Blitzkrieg-Mod v4.70 Open Beta Hotfix #007
May 8, 2013 Patch 54 commentsThis is the latest hotfix #007 for the actual Open Beta v470.

It is prohibited to use any parts from this mod without my permisson!
RETIRED TEAM MEMBERS:
Here I would like to thank all persons who helped me directly or indirectly in my mod development!
NEW MODELS:
Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten
GFX , ART & Video:
SOUNDS:
Gamerisin & Lorankorn for the used new Sounds
AI CONDING:
Mettiu for his superb work in AI-enhancing
BUG HUNTING & FIXING:
isiar for in-depth work in finding & fixing bugs with Corsix
TRANSLATIONS:
SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)
BETATESTER:
Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...
Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation
FORUM MODERATION & ADMINISTRATION:
Ruhrpottpatriot & SHADOW (Admin), Vega1707, Frehelias, Nieles, Harle (Balancing & Suggestions)
INSTALLER:
£û©™ for his superb Installer
CO-MODDING:
MODDING KNOWLEDGE:
10 comments by Ruhrpottpatriot on Feb 9th, 2013
See short description. If you are too lazy to do so, here is the copy paste from above:
Hey guys we just released the fix for the pink sandbags on the side of the Sherman.
As moddb requires at least 300 characters for a news, even if it is so trivial as a quite patch release not I'll just write some senseless things.
mimimimimimmimimimimimimimimimimimimimimi
This is the latest hotfix #007 for the actual Open Beta v470.
Please be aware that this is an Open Beta version, so don`t expect everything to be perfect. We still have many building sites and things on our list...
This small patch fixes the Pink Sherman sandbags on the side.
The latest patch for the Blitzkrieg-Mod for the award winning RTS game Company of Heroes. A patchlog can be found in the description.
The latest patch for the Blitzkrieg-Mod for the award winning RTS game Company of Heroes. A patchlog can be found in the description.
This is the patch for version 4.6.1.1 of the mod. The patch log can be found at our forum
Highest Rated (60 agree) 10/10
Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)
Nov 2 2010, 11:13am by Wulfburk12
Lowest Rated (17 agree) 4/10
IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).
Nov 29 2010, 5:39pm by IJoe
Question ... everytime my game crash (in bt mod) one of the .lua files are responsible , any way i can get those files from another source than published ones ??? i thinks the may be corrupted and thats the reason for the game to crash so often ( just guessing )
its working now :)
You and your friend must have the same version.
I play also with a friend online an its work.;)
hello me and my friend wanna play blitzkrieg online but i cant join his game it say we dont have the same version or somthing but we both have all the updates
One day it just started crashing.. Played about 30 min and CrasH!
Good to hear about new update SHADOW.
I've got an issue btw. Sometimes PE buildings are swapped on the main interface, e.g. - Logistik Kompanie is sometimes showed on the right-hand-side tab as T1 building (linked with F1 key) and the other times as T2 building (F2). The same goes with T3 and T4 buildings being messed on screen with each other. Is it me confusing tiers in BK or is it a bug?
You mean in the lower right corner? I don't use that feature very often TBH. Are the buildings always switched or just sometimes?
In BK it should be:
T1 - Kampfgruppenkompanie (Infantry)
T2 - Logistikkompanie (Light Vehicles)
T3 - Unterstützungskommando (Medium Tanks/Vehicles f.e. Panzer IV, Pak36/Pak40)
T4 - Panzerjägerkommando (Heavy Tanks f.e. Panther, Tiger, Nashorn)
Ok, I checked it couple of times and i think it's permanent "feature". But imo it should be changed.
Kampfgruppenkompanie is T1 building and appears in pg's buidling menu as first building BUT after being built it shows on lower right corner as third tab linked with F3 key, instead of being shown as second tab and F2 key.
Logistikkompanie(T2) shows as second tab and F2 key instad of third tab and F3 key.
Unterstützungskommando(T3) shows as fifth tab and F5 key instead of fourth tab and F4 key.
Panzerjägerkommando(T4) shows as fourth tab and F4 key instead of fifth tab and F5 key.
So, it should be:
T1 - second tab, F2 key
T2 - third tab, F3 key
T3 - fourth tab, F4 key
T4 - fifth tab, F5 key
I use F-keys a lot, so as many ppl, and I think it should be changed to be more intuitive. Would you include this in some next update?
I'll talk to Xali about it, but chances are good that it will be changed, as it should be the way you explained above. ;-)
Although we don't have a releasedate yet, the next update (v1.6.0.4) is already in work. It will bring a lot of bugfixes and balancing tweaks. We are still testing it, but we are on a good way, so stay tuned.