• works with Company of Heroes, Opposing Fronts, Tales of Valor or any combination of these three!
  • a much more realistic weapon damage system
  • greatly changed & expanded Commander Trees
  • a new designed ambush system 2.0 using trees & bushes (new v4.5!)
  • enhanced infantry and tank VET system
  • many new skins for infantry and tanks
  • many new units for all factions (>100 overall)
  • many new abilities
  • new sounds & fx effects
  • recommended new maps included in separate map installer
  • historical correct vehicle speeds
  • more detailed tank descriptions (armament & armour)
  • increased line of sight & weapon ranges
  • increased zoom out
  • removed team colours & projectile trails
  • removed transparency effects
  • a total of 32 new recommended maps included
  • language support:
    english german french spanish italian polish russian czech chinese

It is prohibited to use any parts from this mod without my permisson!

Links & more stuff:


  • Xalibur - Founder, Coding & realization (inactive)
  • Mettiu - AI coding
  • £û©™ - Installer, Betatester
  • panther7 - Launcher
  • Spielführer, Olhausen, HaryPl, Vega1707 - leading betatesters


  • Gawain - Co-Modder, Gameplay & Balance
  • Ruhrpottpatriot - Forum Administration, BK wiki (german)
  • Shadow - PR Relic Online & moddb, Gameplay & Balance, engl.
  • isiar - Co-Modder, Gameplay & Balance


Here I would like to thank all persons who helped me directly or indirectly in my mod development!

Thanks to the persons who made the new models possible:
Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Loran Korn (RIP), MrScruff (RIP), Sweeten

  • HalfTrack & Tankdestroyer for their great high quality releases
  • Eliw00d & DMz for many the latest models and some nice extra gimmicks
  • Tankdestroyer for his help & extra gimmicks
  • burtondrummerNY for his releases
  • Zeugma for his C15TA Armoured Truck release
  • Aidas2, Chopin, Darkblade for the M3 Stuart & Crusader tanks

GFX , ART & Video:

  • Ninja117 & Doombringer for some of the used Icons and UI GFX
  • GnigruG for his excellent skins
  • DMz for some nice custom tank skins
  • VanAdrian for some nice custom textures
  • panzerblitz1 for his video editing

Gamerisin & Lorankorn for the used new Sounds

Mettiu for his superb work in AI-enhancing

isiar for in-depth work in finding & fixing bugs with Corsix

SHADOW & Wolverine2108: (english), Ogon & TheDzierzanPL (polish), Ext3ermin4tor & crimax77 (italian), Ursidey (french), blackbishop (spanish), Maeglin (czech), saukopf (chinese), 531st & Idalgos (russian)

Also thanks to all active internal Betatesters that have spent a lot of time in finding and reporting Bugs:
SHADOW, Ruhrpottpatriot, Kr0noZ, Ivelios, Lordhelmlein, Muad'Dib, Mystic-Car, Chrome, Gambit, Keeper, d0nCarlos, Mr.Mind, Chako, RaCheEnGeL!.de, Smallz, Shogi, Spielführer, GrüneTeufel, Frehelias, Nobbio, Tinamu, Vega1707, WARTHOG, Rhel, BoogeyMan, olhausen, HaryPL, Tinamu, Twitchy, panzerblitz1 and all others I forgot to mention here...

Special thanks to Spielführer, olhausen & HaryPL for leading betatesting and open beta forum moderation

£û©™ for his superb Installer


  • gawain77 (retired) who helped diligently in specializing and reworking the doctrines
  • isiar (retired) who helped to fix many bugs and is now BK`s active Co-modder


  • Copernicus (without you many thinks wouldn`t work as intended, many thanks for all the great ideas and solutions!)
  • Halftrack (BotB mod) for all the nice exchanges of informations via ICQ late at night
Image RSS Feed Latest Screens
New addition: Sherman "Beutepanzer" New model: WM Sd.Kfz. 234/4 New model: WM Sd.Kfz.11
Blog RSS Feed Report abuse Latest News: New Forum

5 comments by Frehelias on Dec 6th, 2014

Hello fellow Blitzkriegers

As many of you may be aware there are registration issues on the BK forum.

And since work has begun on Blitzkrieg Mod for Company of Heroes 2, we made a new forum.

I say to you all sign up there in order to keep the latest updates and news from us.

Here is the address New BK Forum

We will keep supporting CoH 1 as well but no more regular updates as our main focus will be CoH 2.

Xalibur we have not heard anything from him for a long time. If he may return he is free to join us at the new forum.

WolfCZ is the new administrator on the new forum. The rest of the team is unchanged compared to the current team.

The whole team will be seeing you on the new forum.

Media RSS Feed Latest Video
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Blitzkrieg V4.8.8.0 Patch

Blitzkrieg V4.8.8.0 Patch

Mar 22, 2015 Patch 45 comments

This is the latest Blitzkrieg patch at the moment, to be installed over any 4.8.x.x version. Simply install it over and run launcher (usually is run automatically...

Blitzkrieg V4.8.6.0 Mappack

Blitzkrieg V4.8.6.0 Mappack

Mar 7, 2015 Patch 4 comments

It is the same mappack as 4.0, so no need to redownload, if you had it. The only difference is the new installer. Contains multiple maps for Blitzkrieg...

Blitzkrieg V4.8.6.0 Full

Blitzkrieg V4.8.6.0 Full

Mar 7, 2015 Full Version 22 comments

Full version of the latest Blitzkrieg Mod. Includes HD textures for infantry and ground. Only thing missing is the mappack, which has to be downloaded...

Post comment Comments  (6920 - 6930 of 8,738)
regz321 Oct 16 2010, 2:44am says:

Was playing a 2v2 match as Axis where I had a Panzer IV infantry support tank with side skirts and the enemy had a British infantry squad with 1 Boys anti-tank rifle the tank was facing its side to the anti-tank rifle here is an article on the Panzer IV infantry support vehicle in COH:

Which Describes that the panzer 4 is model Ausf. F with ~30mm of side Armour + side skirting which I don't know how much Armour that has, and the Boys anti-tank rifle can only piece Armour to a Maximum of ~21.5mm on the newest model according to:

Where the enemy with the Boys anti-tank rifle used the aimed shot ability and immobilized both treads, I believe this is unfair as it should only damage light tanks and the Boys anti-tank rifle is only effective at 91m where the distance was about 150m, also the fact is immobilized both sides of the treads looks like a problem.

+1 vote     reply to comment
Leepriest Oct 21 2010, 2:51pm replied:

Once you have one tread down...you cant move -_-
and They can destroy easily treads with the AT rifle they are using... Look the 50 cal can even destroy the tracks of the Tiger...
And I know that youre a well read academic of war... But try do some more research(rather ingame or with literature)

+1 vote     reply to comment
GunslingerBob Oct 13 2010, 12:34pm says:

I don't know if this is intentional, but the sprites in the dummy 25lb. emplacements from the British Artillery Doctrine don't move, which shows an observant player that those are fake and keeps them from wasting resources on them.

+2 votes     reply to comment
[CWC]SHADOW Oct 14 2010, 7:33am replied:

I bet this isn't intentional. Thanks for the find.

+1 vote     reply to comment
willychong8921 Oct 5 2010, 10:02pm says:

I know its embarassing to ask this. But after lots of playthrough as the Panzer Elite. I still have no idea on how to deploy the 88 Flak Artillerie after the 88mm Flak Kanoe, everytime I finish upgrade. There is no option to build the artillerie version. Is it a problem? I can't seem to find out where is the option to build one. I love the new 88mm Flak Kanoe because of its range and power, but I really hope for the Artillerie you shown it the picture.

+1 vote     reply to comment
[CWC]SHADOW Oct 6 2010, 9:34am replied:

Which picture? The artilelry mode for the 88 guns was removed because it was bugged as hell and always fired 2 shots at once which not only looked ridiculous, but was also a balancing-problem. That's why we had to remove the manual artillery barrage mode for all 88 guns.

We found another solution to it: After you researched the "Feuerleit-Ability" from the PE Luftwaffe tree you can use a Fallschirmjaeger squad to request 88 battery fire near their position. To do this, you need at least one 88 emplacement and a squad of Fallschirmjaegers. Select the FJs, click the button for their additional abilities, select the 88 Feuerleit ability and then a target or spot in the marked range circle of your FJ squad. The ability needs a few seconds to trigger and it will ABORT if the squad moves or starts another action in the meantime! So after you activated the ability, wait until the 88 start to fire and THEN move the FJs again. If for some reason the FJs are disturbed while the ability is about to trigger, then it will abort and the cooldown will start anyways! The squad needs some pace time to make the request, so make sure it is done before you give them a new order!

I hope this explains it. ;)

+1 vote     reply to comment
willychong8921 Oct 6 2010, 11:40am replied:

Ooo, so the artillerie version was cancelled because of the bug. Thanks a lot for the info. I'm a little sad. But that will not stop me from enjoying your wonderful yet challenging mod, thanks!

+1 vote     reply to comment
elder90 Oct 4 2010, 5:25am says:

Is there a multiplayer on this mod I cant get it to work

+1 vote     reply to comment
olhausenkraus Oct 4 2010, 5:15pm replied:

The better way to play this mod is in multiplayer games(Yes this mod work perfect in MP games).

+1 vote     reply to comment
elder90 Oct 3 2010, 9:59pm says:

Hi guys will this mod work on ToV that is all I have Thanks

+1 vote     reply to comment
dogensu Oct 9 2010, 5:31am replied:

you can also have COH:OF and patch it to 2.601 or any Combination of COH as long a the version is 2.601.

+1 vote     reply to comment
olhausenkraus Oct 4 2010, 5:21pm replied:

Yes to play the mod you need CoH tales of valor and update this to version 2.601. You can update your Tales of valor from your game (automatic) or go to:


Dawnload the patches and install them manually.

+1 vote     reply to comment
elder90 Oct 3 2010, 10:11pm replied:

Nvm I found it This mod looks great I cant wait!

+1 vote     reply to comment
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Company of Heroes: Opposing Fronts Icon
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Release Date
Released Dec 2008
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1494 votes submitted.

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Highest Rated (83 agree) 10/10

Best COH mod you will find, most realistic you will get in COH, with no new factions this mod pwns everything, imagine with new factions, but its alot of work, so dont get angry on the devs if they dont add any, which i dont think they will, but anyway, play it and you will never find yourself using the vCOH shortcut again ;)

Nov 2 2010, 11:13am by Wulfburk12

Lowest Rated (21 agree) 4/10

IMO "realistic" damage system should be accompanied by at least somewhat realistic resource availability and NUMBERS, yes numbers. I mean, how the hell are you calling realistic several tigers (or some other of the kind) against few shermans anyway?
In other words - nazi-favouring (game-wise) mod, plus I, personally, find it to quickly become a bit boring. And if you really want realism - go play "Men of war", or any of the various mods for it, including nazi-biased (game-wise).

Nov 29 2010, 5:39pm by IJoe

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