• works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!
  • a much more realistic weapon damage system
  • greatly changed & expanded Commander Trees
  • a new designed ambush system 2.0 using trees & bushes (new v4.5!)
  • enhanced infantry and tank VET system
  • many new skins for infantry and tanks
  • many new units for all factions (>100 overall)
  • many new abilities
  • new sounds & fx effects
  • recommended new maps included in separate map installer
  • historical correct vehicle speeds
  • more detailed tank descriptions (armament & armour)
  • increased line of sight & weapon ranges
  • increased zoom out
  • removed team colours & projectile trails
  • removed transparency effects
  • a total of 32 new recommended maps included
  • language support:
    english german french spanish italian polish russian czech chinese

It is prohibited to use any parts from this mod without my permisson!

Links & more stuff:


  • Xalibur - Founder, Coding & realization
  • isiar - Co-Modder, Gameplay & Balance
  • Mettiu - AI coding
  • £û©™ - Installer, Betatester
  • panther7 - Launcher
  • Spielführer, Olhausen, HaryPl, Vega1707 - leading betatesters


  • Gawain - Co-Modder, Gameplay & Balance
  • Ruhrpottpatriot - Forum Administration, BK wiki (german)
  • Shadow - PR Relic Online & moddb, Gameplay & Balance, engl.


Here I would like to thank all persons who helped me directly or indirectly in my mod development!

Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten

  • HalfTrack & Tankdestroyer for their great high quality releases
  • Eliw00d & DMz for many the latest models and some nice extra gimmicks
  • Tankdestroyer for his help & extra gimmicks
  • burtondrummerNY for his releases
  • Zeugma for his C15TA Armoured Truck release
  • Aidas2, Chopin, Darkblade for the M3 Stuart & Crusader tanks

GFX , ART & Video:

  • Ninja117 & Doombringer for some of the used Icons and UI GFX
  • GnigruG for his excellent skins
  • DMz for some nice custom tank skins
  • VanAdrian for some nice custom textures
  • panzerblitz1 for his video editing

Gamerisin & Lorankorn for the used new Sounds

Mettiu for his superb work in AI-enhancing

isiar for in-depth work in finding & fixing bugs with Corsix

SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)

Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...

Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation

Ruhrpottpatriot & SHADOW (Admin), Vega1707, Frehelias, Nieles, Harle (Balancing & Suggestions)

£û©™ for his superb Installer


  • gawain77 (retired) who helped diligently in specializing and reworking the doctrines
  • isiar who helped to fix many bugs and is now BK`s active Co-modder


  • Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
  • Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night
Image RSS Feed Latest Screens
New addition: Sherman "Beutepanzer" New model: WM Sd.Kfz. 234/4 New model: WM Sd.Kfz.11
Blog RSS Feed Report abuse Latest News: Forum registration issues

6 comments by Kr0noZ on Mar 3rd, 2014

Hello BK-Fans old and new,

it has brought to our attention that apparently the registration process on the board is broken; either no activation e-mail is being sent or in case the mail goes out the link won't work (both has been reported; we are looking into it).

For the time being I advise newly registered users to PM a Supermoderator (Frehelias) in order to have the accounts manually activated.

We're sorry for the inconvenience and will inform you here once the issue has been taken care of.

The Blitzkrieg-Mod Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Blitzkrieg V4.8.2.0 BKCMPV Patch Installer

Blitzkrieg V4.8.2.0 BKCMPV Patch Installer

Aug 10, 2014 Patch 20 comments

This is the new Community patch V (BK-Version to be installed over Version or Simply install it over. Be warned, that launcher...

*Outdated* Blitzkrieg V4.8.1.0 BKCMPIV Patch

*Outdated* Blitzkrieg V4.8.1.0 BKCMPIV Patch

Feb 17, 2014 Patch 78 comments

*Outdated, use instead* This is the new Community patch IV (BK-Version to be installed over Version This patch contains a few...

Blitzkrieg V4.8.0.0. Complete Installer

Blitzkrieg V4.8.0.0. Complete Installer

Feb 4, 2014 Full Version 95 comments

This installer contains the full mod including the Map-Pack + Ground HD textures + Infantry HD textures. For more info please check the description.

Blitzkrieg V4.8.0.0. Full Installer

Blitzkrieg V4.8.0.0. Full Installer

Feb 4, 2014 Full Version 21 comments

This installer contains the full mod including Infantry HD textures but does not include the Map-Pack. For more info please check the description.

*Outdated* Blitzkrieg V4.8.0.0. Patch Installer

*Outdated* Blitzkrieg V4.8.0.0. Patch Installer

Feb 4, 2014 Patch 1 comment

*Outdated, you should use Full or Complete instead* This is an updated Version of the V4.8.0.0. Patch Installer. This installer will update any...

*Outdated* - 4.70 OpenBeta to 4.8 - BKCMPIII Patch

*Outdated* - 4.70 OpenBeta to 4.8 - BKCMPIII Patch

Jan 19, 2014 Patch 47 comments

The old V4.8.0.0. Patch installer; !!!Outdated!!! Check the description for more info.

Post comment Comments  (7000 - 7010 of 8,429)
Leander7777 Jul 10 2010, 5:06pm says:

I think the balance is fine, yet very unrealistic :S
I mean a sherman can only penetrate a tiger from the back and then only from 500m or less. It really ****** me off when a regular sherman penerates a tiger from the side. The chances of that happening are near as makes no difference 0%.
And as of the Jadgtiger, no tank or anti tank can penetrate it's front armour! no matter what! Check this website for every detailed info on armour penetration Tarrif.net I just played a game where a pershing took 50% of it's health by penerating it's front armour...
I understand that the game should be balanced but i think it should still remain realistic.
I am the allies did win in the end didn't they?
The reason they won is because of the quantity > quality.
They used 3 shermans to take down 1 tiger. the first two got taken down while the third one flanked the tiger and took him out from behind.
I think the biggest improvement that should be made(if possible) is to make distance count... for example a sherman can only penerate a tiger from the back at less then 500m. Therefore if a sherman gets really close, it should be able to do that in the game as well. distance and range should be scaled properly. A tiger could shoot over 1500 meters while a 17p would have to get within 1000m to take out a tiger. All this data can be found on that website and would make for a more realistic and, ultimately, better game :D However, if that isn't possible do to limitations in the game engine, I still think that armour peneration should be more historically accurate.

+3 votes     reply to comment
Hrothgar Jul 8 2010, 7:00am says:

Where or how can I get the (real) Nashorn model for this mod? Seen in the "Latest video" : "New Sd.Kfz. 164 nashorn model"
I really need a good looking Hornisse, and not a Hummel spg.

+1 vote     reply to comment
Hrothgar Jul 8 2010, 7:19am replied:

Oh! I see... It will come with 2.1.1

+1 vote     reply to comment
gazinesta Jul 7 2010, 9:40am says:

weak, this mod keeps crashing for me, for reasons i can't fully understand. specifically, when trying to load one of the BK maps it'll get to about 60% or so, and just die on me. HELP!

0 votes     reply to comment
cammanderWho Jul 11 2010, 1:15pm replied:

if it just goes black switch to a window view and click the next time it goes black

+1 vote     reply to comment
hire2for1 Jul 7 2010, 11:33am replied:

Read the FAQ In the Features section, thats why they added it.

+1 vote     reply to comment
Prezeo Jul 6 2010, 3:32pm says:

I think I found some bug, some tank and vehicle can cross the small bridge example side bridge in Lyon map and I want you to limit the number of Stug 42, only 2 in battlefiled should better to balance with allied : sherman 105mm howitzer (sorry if my English poor)

+3 votes     reply to comment
DWit1991 Jul 8 2010, 11:59pm replied:

You make a good point go to the Forum and tell them

+1 vote     reply to comment
supernova90 Jul 6 2010, 10:28am says:

i dont get it, why did you make every infantry pop cap 6? even the sniper and MG is 6. i tried using corsix mod studio to edit it but i dont know how that program works. i change the pop cap but when i start the game, nothing changes. you have to change it please

0 votes     reply to comment
hire2for1 Jul 6 2010, 12:05pm replied:

Uhh... @supernova90

The answer to that would probably be

No No No!

As you can see its gonna take balancing to fit that, yeah if they add more caps then its gonna be unit spam all over again.

Plus, balancing everything isn't easy(not a dev) do you realize how long it took to fit version 2.0 and 2.1 in? Its not easy, plus they gotta re-balance everything all over again.

I mean if the game were pop-cap and resource free then the AI would be spamming units in the ENTIRE map and you even realize(me to) that the game ends quick and you never have time to build all your units because your trying to build up resources. I struggled with that as well, one time I wanted to build a King Tiger tank and the game ended nearly 30 mins or so. Comparing to vanilla coh its like everything in this mod is overpowered by AI. The AI is rough depending on what difficulty you set them to, I mean it would be helpful if they were hard and expert but if their easy then their not gonna do much, If I were you people I would just set them to either normal,hard or expert. I never set them to easy since their EASY to get beaten by.


+2 votes     reply to comment
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Company of Heroes: Opposing Fronts Icon
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Release Date
Released Dec 18, 2008
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1442 votes submitted.

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Ratings closed.

Highest Rated (76 agree) 10/10

Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)

Nov 2 2010, 11:13am by Wulfburk12

Lowest Rated (19 agree) 4/10

IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).

Nov 29 2010, 5:39pm by IJoe

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