Ever wanted to see Chip's Challenge-like gameplay in the 2.5d Doom engine? Look no further! Blocks of Doom II is a top-down gameplay mod for ZDoom (and perhaps Skulltag) that approximates the gameplay of the 1992 DOS game Chip's Challenge. I say approximates, it doesn't totally replicate it. There's plenty of new obstacles and beasts to overcome, and the puzzles, like Chip's Challenge, are at times incredibly frustrating - not necessarily because they're hard to solve, but that everything is out to get you, and you only have 1 precious health point! Did I mention there's a timelimit, too? There's not a lot of activity within the development team at the moment, so I'm hoping to recruit some extra contributors by posting here. :) I've gotten good feedback so far, but for this project to flourish we need a few more contributors to speed up level production! Due to the nature of this project, you don't need to know anything about mapping, just a little ZDoom scripting. :D

Post news Report RSS Blocks of Doom II - Seeking Contributors!

With much of the current development team bogged down with real life crap and alternate Doom projects, the ambitious Blocks of Doom II project is in desperate need of more contributors.

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With much of the current development team bogged down with real life crap and alternate Doom projects, the ambitious Blocks of Doom II project is in desperate need of more contributors. As you can see here.

Below is a list of links to pages associated with the project - the top two are where you can visit to contribute to the project, the others are all for regular updates on the project's progress (which admittedly haven't been updated in a while). Registering at the forum is simple (no admin/manual activation required) and the project itself is relatively easy to create levels for, since it comes with its own ACS-based level format and a brand new level editor.

<< Development Forum >> - Register here to get semi-regular updates from the development team. Check out some of the new (in-progress) levels!
<< Latest Releases >> - Go here to download the latest development alphas.

<< Blog Page >> - The project's main article. Updated most frequently.
<< "WADs In Progress" Page >> - Keep up to date with and leave comments on the project.
<< Mod Database (ModDB) Page >> - Lots of screenshots available here.

Hope to hear from some of you soon! 8)

- Jimmy

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