Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.

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In today's update:

Stuff that was done in summer/autumn 2012 and in Blood Omnicide 0.1 progress at whole.

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Chapter I: Retrospective.

Blood Omnicide v0.1 being in development for almost 3 years now. It was started as a map pack and features update to the demo version. With time, we got large response from community: the critics, opinions and requests. Many of them was right and we decided to add new features to the plan for v0.1: raising overall quality, get more blood omen-like gameplay (and restore things that was missed), add real-time physics for destruction and interaction, improve multilanguage support and add new faithful features to extend gameplay. Making all that stuff required us to re-visit the whole project skeleton. There is very little amount of things that was left unchanged since demo was released.One of side effects of that major re-route was growing entropy. You can't significantly change many things without adding chaos to the structure. Big improvements demand new improvements, making rewrite cycle last longer. For example: by increasing lighting quality, we got nice surface shading and it starts to demand high definition textures. Once high definition textures was done, it was clear that sprites, even being upscaled with advanced techniques, start to look blury and misfit with map environments. It requires to upgrade all sprites to models. Models require rag doll animation for nice death scenes... STOP. Improvements without any doubts is nice thing, but thats too much work to do in single update. It is unacceptable that too much features will throw project into remaking hell, holding it away from the release.

Chapter II: The plan.

After all reflections we've decided to dedicate summer and autumn to stabilizing Blood Omnicide development - finishing up stuff that is not done and cutting out some most slow progressing features (such as first person viewport, models for all characters and so on).

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The task list was:

  • Lock the texture quality level at 8x (8 times higher than original tiles) and make all textures looks same.
  • Finish mausoleum retexturing.
  • Fix and polish lighting technique.
  • Start the spirit forge and blood fountain themes.
  • Start with finalizing Wilderness location.
  • Temporarily disable code parts which is not required by the current game progress, lowering amount of supported code.
  • Fix and lock progress for all new game features until v0.1 will be out.

Chapter III: Result.

Massive texture update, about 300 HD textures were produced (with normalmaps and gloss maps that would be around 800 textures). ~20 new map models, and many existing ones (~70) was updated to use smoothing groups (recent version of Darkplaces .MD3 exporter - a tool created to export map models got support for smoothing groups). Wolf cave and wilderness location got progress, test colored materials for location prototyping was added etc.

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On the rendering side, global sun light to simulate sunset/sun dawn was added. Q3map2 (map compiler) got new ambient occlusion technique for lightmap calculations, this new techique produces both highlight and darken effect. World textures (such as town signs) can be translated now. Blood Omnicide Development Wiki was created in order to increase effectivity of team work.As one of results, we would like to present a new gameplay video:


The Distinct Chronicles

The Distinct Chronicles

News 1 comment

Recently yet another milestone for Blood Omnicide 0.1 was completed - a support of Blood Omen Playstation version as installation base. Support for it...

blood pill 1.0 release

blood pill 1.0 release

News 2 comments

Some of you might know that Ben Lincoln, the creator of thelostworlds.net, did a research called Map Survey. Inspired by the discovery of the secret BO...

Spring and summer in Nosgoth

Spring and summer in Nosgoth

News 3 comments

Quite much time has passed since previous big news from Blood Omnicide. Winter has gone, then spring and summer begun. Nosgoth is a dying world, but seasons...

Bloody Sounds of Omnicide

Bloody Sounds of Omnicide

News 2 comments

Bloody Sounds is the name of Blood Omnicide sound project that has been uncovered recently. Idea is simple - create new tracks that will fit Blood Omen...

Blood Pill v1.01

Blood Pill v1.01

Archive Tool 2 comments

Blood Pill utility is updated to version 1.01, changes including:

Blood Pill v1.0

Blood Pill v1.0

Archive Tool 1 comment

A tool that was originally written for Blood Omnicide installer. It can be used to view the data stored in pill.big - main file of Blood Omen. Blood Pill...

Bloody Sounds of Omnicide

Bloody Sounds of Omnicide

Audio 1 comment

Containing all current modified music for the Blood Omnicide music.

Blood Omnicide Demo

Blood Omnicide Demo

Demo 1 comment

Blood Omnicide Demo - second release of project. It consists of two very first chapters of game - Prologue and Arrival to Pillars. Additionally Magic...

Post comment Comments  (10 - 20 of 44)
nikawat
nikawat

holy crap i hope this is finished soon it looks amazing great job

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RequiemLux
RequiemLux

hope to see this project complete one day...

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mg979
mg979

My heartfelt compliments to this project.. is there any hope for an option to use the original interface (in the right side of the screen, as in some screenshots I saw at the project homepage, relative to the first version)? Personally I find it more atmospheric..

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TheUnbeholden
TheUnbeholden

One of the best games ever made, getting a revamp? YESSSS PLEASEE

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Gunnerman091
Gunnerman091

I played this 7-8 years ago on ps1

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Mkilbride
Mkilbride

Man, I really want this to be made...!

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Guest
Guest

I too am awaiting to see the final product, i am a very big fan of Legacy of Kain, it saddens me, how much work is going into Tomb Raider (still a good game), they could do miracles with today's technology, i wouldn't like top notch graphics, blood omen 2 or defience have brilliant graphics for my taste. Keep up the good work!

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Hero4Zero
Hero4Zero

I just wanted to say what a good job you guys are doing on this mod. I am anxiously awaiting release. Keep up the good work (And please don't let this mod die!)

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RequiemLux
RequiemLux

totally agree

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