Attempting to bring back the goodness of the overlooked Blood 2, this mod will contain a texture pack with sharpened map textures, menu graphics, and skins for all models. This mod will also include script features using Tren's FX Enhancer mod as a base. Expect Caleb to be stronger then ever.

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Caleb with Extra Crispy skin Civilian with Extra Crispy skin Gideon with Extra Crispy skin
Blog RSS Feed Report abuse Latest News: What's done so far - Updated 9-11-14

21 comments by VGames on Mar 25th, 2014

Made a lie flat model for the Combat Shotgun weapon pickup.
Made a lie flat model for the Flayer weapon pickup.
Gave all of the characters a Beretta along with their character specific weapon.
Gave Ophelia a Voodoo Doll for her character specific weapon.
Made Prophets drop a Flayer weapon pickup and Death Ray weapon pickup.
Doubled the Vulcan Cannon's bullet damage
Made Life Leech alt attack burn enemies to death.
Made the Drudge Lord's fireballs slower when flying.
Made more weapons dual wield-able
    Vulcan
    Singularity
    Howitzer
Made Beretta shoot faster
Made draw animation for Flayer weapon
Bodies take forever to disappear
Added new blood splats
Added wanted posters for the chosen that replace posters found in maps
Burning bodies burn for a longer period of time.
Moved several weapons forward to see more of the model
    Beretta
    Mac 10
    Flaregun
    Vulcan
    Lifeleech
Blood splats take forever to disappear
Gibs take forever to disappear
More blood splats allowed at one time
More bullet casings allowed at one time
Bullet casings take longer to disappear
More bullet holes allowed at one time
Bullet holes take longer to disappear
Replaced the default helicopter model with a much better one
Blood 2 Intro video now plays even if you are using the Nightmare Levels Expansion pack
More gibs are spawned when bodies are blown up.
Minigun bullets make particle fragments when hitting walls like the other bullet based weapons.
More blood is spilled from bullet impacts.
Tha Flayer's alternate attack searches for enemies in a smaller area which cuts down on it trying to find them in other rooms.
Doubled Die Bug Die ammo.
Turned Die Bug Die ammo into 60mm Grenade ammo.
Replaced the Bug Buster weapon with a Juggernaut Grenade Launcher. *Cheat code remains the same - MPBUGBUSTER - couldn't change it*
Replaced the weapon models for the Cabalco Death Ray.
Increased the range and damage for the Combat Shotgun's Gas Grenade.
Increased the time it takes to run out of the Night Vision Goggles.
All projectiles that should cause fire damage now cause fire damage.
The Howitzer now fires an actual projectile and does not instantly hit its mark anymore.
Made Singularity Generator vortex last a little longer for the primary and secondary fire.
Replaced some stone debris to get rid of the odd looking ones.
Removed the Assaultrifle alt fire reload animation.
Made the Zealot much more difficult.
Drudge Priest drops Bone Leeches every 3 seconds now.
Made Drudge Priest more aggressive
Made all bosses way more difficult to fight by increasing their health and tweaking their abilities to hear, sense, smell, see, and attack.
Made all of the bosses less cheap and much more entertaining to fight by reconfiguring their projectiles and attacks.
Remade the sound effects for the Death Ray.
Replaced Gideon poster with one that doesn't make him look like Ric Flair.
The Flaregun's damage rates have been decreased but are still higher then the original settings.
The Flaregun's alt and primary projectiles do the same amount of damage.
The Flaregun's projectiles now have gravity features that make them fall to the ground after they travel so far.
Removed the Flaregun projectiles' blast radius.
The Flaregun's alt fire projectiles now stick to badguys just like the primary fire projectiles do.
The Flaregun's alt fire projectiles no longer travel in a specific formation and instead scatter like a shotgun blast.
The Howitzer's projectiles now have gravity features that make them fall to the ground after they travel so far.
Removed Lie-Flat Keys and Keycard Pickups.
Promximity Bombs do electrical damage and have green electrical explosion FX.
Timed Bombs do fire damage and have fiery explosion FX.
Timed Bombs blow up after 2 seconds now.
Added Wobak's Widescreen Patch.
Doubled the Fanatic's hitpoints.
Replaced the Orb's alt projectile with an explosive Orb projectile that you no longer steer to your enemy.
The Orb's alt fire mode is twice as fast as the primary fire mode.
The Orb's explosive alt projectile flies a little faster then the primary Orb projectile.
Added a new skin for electric deaths.
Added a new skin for acid deaths.
Added a new skin for fire deaths.
Added the ability to play all of the original Blood 2 singelplayer maps and the Nightmare Levels singleplayer maps in cooperative mode.
Added 3 new custom maps from the B2K5 project that can be played in solo and coop.

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Blood 2 - Extra Crispy v4.0

Blood 2 - Extra Crispy v4.0

Jan 16, 2012 Full Version 13 comments

This is the fourth version of my Blood 2 mod which attempts to reiginite the fires of this classic FPS. This fourth version includes everything that was...

Post comment Comments  (30 - 40 of 69)
cahal89
cahal89 Mar 3 2013, 9:09pm says:

Just recently reinstalled Blood 2 and I came across this mod. It seems ok so far but the combat shotgun doesn't have a models either in first person or on the ground. I didn't even know I picked it up until I saw a strange weapon in my inventory. You can't fire it or anything either, it just takes up an inventory space and that's it.
I'm using the 2.1.233 patch with Nightmare Levels addon and the appropriate EC file. I'm also running the original release CD not the GOG version, if that matters which it shouldn't.

+1 vote     reply to comment
LikwiD
LikwiD Aug 31 2013, 8:44am replied:

Why are you patching the nightmare levels? If you have nightmare then you have the latest version of b2. You probably ran the standard non nightmare 2.1.33 patch over NM, which might explain the messed up copy of B2.

+1 vote     reply to comment
VGames
VGames Apr 6 2013, 6:37pm replied:

That doesn't make sense to me. The model shows up fine for me. Sorry for your trouble. I hope you enjoyed the rest of the mod.

+2 votes     reply to comment
Guest
Guest Dec 30 2012, 3:37am says:

Does this modify the nightmare expansion too?

+1 vote     reply to comment
VGames
VGames Feb 27 2013, 6:47pm replied:

Yes.

+1 vote     reply to comment
LikwiD
LikwiD Jul 5 2012, 6:11pm says:

Hello VGames, you said at one point you might be interested in looking at some samples of Shogo's code if it were modified or something. That was a long time ago, are you still interested?

+2 votes     reply to comment
VGames
VGames Jul 31 2012, 10:38am replied:

Sure. I'm thinking about making one more patch for this mod and then I'm done with it. Would be nice to include the damage skins that were in the DarkAct mod.

+1 vote     reply to comment
LikwiD
LikwiD Aug 2 2012, 6:53pm replied:

Gamefront.com

It's just the source from the old tow arena. I don't think it will be of to much interest.

+1 vote     reply to comment
VGames
VGames Aug 3 2012, 1:44pm replied:

I thought you had code from Shogo that had been converted for Blood. My mistake.

What we really need is the source for DarkAct.

+1 vote     reply to comment
VGames
VGames Jun 18 2012, 4:57pm replied:

I use the GOG version and Win7 64bit.

+1 vote     reply to comment
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Platform
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Released Jun 23, 2011
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