Blood and Iron is a major overhaul mod for Victoria 2: Heart of Darkness. It's based on NNM and includes various reworked elements from other mods or minimods such as Vickymod, PDM etc. The main focus is on fixing, improving and balancing the game and expanding it with more gameplay mechanics, as well as to make the game more historical and realistic by adding more major and important historical events and nations in a way that it doesn't become too bloated and railroaded, as it also focuses on what-if scenarios and alternate outcomes if the player decides to follow a different path, and to make every country interesting and fun to play by adding more flavor events.

Report RSS Beta v3

Here are some of the new changes and additions for this beta version.

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Well my original plan of fixing the 1861 scenario for this version failed, but I fixed most of the cultures so at least I'm done with half of the work. I'm not sure whats coming next, maybe the fixed scenario will be part of the 1.0 version. Anyway, here are some of the changes and new additions:

While I was testing I noticed most of the vanilla events cost ridicously low amount of money. The Hamburg Fire event only costed £100 for example. Good examples of the new changes are the Olympics and World Fair events. Only hosting the first Olympics costed money. I changed that so the cost increases over time.

Here is the 4th Olypmic Games event for example

Here is the 4th Olympic Games event for example


I decided to go through all of the vanilla events and found other issues. Most noticeable was the Prussian Constitutionalism government type missing from some event triggers. Seems like Paradox made those events before they added it and just forgot to fix them. Some events never fired because of the changes of the mod. For example in every NNM based mod, Norway starts as a vassal of Sweden, unlike vanilla where the country is part of Sweden so hopefully most of these events got fixed. But the most important change is the improved nationalist movement events. These events are about non primary or accepted pops and their struggle for rights or independence. However, some of the effects applied to every pop in the province or the region, not just the non accepted which made no sense.

Nationalist Movements

The Nationalist Movement events now only apply to the non accepted pops


One of my friends asked me to make an event for the CSA about resettling blacks in Africa after slavery is outlawed, but I also made it available for the USA, since Lincoln himself supported the ACS's plan for a while. I added an option to force them out for roleplaying reasons, but it won't be cheap and infamy free.

ACS program of colonizing blacks in Liberia

Here is a province event about the resettlement


I decided to add and rework some parts of another great minimod called Dutch(-Indies) Improvement Mod, made by crownsteler. These events are mostly about the colonial policy of the Dutch East Indies, with some political and cultural events.

Integrated Dutch minimod


Chile is one of the most important countries in South America yet pretty much the only events it has are about the colonization of Patagonia. Most South American countries have events related to political changes or dictators, so I made one about the Civil War of 1891.

Chilean Civil War

The possible outcomes of the civil war


Another important addition is the South American Dreadnought Race. It starts after a great power invented dreadnoughts but Brazil doesn't have the tech yet.

South American Dreadnought Race


If the great power agrees to build the ship, the decision becomes available for Chile and Argentina too. For gameplay reasons, it's only one dreadnought though. I might make a generic decision for non GPs to order dreadnoughts or sell them to GPs in the future.

South American Dreadnought Race


For a full list of changes, visit the previous article or the download page.

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Jared8Wally
Jared8Wally - - 155 comments

Can you make this En.wikipedia.org decisions if it is in the game mod
make United States of Colombia Before 1831–1858 Republic of New Granada and after Granadine Confederation • Civil War 1860 En.wikipedia.org United States of Colombia 1863–1886 USA

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Jared8Wally
Jared8Wally - - 155 comments

in 1864 Mexico need to be Call Empire of Mexico until 1867 House of Habsburg En.wikipedia.org

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Wayfear
Wayfear - - 33 comments

Very Nice .

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Belisario18
Belisario18 - - 2 comments

Hi, im trying the mod, have 2 questions, can you add textile factories based on wool? Otherwise that good is pretty much useless, plus it would be more realistic. have you changed the logic of migrations? Im seeing much early flow to Brasil, a slave state, and somehow, a huge amount to uruguay and almost none to argentina (even after abolishing slavery and becoming a republic)... in this last comparison i would imagine political reforms are acting, but still intrigued about brasil!

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Belisario18
Belisario18 - - 2 comments

And a very important thing about germany, theres a problem that comes from vanilla version and remains always... its too weak, its population grows slowly compared to france, and its military is very small... plus, it should always count with the backing of UK, and about UK, its AI seems broken, it cant deploy its nuneroys troops through oceans! So its a useless ally and cant intervene anywhere, it often gets land invaded by france!

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Guest
Guest - - 689,409 comments

I have a proposal for Spain that i don’t Konw if IS implemented. But you can add a submarine of “Peral” event. IS The first submarine of the world, and was made with electric batteries. I invite you to search more information thanks.

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