Attempting to bring back the goodness of the overlooked Blood 2, this mod will contain a texture pack with sharpened map textures, menu graphics, and skins for all models. This mod will also include script features using Tren's FX Enhancer mod as a base. Expect Caleb to be stronger then ever.

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Caleb with Extra Crispy skin Civilian with Extra Crispy skin Gideon with Extra Crispy skin
Blog RSS Feed Report abuse Latest News: What's done so far - Updated 12-25-14

21 comments by VGames on Mar 25th, 2014

New Weapon and Ammo Features:

Default Load Outs-
Gave all of the characters a Beretta along with their character specific weapon.
Gave Ophelia a Voodoo Doll for her character specific weapon.

Chosen Knives-
The Chosen Knives now make fragments fly off of stone or wooden walls and objects when they hit them and not just metal walls and objects.
The Chosen Knives no longer gib enemies.

Beretta-
Restored muzzle flash lighting.
Made Beretta primary fire mode shoot slower.
Made Beretta secondary fire mode shoot faster.
Made new animation for alt fire mode.

Submachinegun-
Restored muzzle flash lighting.

Double Barrel Shotgun-
Removed rust from the skin textures.
Restored spent shotgun shells ejected from weapon.

Flaregun-
The Flaregun's damage rates have been decreased but are still higher then the original settings.
The Flaregun's alt and primary projectiles do the same amount of damage.
The Flaregun's projectiles now have gravity features that make them fall to the ground after they travel so far.
Removed the Flaregun projectiles' blast radius.
The Flaregun's alt fire projectiles now stick to badguys just like the primary fire projectiles do.
The Flaregun's alt fire projectiles no longer travel in a specific formation and instead scatter like a shotgun blast.

Assault Rifle-
Removed the Assaultrifle alt fire reload animation.
Edited the skin texture to make the M16 look like it has an actual grenade launcher attachment and not something that was duct taped to it.

Sniper Rifle-
Restored muzzle flash lighting.
Added new silver BMG shell casings for the Sniper Rifle.

Vulcan Minigun-
Doubled the Vulcan Minigun's bullet damage.
vulcan Minigun bullets make particle fragments when hitting walls like the other bullet based weapons.
Muzzle Smoke has been added to the Vulcan Minigun.
The Vulcan Minigun's secondary fire mode will fire off bullets as it spins up and also as it winds down delivering a full on bullet storm from
beginning to end.

Juggernaut Grenade Launcher-
Replaced the Bug Buster weapon with a Juggernaut Grenade Launcher that uses 60mm Grenade ammo. *Cheat code remains the same - MPBUGBUSTER - couldn't change it*
The Juggernaut Grenade Launcher's primary fire mode shoots one grenade that bounces off objects and the secondary fire mode shoots 5 bouncing
grenades at the same time.

Howitzer-
The Howitzer now fires an actual projectile and does not instantly hit its mark anymore.
The Howitzer's projectiles now have gravity features that make them fall to the ground after they travel so far.
Howitzer Mini Bomblet explosions now create smoke streams like other explosions.

Tesla Cannon-
Tesla Cannon now uses 1 round of ammo instead of 2 per shot for its primary fire mode.
Added original Blood 1 firing sound effects.

Cabalco Death Ray-
Replaced the weapon models for the Cabalco Death Ray.
Remade the sound effects for the Cabalco Death Ray.
The Cabalco Death Ray's secondary fire mode now fires a constant energy beam that blows enemies to pieces as long as the fire key is held down, and if there's
enough ammo when you release the fire key it fires off up to 5 lasers that will bounce around a room much like the primary fire mode's lasers.
Added idle sound effects to the Cabalco Death Ray.

Singularity Generator-
Made Singularity Generator vortex last a little longer for the primary and secondary fire.
Gave the Singularity Generator a muzzle flash lighting effect.
Singularity Generator now uses 25 ammo instead of 50 for its primary fire mode and 50 ammo in stead of 100 for its secondary fire mode.
Added idle sound effects to the Singularity Generator.

The Orb-
Replaced the Orb's alt projectile with an explosive Orb projectile that you no longer steer to your enemy.
The Orb's alt fire mode is twice as fast as the primary fire mode.
The Orb's explosive alt projectile flies a little faster then the primary Orb projectile.

Voodoo Doll-
Voodoo Doll now also does Fire, Electric, Acid, and Explosive type damages along with Normal damage.
Voodoo Doll now explodes enemies when using its Alt Fire Mode.

Life Leech-
Made Life Leech alt attack burn enemies to death.

Combat Shotgun-
Made a lie flat model for the Combat Shotgun weapon pickup.
Increased the range, damage, and damage time for the Combat Shotgun's Gas Grenade.
Combat Shotgun no longer shoots as fast as you can tap the "Fire" key.
Increased the Combat Shotgun's primary rate of fire.
The Combat Shotgun's gas grenade's initial fiery explosion damage radius has been reduced.
Restored spent shotgun shells ejected from weapon.
Combatshotgun now fires 2 shotgun shells at one time for its primary fire mode.

Flayer-
Made a lie flat model for the Flayer weapon pickup.
Made draw animation for Flayer weapon.
The Flayer's alternate attack searches for enemies in a smaller area which cuts down on it trying to find them in other rooms.

Proximity and Timed Bombs-
Promximity Bombs do electrical damage and have green electrical explosion FX.
Timed Bombs do fire damage and have fiery explosion FX.
Timed Bombs blow up after 2 seconds now.

Ammo and Item Pickups-
Doubled Die Bug Die ammo.
Turned Die Bug Die ammo into 60mm Grenade ammo.
Ammo amounts obtained from ammo pickups have been doubled.
Ammo amounts obtained from weapon pickups have been tweaked.
Completely removed the Seeing Eye item from the game by replacing it in the maps with MediKits and removing it from the "mpgoshopping" cheat command.
Increased the time it takes to run out of the Night Vision Goggles.

Made more weapons dual wieldable-
Vulcan Minigun
Singularity Generator
Howitzer
Death Ray
Bug Buster *Now the Juggernaut Grenade Launcher*
Assault Rifle
Combat Shotgun

Moved severalweapons forward to see more of the model-
Beretta
Mac 10
Flaregun
Vulcan Minigun
Life Leech
Howitzer
Combat Shotgun

All bullet based weapons now have tracer effects.

New Enemy Features:

Several enemies now spawn other enemies as they are loaded into the maps. So the number of enemies in maps has been doubled in many areas.

Civilians-
Civilians have been replaced with Cultists.

Cultists-
All Cultists' clothing have been updated and their 3D model has been replaced to allow them better combat movements, better hitbox detection, and more compatiblity
with particle FX and weapons.
Cultists are armed with whatever theyre assigned in the map in standard Blood 2, and in the Nightmare Levels
they use only Double Barrel Shotguns.
Added screaming sound effects while burning to death.

Fanatics-
Doubled the Fanatic's hitpoints.
When the Fanatics self destruct 1 of 2 things will happen to them. They will either explode as usual or their bodies are ripped to pieces and a
Shikari that is dwelling in them bursts out from its confines too kill you.
Added screaming sound effects while burning to death.

Prophets-
Prophets are now more cybernetic in appearance and sound, and pose a bigger threat with increased armor.
Prophets use combat Shotguns as their primary weapon.
The Prophet's knife attack is much faster now.
The Prophet will now shoot at you as he performs a roll dodge.

Zealots and Divine Zealots-
Made the Zealots and Divine Zealots much more difficult by speeding up their attacks and making them teleport more often.
Divine Zealots will drop a Flayer weapon pickup when killed as long as they float into the air when they die.

Souldrudges-
Souldrudges will no longer walk to you when they spot you, they will always run at you.
Souldrudge's attacks have been greatly sped up.
Souldrudges can now run through destructable map objects to get to you.

Shikaris-
Shikaris can now run through destructable map objects to get to you.

Drudge Lords-
Made the Drudge Lord's fireballs slower when flying.
Drudge Lord's melee attacks have been greatly sped up.

Drudge Priests-
Drudge Priest drops Bone Leeches every 3 seconds now.
Made Drudge Priest more aggressive

Deathshroud-
Deathshroud difficulty inceased by increasing speed of movement, animations, and amount of projectiles fired when attacking.
Visibility has been decreased significantly.
Added new attacking sounds.

Behemoths-
Behemoths can now run through destructable map objects to get to you.
Behemoths will no longer walk to you when they spot you, they will always run at you.

Mad Scientist-
The Mad Scientist will drop the Death Ray weapon pickup when killed.

Revenant Chosen-
All of the undead Revenant Chosen enemies now explode after being killed, but undead Gabriella and Ophelia will not float into the air before they explode
like undead Ishmael does.

Bosses-
Made all bosses way more difficult to fight by increasing their health and tweaking their abilities to hear, sense, smell, see, and attack.
Made all of the bosses less cheap and much more entertaining to fight by reconfiguring their projectiles and attacks.

New Blood and Gore Features:

Made the fire on burning bodies bigger.

Added new blood splat sprites.

More blood and gore FX are allowed in a map at the same time.

More gibs are spawned when bodies are blown up.
Blood droplets from gibs have been set to their orignal settings and are bigger now.

Added a new skin for default electric deaths.
Added a new skin for default acid deaths.
Added a new skin for default fire deaths.
Added Death Skins for the following enemies which will show different types of damage to their bodies when killed in different ways:
Ancient One Boss
Behemoth
Cultists
Deathshroud
Drudge Lord
Drudge Priest
Fanatic
Gremlin
Mad Scientist
Naga Boss
Nightmare Boss
Prophet
Shikari
Souldrudge - *Only has one default skin now*
Dead Gabriella
Dead Ishmael
Dead Ophelia
Undead Gideon

New particle effects added to electrocuted enemies.
New particle effects added to acid burned enemies.

Shikaris will now sometimes spawn legs, arms, and a head when blown up like some of the other enemies.
Drudge Lords will now sometimes spawn arms when blown up like some of the other enemies.
Drudge Priests will now sometimes spawn arms when blown up like some of the other enemies.
Behemoths will now sometimes spawn legs and arms when blown up like some of the other enemies.

The Hand has more blood on his skin texture.

New Gameplay, Map, and Miscellaneous Features:

Added the ability to play all of the original Blood 2 singelplayer maps and the Nightmare Levels singleplayer maps in cooperative mode.
Added 3 new custom maps from the B2K5 project that can be played in solo and coop.

Added Wobak's Widescreen Patch.

Reduced weapon swaying while moving.
Reduced camera shaking from close quarters explosions.
Removed all wonky vision caused by the gas grenades or the Thief tick sucking on the back of your head.

Blood 2 Intro video now plays even if you're using the Nightmare Levels Expansion Pack.

More blood is spilled from bullet impacts.

The "MPKFA" cheat command now gives each character 7 extra weapons on top of the 3 weapons they start with by default that were selected because of their character stats
and it enables infinite ammo for all weapons and bombs.

All projectiles that should cause fire damage now cause fire damage.

Added wanted posters for the chosen that replace posters found in maps.
Fixed a lot of neon signs not showing up properly.
Replaced Gideon poster with one that doesn't make him look like Ric Flair.

Replaced the default helicopter model with a much better one.
Removed Lie-Flat models for Keys and Keycard Pickups aswell as all magical weapon pickups.

All Fire FX use the same sprites now.
Added thick, lingering smoke to most explosions at different sizes depending on the explosion size.
More fragments are emmitted when bullets impact walls and objects.
Impact smoke from bullets are twice as big now.
Replaced some stone debris to get rid of the odd looking ones.

Increased the light radius for all muzzle flash lighting.

Your saved games are now saved into a folder entitled "ExtraCrispy" inside of the primary "Save" folder to allow you to save your games in vanilla Blood 2 or
other mods without interfering with your Extra Crispy experience.

The multipliers for enemy armor, health, and weapon damage has been reduced from 0.75 to 0.5 for the Medium Difficulty setting since the Easy Difficulty multiplier
was 0.25 and the Hard Difficulty multiplier was 1.0.

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Blood 2 - Extra Crispy v4.0

Blood 2 - Extra Crispy v4.0

Jan 16, 2012 Full Version 13 comments

This is the fourth version of my Blood 2 mod which attempts to reiginite the fires of this classic FPS. This fourth version includes everything that was...

Post comment Comments  (30 - 40 of 72)
hamishwilson
hamishwilson May 29 2013, 12:04am says:

You know, Ophelia should really start the game with her favourite weapon the Sniper Rifle - it can't be considered too overpowered considering you let Gabby loose with a Vulcan Cannon at the beginning of the game.

+2 votes     reply to comment
VGames Creator
VGames Jul 11 2013, 1:58pm replied:

where did you get the idea that ophelia loves the sniper rifle?

+1 vote   reply to comment
hamishwilson
hamishwilson Oct 27 2013, 1:29pm replied:

From her Blood II backstory: "No need to face dead-on what you can take out at 300 yards with a sniper rifle." She also uses the Tesla Cannon and Sniper Rifle primarily in-game.

Sorry for taking so long to respond.

+1 vote     reply to comment
cahal89
cahal89 Mar 3 2013, 9:09pm says:

Just recently reinstalled Blood 2 and I came across this mod. It seems ok so far but the combat shotgun doesn't have a models either in first person or on the ground. I didn't even know I picked it up until I saw a strange weapon in my inventory. You can't fire it or anything either, it just takes up an inventory space and that's it.
I'm using the 2.1.233 patch with Nightmare Levels addon and the appropriate EC file. I'm also running the original release CD not the GOG version, if that matters which it shouldn't.

+1 vote     reply to comment
LikwiD
LikwiD Aug 31 2013, 8:44am replied:

Why are you patching the nightmare levels? If you have nightmare then you have the latest version of b2. You probably ran the standard non nightmare 2.1.33 patch over NM, which might explain the messed up copy of B2.

+1 vote     reply to comment
VGames Creator
VGames Apr 6 2013, 6:37pm replied:

That doesn't make sense to me. The model shows up fine for me. Sorry for your trouble. I hope you enjoyed the rest of the mod.

+2 votes   reply to comment
Guest
Guest Dec 30 2012, 3:37am says:

Does this modify the nightmare expansion too?

+1 vote     reply to comment
VGames Creator
VGames Feb 27 2013, 6:47pm replied:

Yes.

+1 vote   reply to comment
LikwiD
LikwiD Jul 5 2012, 6:11pm says:

Hello VGames, you said at one point you might be interested in looking at some samples of Shogo's code if it were modified or something. That was a long time ago, are you still interested?

+2 votes     reply to comment
VGames Creator
VGames Jul 31 2012, 10:38am replied:

Sure. I'm thinking about making one more patch for this mod and then I'm done with it. Would be nice to include the damage skins that were in the DarkAct mod.

+1 vote   reply to comment
LikwiD
LikwiD Aug 2 2012, 6:53pm replied:

Gamefront.com

It's just the source from the old tow arena. I don't think it will be of to much interest.

+1 vote     reply to comment
VGames Creator
VGames Aug 3 2012, 1:44pm replied:

I thought you had code from Shogo that had been converted for Blood. My mistake.

What we really need is the source for DarkAct.

+1 vote   reply to comment
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Platform
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Release Date
Released Jun 23, 2011
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