• works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!
  • a much more realistic weapon damage system
  • greatly changed & expanded Commander Trees
  • a new designed ambush system 2.0 using trees & bushes (new v4.5!)
  • enhanced infantry and tank VET system
  • many new skins for infantry and tanks
  • many new units for all factions (>100 overall)
  • many new abilities
  • new sounds & fx effects
  • recommended new maps included in separate map installer
  • historical correct vehicle speeds
  • more detailed tank descriptions (armament & armour)
  • increased line of sight & weapon ranges
  • increased zoom out
  • removed team colours & projectile trails
  • removed transparency effects
  • a total of 32 new recommended maps included
  • language support:
    english german french spanish italian polish russian czech chinese

It is prohibited to use any parts from this mod without my permisson!

Links & more stuff:


  • Xalibur - Founder, Coding & realization
  • isiar - Co-Modder, Gameplay & Balance
  • Mettiu - AI coding
  • £û©™ - Installer, Betatester
  • panther7 - Launcher
  • Spielführer, Olhausen, HaryPl, Vega1707 - leading betatesters


  • Gawain - Co-Modder, Gameplay & Balance
  • Ruhrpottpatriot - Forum Administration, BK wiki (german)
  • Shadow - PR Relic Online & moddb, Gameplay & Balance, engl.


Here I would like to thank all persons who helped me directly or indirectly in my mod development!

Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten

  • HalfTrack & Tankdestroyer for their great high quality releases
  • Eliw00d & DMz for many the latest models and some nice extra gimmicks
  • Tankdestroyer for his help & extra gimmicks
  • burtondrummerNY for his releases
  • Zeugma for his C15TA Armoured Truck release
  • Aidas2, Chopin, Darkblade for the M3 Stuart & Crusader tanks

GFX , ART & Video:

  • Ninja117 & Doombringer for some of the used Icons and UI GFX
  • GnigruG for his excellent skins
  • DMz for some nice custom tank skins
  • VanAdrian for some nice custom textures
  • panzerblitz1 for his video editing

Gamerisin & Lorankorn for the used new Sounds

Mettiu for his superb work in AI-enhancing

isiar for in-depth work in finding & fixing bugs with Corsix

SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)

Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...

Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation

Ruhrpottpatriot & SHADOW (Admin), Vega1707, Frehelias, Nieles, Harle (Balancing & Suggestions)

£û©™ for his superb Installer


  • gawain77 (retired) who helped diligently in specializing and reworking the doctrines
  • isiar who helped to fix many bugs and is now BK`s active Co-modder


  • Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
  • Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night
Image RSS Feed Latest Screens
New addition: Sherman "Beutepanzer" New model: WM Sd.Kfz. 234/4 New model: WM Sd.Kfz.11
Blog RSS Feed Report abuse Latest News: Forum registration issues

6 comments by Kr0noZ on Mar 3rd, 2014

Hello BK-Fans old and new,

it has brought to our attention that apparently the registration process on the board is broken; either no activation e-mail is being sent or in case the mail goes out the link won't work (both has been reported; we are looking into it).

For the time being I advise newly registered users to PM a Supermoderator (Frehelias) in order to have the accounts manually activated.

We're sorry for the inconvenience and will inform you here once the issue has been taken care of.

The Blitzkrieg-Mod Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blitzkrieg V4.8.1.0 BKCMPIV Patch Installer

Blitzkrieg V4.8.1.0 BKCMPIV Patch Installer

Feb 17, 2014 Patch 76 comments

This is the new Community patch IV (BK-Version to be installed over Version This patch contains a few experimental changes and includes...

Blitzkrieg V4.8.0.0. Complete Installer

Blitzkrieg V4.8.0.0. Complete Installer

Feb 4, 2014 Full Version 89 comments

This installer contains the full mod including the Map-Pack + Ground HD textures + Infantry HD textures. For more info please check the description.

Blitzkrieg V4.8.0.0. Full Installer

Blitzkrieg V4.8.0.0. Full Installer

Feb 4, 2014 Full Version 20 comments

This installer contains the full mod including Infantry HD textures but does not include the Map-Pack. For more info please check the description.

Blitzkrieg V4.8.0.0. Patch Installer

Blitzkrieg V4.8.0.0. Patch Installer

Feb 4, 2014 Patch 1 comment

This is an updated Version of the V4.8.0.0. Patch Installer. This installer will update any V4.70-based installation; older installations (e.g. V4.6.X...

*Outdated* - 4.70 OpenBeta to 4.8 - BKCMPIII Patch

*Outdated* - 4.70 OpenBeta to 4.8 - BKCMPIII Patch

Jan 19, 2014 Patch 47 comments

The old V4.8.0.0. Patch installer; !!!Outdated!!! Check the description for more info.

*Outdated* - Blitzkrieg-Mod v4.70 Open Beta

*Outdated* - Blitzkrieg-Mod v4.70 Open Beta

Apr 20, 2013 Full Version 130 comments

The old Open Beta; !!!Outdated!!! Check the description for more info.

Post comment Comments  (7410 - 7420 of 8,361)
hire2for1 Mar 8 2010, 5:13pm says:

Even the game ends quick as that. Mainly depends on how everyone sets the AI like as Expert or Hard.The game will end as THAT! I Never have time to call in my units. I never had the chance to deploy a jagdtiger. I Have to wait until I gain tons of resources to call in a jagdtiger oh and plus I have to wait until I get the certain amount of xP points. I Never have time for that the AI just puts a END to everything QUICK AS THAT.

Set them on Expert and see what happens. Or Hard. It depends on how the AI player reacts.

+1 vote     reply to comment
[CWC]SHADOW Mar 8 2010, 5:57pm replied:

I only play Hard/Expert AI in 2 human vs 4 AI games. After you got used to the gameplay and the tactics, it's not impossible to field good tanks and to win.

Anyways keep in mind that BK was ONLY balanced towards Human vs. Human games. The AI get's a lot resource boni (on Expert level a 3.5 multiplayer on ALL resource incomes) so you shouldn't judge the balancing based on games against the AI.

+1 vote     reply to comment
hire2for1 Mar 8 2010, 5:10pm says:

Alright. Yeah I know how AI can be ingame. When they have alot of opportunities they just constantly spam units like they can't stop and then AI and the other will just cram each other up hardly. Especially with the population cap,so alright just keep with whatever limitation you guys have now. Neither anyone can control the AI player the AI player is just its ownself. The more opportunities it has the more cramming the AI player will have to do. So okay I get it.

+1 vote     reply to comment
hire2for1 Mar 7 2010, 7:45pm says:

Wait 1 moment....

What do you mean that their a vital part of balancing?? Thats what I want to know for now.

+1 vote     reply to comment
[CWC]SHADOW Mar 8 2010, 6:34am replied:

We included the resource limits so that players don't spam call-in units. If f.e. you call a Tiger and it get's destroyed after 2 minutes you would be able to instantly call-in another one if you had enough resources (let's say 10.000 Manpower like you want it). But we want players to take care of their tanks, in the current system you ahve to watch for your tanks because you know thta you can't call-in another one instantly if it get's blown away, you first have to save again. This also rpevents the turtling attitude to save masses of resources and the spamming of units as soon as the turtler starts his offensive.

The most important reason is the artillery spamming though. In older versions you could just save thousands of ammo and once you are ready for the offensive could bombard the enemy for 10+ minutes non-stop because of your 5-6 K ammo.

With the current limitations you have to think twice before you do something and hoenstly, those limits aren't that low. In previous versions they ahd been WAY lower then the current ones, but we won't increase them any more, this would screw the whole point of having them and would require new balancing tweaks and a lot of additional work. We are quite happy with the current system and so are most of the players.

+1 vote     reply to comment
hire2for1 Mar 7 2010, 7:43pm says:

Alright, just do what you can then.

ETA Is unknown but not long. Thats what I know. Yeah Reason I ask for the resource increase is because im tired of the maximum amount.Its okay just do what you can then we'll go with what you do.

I've been waiting ages for patch 1.70. I Know how hard it is to make things perfect but release it whenever you can. Good luck.


+1 vote     reply to comment
hire2for1 Mar 6 2010, 1:35pm says:

Hey shadow,im wondering if you can increase the resource intake in the game.

Like increase them all to 10000. How far are you guys with patch 170?

+1 vote     reply to comment
[CWC]SHADOW Mar 7 2010, 1:32pm replied:

We COULD increase them, but they are a vital part of our balancing and that's why we won't change those limits.

BK v1.70 is progressing well, we hope to be able to release it within the next 7-10 days. But don't quote me on it, as always: it's done when it's done. ;)

+1 vote     reply to comment
[CWC]SHADOW Mar 5 2010, 11:42am says:

We don't have a model for it.

+1 vote     reply to comment
Falco_ITA Mar 4 2010, 2:47pm says:

Yes, but the Henschel won the contract!
And if you search for videos or pictures of the Tiger II turret you will see this very often, Porsche turret was only a prototype, so it was little used!

+1 vote     reply to comment
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Company of Heroes: Opposing Fronts Icon
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Release Date
Released Dec 18, 2008
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1431 votes submitted.

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Ratings closed.

Highest Rated (76 agree) 10/10

Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)

Nov 2 2010, 11:13am by Wulfburk12

Lowest Rated (19 agree) 4/10

IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).

Nov 29 2010, 5:39pm by IJoe

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