• works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!
  • a much more realistic weapon damage system
  • greatly changed & expanded Commander Trees
  • a new designed ambush system 2.0 using trees & bushes (new v4.5!)
  • enhanced infantry and tank VET system
  • many new skins for infantry and tanks
  • many new units for all factions (>100 overall)
  • many new abilities
  • new sounds & fx effects
  • recommended new maps included in separate map installer
  • historical correct vehicle speeds
  • more detailed tank descriptions (armament & armour)
  • increased line of sight & weapon ranges
  • increased zoom out
  • removed team colours & projectile trails
  • removed transparency effects
  • a total of 32 new recommended maps included
  • language support:
    english german french spanish italian polish russian czech chinese

It is prohibited to use any parts from this mod without my permisson!

Links & more stuff:


  • Xalibur - Founder, Coding & realization (inactive)
  • Mettiu - AI coding
  • £û©™ - Installer, Betatester
  • panther7 - Launcher
  • Spielführer, Olhausen, HaryPl, Vega1707 - leading betatesters


  • Gawain - Co-Modder, Gameplay & Balance
  • Ruhrpottpatriot - Forum Administration, BK wiki (german)
  • Shadow - PR Relic Online & moddb, Gameplay & Balance, engl.
  • isiar - Co-Modder, Gameplay & Balance


Here I would like to thank all persons who helped me directly or indirectly in my mod development!

Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten

  • HalfTrack & Tankdestroyer for their great high quality releases
  • Eliw00d & DMz for many the latest models and some nice extra gimmicks
  • Tankdestroyer for his help & extra gimmicks
  • burtondrummerNY for his releases
  • Zeugma for his C15TA Armoured Truck release
  • Aidas2, Chopin, Darkblade for the M3 Stuart & Crusader tanks

GFX , ART & Video:

  • Ninja117 & Doombringer for some of the used Icons and UI GFX
  • GnigruG for his excellent skins
  • DMz for some nice custom tank skins
  • VanAdrian for some nice custom textures
  • panzerblitz1 for his video editing

Gamerisin & Lorankorn for the used new Sounds

Mettiu for his superb work in AI-enhancing

isiar for in-depth work in finding & fixing bugs with Corsix

SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)

Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...

Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation

£û©™ for his superb Installer


  • gawain77 (retired) who helped diligently in specializing and reworking the doctrines
  • isiar (retired) who helped to fix many bugs and is now BK`s active Co-modder


  • Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
  • Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

New Forum

11 months ago News 5 comments

Hello fellow Blitzkriegers

As many of you may be aware there are registration issues on the BK forum.

And since work has begun on Blitzkrieg Mod for Company of Heroes 2, we made a new forum.

I say to you all sign up there in order to keep the latest updates and news from us.

Here is the address New BK Forum

We will keep supporting CoH 1 as well but no more regular updates as our main focus will be CoH 2.

Xalibur we have not heard anything from him for a long time. If he may return he is free to join us at the new forum.

WolfCZ is the new administrator on the new forum. The rest of the team is unchanged compared to the current team.

The whole team will be seeing you on the new forum.

Forum registration issues

Forum registration issues

1 year ago News 10 comments

Information regarding our Forum on www.blitzkrieg-mod.de

New version released on 20.01.14

New version released on 20.01.14

1 year ago News 8 comments

Release news to go along with version of Blitzkrieg (slightly delayed XD)

Update on incompatible game options problem

Update on incompatible game options problem

2 years ago News 9 comments

Look below if you experience the "incompatible game options" error.

No official support for BK on ModDB

No official support for BK on ModDB

5 years ago News 5 comments

Because comments, problems and suggestions get easily lost in the comment-section on ModDB, we are now officialy ceasing support for BK here. If you have...

RSS feed Downloads
Blitzkrieg V4.9.3 Patch

Blitzkrieg V4.9.3 Patch

2 months ago Patch 16 comments

This is the latest Blitzkrieg patch at the moment, to be installed over any 4.8.x.x version. Simply install it over and run launcher (usually is run automatically...

OUTDATED - Blitzkrieg V4.8.8.0 Patch

OUTDATED - Blitzkrieg V4.8.8.0 Patch

8 months ago Patch 48 comments

Outdated patch, download 4.9.3 instead and have fun!

Blitzkrieg V4.8.6.0 Mappack

Blitzkrieg V4.8.6.0 Mappack

8 months ago Patch 7 comments

It is the same mappack as 4.0, so no need to redownload, if you had it. The only difference is the new installer. Contains multiple maps for Blitzkrieg...

Blitzkrieg V4.8.6.0 Full

Blitzkrieg V4.8.6.0 Full

8 months ago Full Version 36 comments

Full version of the latest Blitzkrieg Mod. Includes HD textures for infantry and ground. Only thing missing is the mappack, which has to be downloaded...

Post comment Comments  (7410 - 7420 of 8,777)
[CWC]SHADOW Jun 11 2010 says:


1. When Xali is back from his holiday and finally has more time to adress this.

2. The StuH 42 had a gun elevation of 20° and a range of over 10 km, enough for shelling something that isn't behind the next corner. Also the SHerman 105 could elevate his gun far enough to shell something with indirect fire. The range wasn't as good as real artillery guns because of the alck of elevation, but it was possible nevertheless and they had been used that way. In BK the lack of range is also included, both have a shorter range then the stationary 105 mm artillery guns.

3. Yes this is intentional. If you could fore HE all the time you could kill AT guns and Infantry in masses without having to worry about anything, same goes for the special AP rounds. Because both shells had only be carried with the tanks in limited numbers both costs extra ammo tof ire and some ammo to research. This also makes your tanks more valuable as you don't want to loose a fully upgraded tank.

In general if you really want feedback post such stuff in our Forum: Forum.blitzkrieg-mod.de

We can't monitor every page and answer all the questions everywhere and often posts get lost in the mass of replies (like here in the comments). We read everypost in our Forum though, so if you really care for a response, post there.

+2 votes     reply to comment
impgoon Jun 11 2010 replied:


first things first thanks for prompt answer!

to 1: hope Xali get back then soon^^ cause in the moment 88 is just an expensive non working piece of junk!

to 2: then maybe you implant a direct fire order for this units or make it special attack for ammo cost maybe? would be nice for maps like bogcage and such!

to 3: good to know but i think 50 ammo is a little bit expensive would´nt 25 be better?

and one more thing could you please open up the WH and US halftracks so that infantry can fight from them like with PE or UK would be a great asset and it aint waste balancing as it could be seen in BotB Mod.


i encountered same problem. since 2.0 i get stomped all the time by AI never happend to me before and i aint play CoH since yesterday! second thing is he only build infantry and only low tech but in masses.
no tanks no vehicles seems to me that AI got wasted somehow!?!


i am yelling about the 88 cause it is a little buggy since it first was inplanted in BK Mod this is a long time ago and they always promise to fix it! then they nearly make it work close before ToV was released and after that a patch got out that nearly reset anything that was fixxed on 88 so far and it was useless again so the promisses start over. its ike a evergreen along with BK Mod but over the time it got pretty anoying! dont get me wrong i apreciate what they did (BK is and stays one of the best mods for coh) and i know they mainly did it in their spare time and for free. but if i make a promis i should try to stand with it and if i cant i should not make this promise again and again. and yes i admit over the years i got a litte impatient about the 88 thing.^^


+1 vote     reply to comment
DWit1991 Jun 14 2010 replied:

You got me Wrong PvP means "Player versus Player"
And my Problem is that 6 British Pios with a lieutenant kill 12 PE Grens in better cover
so the Brits allways get mapcontroll in the earlygame, dig in and then the Ammericans rush into your base with their M8s and Staghounds.
But that realy is the Only major problem i can think of the rest is as good as a game can be.
I would change things ofc but thoose changes would just be for my Personel taste.

+1 vote     reply to comment
Komrad_Zhakayev Jun 14 2010 replied:

Build armored cars.

+1 vote     reply to comment
DWit1991 Jun 11 2010 says:

The Bk mod is one of the best RTS of all time
But i havent won a single PvP game since 2.0 ^^
Mainly because British Enginers Rape PE Greanadiers id realy like to see that fixed.


+1 vote     reply to comment
impgoon Jun 11 2010 says:


I have 3 big questions.

1. when you guys finaly fixing the 88 so that it will work proper again like the time before ToV was released? you promised that hundred of times now and nothing really happens! and to be onest it is getting worse nearly every patch that claims to fix something on that issue!

2. why the heck you guys implanted the Stuh42 or Sherman 105 as artillery with indirect fire? this tanks were specially build for close quarter street figthing and direct fire support with havy armor and not for shelling!!! their guns couldnt be elevatet high enough for indirect fire even the sherman 105 cant! for shelling there was Hummel, Wespe, Priest and the GMC 155 Guncarrier.

3. nice that you finnaly implanted special ammo for all tanks but is it really neccesary that you have to pay ammo every time you switch between ammotypes? i mean i allready payed for it to get it! is this bug or feature???

really hope i get a response this time and not being ignored like all the other times i posted some ideas or bugs to you or the other bk modders.



+1 vote     reply to comment
P3ACE753 Jun 10 2010 says:

I have been playing this mod since 1.7 came out and now i got, but theres a problem with the german Jagdpanzer IV/70. When it fires the smoke dosent come out at the end of the barrel but in the middle of it. The barrel dosent always point at the enemy when it fires at the enemy and the camouflage and the barrel is kind of wierd or cheap (no offence to the moder or skinner). So SHADOW (or any other members of the team) plz look into this problem cause the rest of the mod is just f*** brilliant, unbelivable, amazing and ingenious.

+1 vote     reply to comment
[CWC]SHADOW Jun 11 2010 replied:

There's no animation for it so we can't fix this.

+1 vote     reply to comment
Tarlak501 Jun 12 2010 replied:

hello and great job to all team for this big mod who must have the reward for best mod ever !
but i got only question about bug on barrel of tank nearly same of what P3ACE753 say but it's about the kingtiger when he got the barrel wrek and then u repair, it still look wrek but u can fire with it and even u turn the turet tank the barel dont move .
im playing coh since 2006 and i know it's not a bug from the mod i have see this bug from the begin on all coh and donno if u can fix it but just why no one have done it before ?

+1 vote     reply to comment
dekidc Jun 10 2010 says:

I'm having a problem with blitzkrieg mod since version 1.603 beta update i think it was named. I played that version for months and suddenly one day when I started a single player skirmish game , at the start of the map/skirmish it says " fatal AI error " or something like that.I'm using Tov 2.500 and can't pathc to higher vers.but that was never an issue before( as i sayd I played it for months until one day" .And the later versions all have the same error, I'm covinced it's not my 2.500 version that's causing it because it would not start the mod if that was the issue , so what do I do to fix it (I love this mod)

+1 vote     reply to comment
hire2for1 Jun 10 2010 replied:

Your supposed to have CoH patched up to 2.601.

And In any coh format.

+1 vote     reply to comment
dekidc Jun 11 2010 replied:

But I'm telling you even if it says you need to have patched higher than 2.500 the 1.603 update worked just fine for MONTHS until one day( I might have deleted some file by mistake or so)because that same update had some instruction with it that said to add after instalation some "normale texturen.zip" file which contained a folder with some files that had to replace some that were already installed .I think that may have something to do with the problem.By the way I've played tons of mods that required higher patched versions without any problems so I don't think that the version is the issue .

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Company of Heroes: Opposing Fronts
Send Message
Release date
Released 2008
Mod watch
Start tracking
Community Rating



1502 votes submitted.

You Say


Ratings closed.

Highest Rated (84 agree) 10/10

Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)

Nov 2 2010 by Wulfburk12

Lowest Rated (21 agree) 4/10

IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).

Nov 29 2010 by IJoe

Embed Buttons
Link to Blitzkrieg-Mod by selecting a button and using the embed code provided more...
Last Update
8 months ago
2,556 members