampire the Masquerade, such as being able to join the sabbat, and explore new locations never before seen in the game.

The 7 clans that are introduced in Bloodlines Antitribu are:

  1. Tzimisce Antitribu - Known as Fiends, they are notorious for their abilities warp flesh and their cruelty. The handful of Camarilla Fiends use their abilities to be beautiful aristocrats rather than grotesque freaks.
  2. Lasombra Antitribu - Wielders of Abyssal powers, the Lasombra are the Kings and Queens of Shadow. Though the Magisters are bitter rivals to the Ventrue, their most hated enemies are their Sabbat cousins.
  3. Giovanni - Affluent and wielding power over the dead, the Giovanni have been independent from the sects for centuries. In recent nights a small number of Giovanni have defected to the Camarilla.
  4. Old Clan Tzimisce - These Old World Fiends maintain the ancient traditions of their clan, including their grudge against the Tremere. Old Clan Fiends can wield their own powerful blood magic called Koldunism.
  5. Ravnos - Almost extinct, Clan Ravnos struggles to preserve their proud Eastern traditions these nights. They are called Deceivers due to their power over illusions.
  6. Nagaraja - Nagaraja must consume both blood and flesh to survive. These twice-cursed Flesh Eaters are the almost extinct legacy of ancient necromantic mages.
  7. Samedi - The Haitian Samedi are necromancers and professional killers. Though fiercely independent, they often take Camarilla contracts.

The mod is currently "under development" (work in progress), and you may track its progress from this page: Bloodlines Antitribu Progress Report

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0 comments by Mv.c9 on Jan 27th, 2013


Hello to all Bloodlines Antitribu fans, we are getting very close to the initial release of the mod, which will include most of the essentials included. Some of the planned details will have to wait until later releases. However in order complete the initial release we need help in completing one of the main aspects of the Mod. Which are the character models known as Playable Characters, also known as PC.

  What Do We Need?

We need able texturers to help us create high quality models that are going to be the main aspect of the game. We have concepts ready, only thing we need is for someone to apply them and make the textures for them, which then we stick to our models.

You already have seen our work and know the level of quality that we seek. Typical paint jobs is not what we are looking for - we need the ability of the texture to change a simple model into an entirely different one by using only textures. You can see some of our work listed here: PC/NPCs

Detail is everything, and since we are focusing on the Playable characters  - meaning they will be seen the most throughout the entire game, and they need to be perfect.

We don't want to waste your time asking you to make something to then reject. Hence we leave it up to you to decide whether you can or cannot do the job.

What we need from you before you try to apply is a sample of your work - preferably on bloodlines (since texturing in this game is very tricky). And we also need comitment. This is a free project, and does not give you any monetary benefits, we work for the joy of the community and our love for the WoD - so when you join up make sure you can complete whatever task is given to you, and that you won't mysteriously disappear.

We have had many many people who joined to do parts of the work, specially those that wanted to help with programming, and then they simply vanished - and it is understandable. This game is not an easy game to mod - specially when you want to touch the engine itself. Also real life has a way of messing things up, if you simply can't do something due to an event in your life we understand, but if the event is predictable, please make a note of it so that we can have a contingency plan for the work assigned.You have to know the risks when you want to sign up.

If you can only do a small part its cool, small by small we work our way up to completion.

  How to Sign Up?

Quite easy, send a sample of your work, and talk a little about your experience and also why are you interested in this particular project. Knowing about the WoD is a plus, since spontaneous acts of creativity can improve both your work, and the project overall.

Upload a sample of your work, and send it to me via PM here Send PM - However do notice that you have to upload your work on external links since PM system does not allow you to send me files - I suggest uploading on external file hosting sites - preferably RapidShare, MediaFire or SendSpace.

Alternatively if you do not want to sing up to ModDB - you can simply send an email to:

Anyway that is all for now. Have a great day and don't forget to visit the site and like our newly opened Facebook Page which automatically is automatically updated when an Upload is posted on the site - so if you wanna see them first hand before they are posted anywhere else - thats the place to go to get the earliest notification.

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Post comment Comments  (850 - 860 of 982)
doriangray Nov 1 2009, 2:14pm says:

So in order to not lose humanity, they have to feed on people in combat?

+1 vote     reply to comment
Gumtik Oct 31 2009, 4:39am says:

Awesome looking mod, joined just to be able to comment on it.

By the way, could we have some info on the changes made to dominate and animalism? The way they were before, they would probably overlap with some new disciples (especially in the case of Lasombra who has both dominate and Obtenebration), I've read the comments, couldn't find anything there. If they're already up somewhere, could you point me in the right direction?

+1 vote     reply to comment
Mv.c9 Oct 29 2009, 11:21pm says:

summary description updated

+1 vote     reply to comment
doriangray Oct 30 2009, 11:27am replied:

Any idea on what the Nagaraja weakness will be?

+1 vote     reply to comment
Mv.c9 Oct 31 2009, 3:15am replied:

eating flesh ?! to feed successfully it has to kill the target !

+1 vote     reply to comment
Awesome_Philip Oct 28 2009, 6:44am says:

hey just sayin i love the mod but when are you adding videos

+2 votes     reply to comment
doriangray Nov 1 2009, 2:13pm replied:

Wrong comment

+1 vote     reply to comment
doriangray Oct 26 2009, 4:43pm replied:

Thanks. Something about the Old World Fiends appeals to me. I'm just a sucker for classic Dracula-style vampires.

+2 votes     reply to comment
IceCubeClown Oct 31 2009, 5:44am replied:

Better the classic than the new wave of sparkly 'Meyerpires'. It's terrible when good old Dracula and Carmilla aren't remembered as the pillars of the literary vampire.

+2 votes     reply to comment
doriangray Nov 2 2009, 2:10pm replied:

I wholeheartedly agree. Something is horribly wrong when I mention Bram Stoker or F.W. Murnau, and I'm met with blank stares. Such a rich tradition of stories, and this is what it's come to.

Anyway, I was wondering something. If the Giovanni, Samedi and Nagaraja are all going to get some variant of Necromancy, would it be possible to give the Tzimisce some form of Koldunic Sorcery? Maybe as a history, give them Koldunic Sorcery instead of or in compliment to Viccissitude, since it's suggested that most Tzimisce practitioners of Viccissitude are unable to master Koldunism.

If you wanted to make Old Clan Tzimisce a history for the Tzimisce, this would definately set them apart. All depending on what you're capable of with the engine, of course; I know the game stops you from adding new disciplines.

+2 votes     reply to comment
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