This modification for Blood 2 will attempt to reiginite the fires of this classic FPS.

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I have uploaded the third version of my Blood 2 mod which attempts to reiginite the fires of this classic FPS. This third version includes everything that was in version 1 and version 2. So you do not need any files from the previous releases of this mod.

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This release reinstates the dual Mac 10 submachineguns and it also gives them a new secondary fire animation. So now you can use 2 of them at the same time and you can use their secondary fire mode too. This release also removes about 99% of a chance of either a weapon pickup or a level powerup falling through the floor due to the Lie Flat models that I added to the game from an old mod. The Lie Flat models have been edited to almost completely fix this problem. You will more then likely never see a keycard or weapon pickup fall through the floor unless you try to purposely make it happen.

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Zaero
Zaero - - 130 comments

HUGE THANKS VGames! U rule! :D

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VGames Author
VGames - - 3,958 comments

Your welcome buddy. Enjoy.

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Zaero
Zaero - - 130 comments

Ok, I've played Blood 2 till the end. The mod is really amazing, especially the new sounds: juicy but not loud - perfect. The only areas of improvement I found are:
1. Ability to select a single weapon when having akimbo (by re-selecting it)
2. Enemies burned by fire which looks like the one cast by red "wizards"
3. Flayer should be available in vanilla levels
4. Grenade launchers should use 5 ammo (since Die Bug Die gives 4 cans of 20 total)
5. Bug spray should use much less ammo
6. Enemies should die as soon remote orb explodes (if HP reaches 0), not when getting nearby
7. Vulcan Cannon primary fire should have no spin up (it's too nerfed)
8. Cabalco Death Ray should be available in SP
9. Ability to get ammo from weapon without picking it up

Thanks once again VGames. Merry Christmas everyone!

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VGames Author
VGames - - 3,958 comments

Merry Christmas to you too. I'll look into some of those points you made. Not sure if I can do all of them but some of those look like good ideas. Thanks and don't forget to rate this mod.

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Zaero
Zaero - - 130 comments

Already gave it 10. It deserves no less. ;)

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VGames Author
VGames - - 3,958 comments

What do you mean on number 6?

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Zaero
Zaero - - 130 comments

About nr 6:
When I played the game with your mod I noticed that when I used the Orb's altfire to clean the level of enemies they didn't die right after they life reached zero, but when I come close enough to them. Until then their animation was kinda frozen, life essence dropped but they stood still. When I came closer to them I heard agonal screams and when I saw them they where really dead. Yeah, I find it pretty strange and I'm quite sure that was not a case in vanilla Blood 2. My best quess is it's "enemy reaction distance" related (as you've changed it).

ps1. Caleb quotes (the one he speaks when he'll kill somebody) was heard as soon as enemy life reached zero, not when they acually fell dead.

ps2. Any chance of a Shogo mod? ;)

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VGames Author
VGames - - 3,958 comments

Oh ok I see what you're saying. I haven't noticed that myself so I'll see if I can recreate that same scenerio. Have you tried this with vanilla Blood 2?

No Shogo mod. I hate messing with the Lithtech engine. The only reason I'm messing around with Blood 2 is because it's a classic to me. It was the first PC Game I ever owned and I remember playing it for hours on end. Shogo on the other hand never really became a classic for me. It's a good game but I was never sold on the mech thing. They never felt like mechs. They felt more like robot people.

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Zaero
Zaero - - 130 comments

The best scenerio ro recreate the bug is some quite open space - try Harlock's Station (if that's the name). Yeah I tried did the "level cleaning" a lot when I've played vanilla B2, but I didn't remember anything like that.

Well, I got my B2 one year on Christmas so it brings the good memories as well, as to you. Cool game, with your mod even cooler. Too bad it has no sequel, even unoffical. :(

As for Shogo - it's the one and only game of it's type, very underrated IMO. But I can understand that you hate Lithtech - probably that's the reason no solid mods was made for this engine so far.. well exept yours.

Did you ever tried No One Lives Forever, V?

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VGames Author
VGames - - 3,958 comments

I enjoyed Shogo but it just never struck me as classic. The only thing I really remember from it was that awesome Rocket Launcher that you used when inside of a mech. It fired like 5 or 6 rockets consecutively. Very cool.

I never played NOLF because it was just to goofy looking. It was like the FPS version of Austin Powers. Not for me even though I never heard anything bad about it. I'm sure it's quirky atmosphere made it a classic in some circles.

Thanks for the comments about my mod. The FX Enhancer by Tren is the true reason this mod rocks so much. It's the base of my mod and because of him I didn't have to do as much work. I've basically built upon it and tried to do more with the engine.

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Zaero
Zaero - - 130 comments

"Rocket Launcher that you used when inside of a mech." -Bullgut's the name. Yeah, pretty cool shotgun equivalent for a mech. The "Spider" lancher was also an interesting gun.

NOLF had all an amazing game should: lots of good guns to choose from, cool gadgets and a lot of James Bond-pardody humour. When I read a few days ago, that it runs on modified Lithtech I was stunned: the graphics are even better than most titles for ex. the textures on the guns don't move, when character moves, like in most Lith games etc. The game's a lot of fun but requires to be opened for a brand new atmosphere.

I do remember FX Enhancer. It was a ray of hope for B2 gaming, but it's biggest downside was an incompability with Nightmares (if i'm not wrong, was a long time ago).

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VGames Author
VGames - - 3,958 comments

Ok I cleaned out that whole first area of that map you told me about just using the Secondary Fire mode for The Orb never moving from the map's start position. As I flew around killing off each baddy I did notice that the one I had already attacked was still standing there getting killed by the previous orb. But when I walked into the area where they were they were already dead. So I didn't get the same problem.

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Zaero
Zaero - - 130 comments

"As I flew around killing off each baddy I did notice that the one I had already attacked was still standing there getting killed by the previous orb." - take a closer look. Some of the guys are standing still, but already dropped their life essence/armor. This means "they are already dead, they just don't know it yet" :) Also to check if they're dead or not, try attach the second orb to them (it shouldn't be possible if they're trully dead, they'll be non-solid). Or choose one enemy to attack, and wait till Caleb says his kill-quote (this means the enemy is dead, regardless of animation of both him AND the Orb.)then launch another orb and see the enemy closer - he'll be staying still (animation frozen) and drop the items if any. He may be still attacked by and Orb even when he's dead (looks like Orb animation is attached to model, not to enemies Dead or Alive state). Or kill most of the guys from distance then move to them and you should hear their screams of agony, as death sequence gets activated.
The bug occured when I was playing Nightmare version of the game ("Nightmare addon" checkbox checked in the start menu window).

"But when I walked into the area where they were they were already dead." - that's the case. When you come closer their death animation is played so when you see them when not in Orb's view they're dead. Probably that's becouse the AI functions are activated when player reach a certain "close" distance from them (my quess).

I hope this'll help you track the problem.

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VGames Author
VGames - - 3,958 comments

I remember the FXEnhancer not being made for Nightmare Levels. I hated that so much. I always had to use the Darkact mod for Nightmare Levels. The Bullgut is exactly what that gun was called. Great weapon.

As for the Orb. I'm not sure if this is really a problem brought on by anything I've added. The problem may reside in the FX Enhancer mod. I'll see what I can do about this. But really it's not that big of a deal to me. Is it causing any kind of serious problem? I mean the game is full of strange bugs and unpolished glitches as it is.

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Zaero
Zaero - - 130 comments

"Is it causing any kind of serious problem? I mean the game is full of strange bugs and unpolished glitches as it is."- well the bug is pretty confusing for some players like me, who like to clear the level an see who to target and who already fell dead. In vanilla, nobody exept Ishmael was able to use the orb efficiently, but now, since even combat-oriented Caleb gets 400 units of focus, the bug is quite annoying.

btw: In Vanilla Caleb has 500 bullets and 100 focus limit, Ishmael the opposite. Why now Caleb gets 900 bull and 400 focus when Ish gets only 100 bull and 800 focus? Wouldn't 900 focus for Ish be more fair/even? No complain, I'm just thinking loud, that's all.

ps. how about the different startup weapon for each chosen? Ish sucks so much in episode 1.. :( The startup weapons I'd recommend:
Caleb: Beretta (to stay constant with the intro)
Gabby: Vulcan (seen in cutscenes, balanced as it chews lots of ammo)
Ophelia: Voodoo Doll or Flyer (to make use of focus before episode 1 ends)
Ish: The Orb (seen in cutscenes, powerful in hands of such an intelligent person as him)

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VGames Author
VGames - - 3,958 comments

I'll see what I can do about the Orb thing. Not sure exactly what is causing the problem.

I didn't want Ish to have the exact opposite of of what Caleb has when it comes to ammo. I just wanted to make sure Ish had a lot of Focus.

I'll look into setting up what weapons each character starts out with. I think it may be set up through the actual map but then it may not. This is critical and something I should hav looked into before since I gave Ish so much Focus. Thanks for your input and keep these ideas coming.

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LikwiD
LikwiD - - 138 comments

@Zaero: excellent suggestion about the different start weapon for each chosen.

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VGames Author
VGames - - 3,958 comments

I looked into this last night and I only found one place where it's declared. And it's only declared once for all of the characters. I'm not sure if it can be done but I will look into it further.

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LikwiD
LikwiD - - 138 comments

There's the old sloppy way, give each character there own rez file....

*runs away*

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VGames Author
VGames - - 3,958 comments

Good idea.

*runs the other way*

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Zaero
Zaero - - 130 comments

"*runs the other way*" LOL :D
"Thanks for your input and keep these ideas coming." - Sure thing V! When I invent some way to improve the game, will let you know.

ps. Currently I play Vampire - The Masquerade: Bloodlines (Source Engine). Are you interested in modding this title V? If you never tried it - I recommend (but get 7.9 Unofficial Patch first).

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