FEATURES:

  • works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!
  • a much more realistic weapon damage system
  • greatly changed & expanded Commander Trees
  • a new designed ambush system 2.0 using trees & bushes (new v4.5!)
  • enhanced infantry and tank VET system
  • many new skins for infantry and tanks
  • many new units for all factions (>100 overall)
  • many new abilities
  • new sounds & fx effects
  • recommended new maps included in separate map installer
  • historical correct vehicle speeds
  • more detailed tank descriptions (armament & armour)
  • increased line of sight & weapon ranges
  • increased zoom out
  • removed team colours & projectile trails
  • removed transparency effects
  • a total of 32 new recommended maps included
  • language support:
    english german french spanish italian polish russian czech chinese

It is prohibited to use any parts from this mod without my permisson!

Links & more stuff:

TEAM:

  • Xalibur - Founder, Coding & realization (inactive)
  • Mettiu - AI coding
  • £û©™ - Installer, Betatester
  • panther7 - Launcher
  • Spielführer, Olhausen, HaryPl, Vega1707 - leading betatesters

RETIRED TEAM MEMBERS:

  • Gawain - Co-Modder, Gameplay & Balance
  • Ruhrpottpatriot - Forum Administration, BK wiki (german)
  • Shadow - PR Relic Online & moddb, Gameplay & Balance, engl.
  • isiar - Co-Modder, Gameplay & Balance

Credits:

Here I would like to thank all persons who helped me directly or indirectly in my mod development!

NEW MODELS:
Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten

  • HalfTrack & Tankdestroyer for their great high quality releases
  • Eliw00d & DMz for many the latest models and some nice extra gimmicks
  • Tankdestroyer for his help & extra gimmicks
  • burtondrummerNY for his releases
  • Zeugma for his C15TA Armoured Truck release
  • Aidas2, Chopin, Darkblade for the M3 Stuart & Crusader tanks

GFX , ART & Video:

  • Ninja117 & Doombringer for some of the used Icons and UI GFX
  • GnigruG for his excellent skins
  • DMz for some nice custom tank skins
  • VanAdrian for some nice custom textures
  • panzerblitz1 for his video editing

SOUNDS:
Gamerisin & Lorankorn for the used new Sounds

AI CONDING:
Mettiu for his superb work in AI-enhancing

BUG HUNTING & FIXING:
isiar for in-depth work in finding & fixing bugs with Corsix

TRANSLATIONS:
SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)

BETATESTER:
Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...

Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation

INSTALLER:
£û©™ for his superb Installer

CO-MODDING:

  • gawain77 (retired) who helped diligently in specializing and reworking the doctrines
  • isiar (retired) who helped to fix many bugs and is now BK`s active Co-modder

MODDING KNOWLEDGE:

  • Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
  • Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night
Image RSS Feed Latest Screens
New addition: Sherman "Beutepanzer" New model: WM Sd.Kfz. 234/4 New model: WM Sd.Kfz.11
Blog RSS Feed Report abuse Latest News: New Forum

5 comments by Frehelias on Dec 6th, 2014

Hello fellow Blitzkriegers

As many of you may be aware there are registration issues on the BK forum.

And since work has begun on Blitzkrieg Mod for Company of Heroes 2, we made a new forum.

I say to you all sign up there in order to keep the latest updates and news from us.

Here is the address New BK Forum

We will keep supporting CoH 1 as well but no more regular updates as our main focus will be CoH 2.

Xalibur we have not heard anything from him for a long time. If he may return he is free to join us at the new forum.

WolfCZ is the new administrator on the new forum. The rest of the team is unchanged compared to the current team.

The whole team will be seeing you on the new forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blitzkrieg V4.8.6.0 Patch

Blitzkrieg V4.8.6.0 Patch

Feb 24, 2015 Patch 6 comments

This is the latest Blitzkrieg patch at the moment, to be installed over any 4.8.x.x version. Simply install it over and run launcher (usually is run automatically...

*Outdated* Blitzkrieg V4.8.5.0 Patch

*Outdated* Blitzkrieg V4.8.5.0 Patch

Jan 21, 2015 Patch 9 comments

*Outdated, use 4.8.6.0 instead* This is the latest Blitzkrieg patch at the moment, to be installed over Version 4.8.0.0, 4.8.1.0 or 4.8.2.0 or 4.8.3.0...

*Outdated* Blitzkrieg V4.8.3.0 Patch

*Outdated* Blitzkrieg V4.8.3.0 Patch

Nov 9, 2014 Patch 37 comments

*Outdated, use 4.8.6.0 instead* This is the new Community patch VI (BK-Version 4.8.3.0) to be installed over Version 4.8.0.0, 4.8.1.0 or 4.8.2.0. Simply...

*Outdated* Blitzkrieg V4.8.2.0 BKCMPV Patch

*Outdated* Blitzkrieg V4.8.2.0 BKCMPV Patch

Aug 10, 2014 Patch 54 comments

*Outdated, use 4.8.6.0 instead* This is the new Community patch V (BK-Version 4.8.2.0) to be installed over Version 4.8.0.0 or 4.8.1.0. Simply install...

*Outdated* Blitzkrieg V4.8.1.0 BKCMPIV Patch

*Outdated* Blitzkrieg V4.8.1.0 BKCMPIV Patch

Feb 17, 2014 Patch 79 comments

*Outdated, use 4.8.5.0 instead* This is the new Community patch IV (BK-Version 4.8.1.0) to be installed over Version 4.8.0.0. This patch contains a few...

Blitzkrieg V4.8.0.0. Complete Installer

Blitzkrieg V4.8.0.0. Complete Installer

Feb 4, 2014 Full Version 123 comments

This installer contains the full mod including the Map-Pack + Ground HD textures + Infantry HD textures. For more info please check the description.

Post comment Comments  (8320 - 8330 of 8,611)
Falco_ITA
Falco_ITA Aug 9 2009, 7:50am says:

hello!

a question: Why when I use the Direct Fire Control, the shot part after 1/2 secondo? even if the gun is aligned...

+1 vote     reply to comment
Winghelm
Winghelm Aug 10 2009, 11:40am replied:

Damn it, I didn't mean to reply :)

+1 vote     reply to comment
Winghelm
Winghelm Aug 10 2009, 11:39am replied:

After playing this great mod for a week or two, I feel that the Allied AT-squad and SAS para limits should be increased from 2 to 3. The German tanks are generally better and easier to manage because of their thick frontal armor and powerful cannons - you don't even need armor-piercing rounds to beat up enemy tanks. So I think it would be rather fair and balanced for the Allies to possess higher AT-infantry capabilities.

+1 vote     reply to comment
Mtiger
Mtiger Aug 19 2009, 4:07pm replied:

I feel the game is already well balanced, The AT guns get hit by heavy tank rounds and they don't blow up like they should. Also the Panther , Jag Panther,king tiger and the regular tiger1 should all have anti personnel mine capabilities like the tiger ace. I always find the "tank shock" button a waste and it would be better used for the s Mines. I hope the mod makers don't tamper to much with the way game is balanced. Historically Allied tanks were weaker and that's the way it was.

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Aug 11 2009, 4:22am replied:

We included that limit for a reason.

a) Because more of them are too effective and players tend to spam them.
b) Because the AI starts to spam them for sure and if 4 Extreme AIs start to spam 3 AT squads each the human player(s) usually have no chance anymore, even with HE rounds.

Combine the AT squad with other units, when the tank is distracted it's pretty easy to shoot his side or even rear armor. Also the slow speed and slow turret turn rate of the heavier german tanks can be used against them by the agile AT squad.

+1 vote     reply to comment
Winghelm
Winghelm Aug 11 2009, 2:45pm replied:

Well there's no problem with AI - it's rather predictable and straightforward. Player controlled Axis heavy tanks are the main problem - when used with caution and support even huge AT-groups (2 ATs and 6 ranger squads) fail miserably even before reaching the side armor shooting point. The only effective mean is a suicidial strike with ranger infil team in the back - only if you play for Infantry Company of course. I've lost my unlucky Pershings rather quick, so it was a double waste of 160 FP. I had to be smart to take out enemy Tigers and King Tigers while they had the luxury of acting much more unconcerned.

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Aug 12 2009, 4:31am replied:

The next update will contain some serious balancing changes for all factions (f.e. similar resource costs for the tech-ups so every faction has to pay the same ammount of resources to get from T1 to T2 and so on...). Maybe some of the problems will be solved trough this. ;)

+1 vote     reply to comment
Winghelm
Winghelm Aug 12 2009, 11:51am replied:

I really really hope that you'll make you great mod even better and more balanced!! :)

+1 vote     reply to comment
Abyssio
Abyssio Aug 5 2009, 8:57pm says:

quick question: why stug cant fire high explosive rounds? balance reasons?

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Aug 6 2009, 5:15am replied:

Only tanks (not including StuGs or tank-hunters) can fire HE rounds. THe StuG comes very early, if it could also fire HE rounds it would be pretty unfair for the allies infantry.

+1 vote     reply to comment
vonDietz
vonDietz Aug 3 2009, 2:15am says:

could anyone help me, i'm trying to replace some fo the textures in this mod to ones that i believe look more historically correct. but i'm having troubles with replacing some of them, could some one tell me how to replace the textures for the folowing...

World builder name:
WEHR
Panther (buildable one)
stug_iv (buildable one)
stug_upgrade (defence doc)
Tiger (buildable one)
tiger_spg_ace (blitz doc)
Tiger_ace (buildable one)
Tiger_ace_campaign (terror doc)

PE
251_sanni_halftrack
nashorn
Pe_panther
Tiger_Pe (luft tactics)
Panther_ausfG
Panther_pe

PLEASE HELP!

+1 vote     reply to comment
Winghelm
Winghelm Aug 2 2009, 9:01am says:

The mod is simply perfect and is the very thing we've waited for - great job guys!!!
BTW, are there any further scheduled updates?

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Aug 2 2009, 3:34pm replied:

Check the Relic Forum (http://forums.relicnews.com/showthread.php?t=209582&page=32&pp=50). Usually the latest patches are on the first post of the thread, but if Xali is too busy I'm posting them in a seperate post in the Thread. Just check the last page(s) for updates if none is listed in post 1. ;)

+1 vote     reply to comment
SdunnyW506
SdunnyW506 Jul 29 2009, 12:44am says:

hey great mod. really good stuff. its one of those mods that is good enough it seems like it came straight out of the box in an expansion pack or something of that nature. high quality

but maybe a suggestion...

could the pop cap be reworked? It seems like the pop cap max is too low. Not enough units and even by the time you unlock higher end units you are already almost close to maxing the cap and almost have to "kill off" units just to get room... could the max be increased? or another suggesstion, instead of some units having a 16 pop cap, could it be based simply off of the number of people? tank=4 or 5 because of crew and sniper team 2? I would think the balance of having proportional value could be weighed out enough in simply making them more expensive... also, an increased pop cap for the campaign might not be too bad either... other than that, I like this mod very much. Only two bugs I see. there is one of those blue error boxes in the campaign cutscenes around the American captain and (yeah this is probably a given) the ToV campaigns don't work (I'm sure your doing something with that).

anyway, thanks for the work you've done so far. really great stuff

+1 vote     reply to comment
Omecron
Omecron Jul 29 2009, 10:54am replied:

I second the call for a greater pop cap. I make a little mod of my own each blitzkrieg release which just doubles the population gain from each of the point types - makes for some truly epic battles!

+1 vote     reply to comment
[CWC]SHADOW
[CWC]SHADOW Jul 29 2009, 5:52am replied:

Hehe thanks for the nice words.

To the mentioned bugs/suggestions:

1. BK is not meant to be played with the campaigns, so the bugs you mentioned won't be fixed. BK focuses on Skirmish/Online battles, that's why there is no support for the campaigns.

2. The popcap is already higher then in vanilla (125 vanilla, 175 BK). Increasing the popcap would mena more units on the battlefield which equals a lot more CPU and GPU load. On some huge maps the CoH engine is already having trouble with the 175 limit. THere is no way to make it even higher. Besides this would mean more spamming of units, the limit is intentional the way it is. Same applies for the popcap on the tanks. When a Kingtiger would b only pop 5 instead of 16 it would be unbalanced as hell. Increasing the costs would mean at least doubling the costs which would again mean unbalancing a lot of other units. Why should you want to buy a call-in KT for at least 4000-5000 MP only to have it reduced to 5 pop? Doesn't make much sense to me and it would be hard to get that much resources anyway since now they are limited to 3000 MP, 500 Ammo and 300 Fuel to prevent call-in spamming.

The population costs for units are one part of balancing the factions, better tanks require more popcap, changing that would unbalance everything again.

+1 vote     reply to comment
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Platform
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Blitzkrieg-mod.de
Release Date
Released Dec 18, 2008
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9.5

1473 votes submitted.

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Ratings closed.

Highest Rated (81 agree) 10/10

Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)

Nov 2 2010, 11:13am by Wulfburk12

Lowest Rated (20 agree) 4/10

IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).

Nov 29 2010, 5:39pm by IJoe

Style
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Real Time Strategy
Theme
War
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