This mod also works with Company of Heroes and/or Tales of Valor. Opposing Fronts is not required! There are many features that I added, for example: - a much more realistic Weapon damage system - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified and enlarged Commander Trees (now 16 Upgrades!) - new abilities - new sounds - recommended new maps included

Report abuse *Outdated* Blitzkrieg V4.8.0.0. Patch Installer
Feb 4th, 2014
40.82mb (42,800,779 bytes)
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*Outdated, you should use Full or Complete instead* This is an updated Version of the V4.8.0.0. Patch Installer. This installer will update any V4.70-based installation; older installations (e.g. V4.6.X) are no longer supported - in this case please download either the Full or Complete Installer to get the latest version.

What do you need to play if you are installing it for the first time?
Blitzkrieg 4.7 Open Beta version + new 4.8 patch.


Launcher - remove option to go back to 008
BK files checker - tool which can help us identify, if you have some problem with files
Some map markers were missing
Some descriptions were wrong
Tank commanders should properly give accuracy bonus
Tanks should stop properly when loading tank commander
Vet4 Leader Aura should properly give weapon damage bonus
Vet3 Sprint abilities should now properly give accuracy debuff on end
Fixed airborne and infantry antispam aura to properly give suppression defuff
Snipers, Recons, Stormtroopers will not have longer sight while moving in camo then when not moving
Occupied environment buildings should now only be visible on mini and tacmap for the team, to make it easier to ambush (AA, bunkers etc. will be visible to everybody).
Recon unit build time decreased
phosphorus/incendiary grenades cost increased from 15 munition to 20 munition
machine gun camo has initial delay - 6 seconds
fixed invisible Repair Pioneers
added a "hold fire" button for all mortar-emplacements
changed many sounds (thx & credits to Gamerisin): Flakvierling (now different from Quad "crisp"), Flak38, Marder III gun, Panzer IV gun, Tiger gun, Tiger turret rotation sound (nasty!), KwK43/Pak43 guns (Kingtiger, JP etc.), Kar98, M1 Garand, 17pdr guns
fixed Infantry-only mode
fixed constantly disabled medic field kits
fixed all "disable point" abilities. Now if you interrupt the sabotage ability the point will no longer "explode"
removed some DX9 texture tweeks that caused game crashes and loading problems
added new "medium" trails (credits to spoon)

All trucks should be buildable by AI
All trucks should deploy instead of sitting on map edge forever
Replacement HQ truck will be called by AI when they lose it
HQ truck call-in (after you lost first one) has delay before it arrives
added new CW emplacement skins (credits to VanAdrian)
Avre killing all infantry in building, even with tip of AoE, fixed
Avre increased AoE effects
HQ was unable to build HMG and mortar in new HQ truck if previous HQ was destroyed
Fixed silenced sten smg distant range value
HMG had auto-camo
Units firing from Concealing smoke (aka "ninja smoke") have 50% accuracy penalty
SAS squad experience needed for each vet. level doubled
Increased accuracy of silenced sten smg on medium distance from 0.15 to 0.25
Lowered crusader AA suppression by about 20-25%
25-pounder free fire bug fixed
AT halftrack reinforce bug fixed
AT boys now properly get range bonus when locked down
Artillery spotter bugs fixed by reducing them down to one man squad only
AT Halftrack cost increased from 220 MP 20 fuel to 250 MP 20 fuel
Artillery spotter cost decreased from 180 MP to 150 MP, removed one man
AT Boys rifle little accuracy increase and aim time slight decrease
AT Boys threadbreaking ability made faster and more accurate
fixed "mun-free" CW Sherman Tulip fire
fixed CW Kangaroo Crab mine flail and Bulldozer ability icon position (now Pos.9)
fixed CW Bren carrier self repair ability
fixed wrong description for Bren Carrier MG upgrade
limited Tulip upgrades to max. 2 ingame
increased penetration change of Stuart 37mm gun against Sd.Kfz.234 based vehicles
reduced CW Wasp Carrier flame thrower damage

Armor sherman faster veterancy upgrade did nothing exactly, fixed
Sherman "Easy Eight" rebalanced completely (what is in description should actually be ingame and working !)
Shemans overall fuel upkeep rebalanced
Sandbag upgrades need improved production in tank factory first
First sandbag upgrade fuel cost reduced from 25 fuel to 20 fuel, second sandbag upgrade reduced fuel cost from 50 to 40 fuel
Sherman suppresion ability affects shots fired from hull MG too, smaller effect than .50cal
Added suppresion ability to Infantry doc Jumbo
Rifle grenades are also buildable in Airborne doctrine in addition to Infantry doctrine
Rifleman squad grease guns upgrade time decreased
Armor repair engineer squad is buildable in barracks
Ammunition truck couldn't be built
101st have optional BAR upgrade, limited to 2 max, cost 45 munnition
101st reinforcement cost increased from 30 to 34 MP
Veterancy training (in commander tree) now gives 101st and 82nd 8 / 16 experience instead of 12 before
82nd squad experience needed for each vet. level doubled
HQ squad experience needed for each vet. level doubled
Ambulance truck price increased from 150 MP to 180 MP, 5 fuel
M20 Command Car second "invisible" turret removed -> proper movement fixed
76 mm AT gun penetration against PE Beutepanzer
82nd airbornes reinforce cost reduced from 60 to 44 (might even be in bugfixes, because it really wasn't in line with others)
CQB squad reinforce cost increased from 18 to 36 (might even be in bugfixes, because it really wasn't in line with others)
81mm mortar cost reduced from 375 MP 25 munnition to 330 MP 25 munnition
Airborne Calliope Jeep cooldown increased from 90 to 120 seconds
HMG squad crew gets Grease guns instead of rifles (airborne HMG unchanged)
AT Halftrack cost decreased from 280 MP 20 fuel to 250 MP 20 fuel
75 mm sherman values tuned against 76 mm beutepanzer
M18 Hellcat had unpenetrable rear armor by some weapons
fixed missing M4A3(76) & M4A3E8(76) top MG gunner
enabled M20 Command vehicle to attack units with "right click"
new unit/model: Willys Jeep with 12-fold rocket launcher (credits to DMz & Beefy) buildable @motorpool within the airborne doctrine - limited to max. 2 ingame.
fixed missing M10 random stowage
fixed wrong requirement for US M20 mark target ability
fixed invisible MG gunner for GMC Inf doc truck
fixed US M10 "Wolverine" wreck
fixed US M10 "Wolverine" pink shovel
fixed US M36 sandbag bug

changed Kingtiger skins
37mm gun HE rounds range reduced from 75 to 60
Lowered grenadiers cost to 430
Removed def pioneers MP40 dropping
Blitzkrieg ability reduced cost from 150 munnition to 125 munnition
KCH squad experience needed for each vet. level doubled
Tiger price reduced from 1000 MP, 180 fuel to 875 MP, 155 fuel
Tiger "late version" price reduced from 1000 MP, 180 fuel to 900 MP, 155 fuel
Increased 37mm AT gun range from 60 to 75
Decreased triage center price from 180 MP, 15 fuel to 180 MP, 10 fuel
KCH nebelwerfer fire ability cost increased from 0 to 35 munnition
Grille shot cost increased from 35 to 50 munnition
Resource trade changed from 100 munni -> 100 fuel to 100 munni -> 75 fuel
fixed missing WM ammunitions halftrack (was overlapping with WM Blitz Halftrack)
fixed missing Strormtrooper Halftrack ability
changed WM BK tank call-in description (former Stug IV call-in)
fixed wrong minimap range circle indicator for lFH18 FERN rounds
fixed wrong fire angle ui indicator while placing Axis MG42 nest
fixed a bug where the Opel Blitz with 20mm gave a heay tank kill stat
fixed PAK36 "last men standing" bug
fixed wrong weapon values for Sd.Kfz. 234/3 (stubby 75mm) HE rounds
fixed missing WM medic squad minimap symbol
delayed WM reward Sd.Kfz. 251/22 to skirmish phase
reduced damage of WM Panzerwerfer "Maultier" against HQ building by 50%
reduced damage of the Panzerwerfer 42 Nebelwerfer rockets against Jumbo & SuperPershing by 25%
fixed Sd.Kfz.11 soldier model bug (looking through the roof)
increased WM Blitz tank support call-in price from 750mp to 850

Nashorn was avaliable in Infantry only mode
Sabotage squad "sabotage" duration decreased from 10 to 8 seconds
Gebirgsjaegers can't shoot panzerfaust through wall anymore
Fallshirmjaegers feuerleit barrage sometimes overlapping with retreat flag, due to changes, it won't any more
Hauptsturmfuhrer can't place another flag retreat point until other is still on the field
Fallshrimjäger squad experience needed for each vet. level doubled
Gebirgsjäger squad experience needed for each vet. level doubled
Fallshrimjager training (in commander tree, applies also to Gebirsjagers) now gives 16 experience instead of 12 before
Hauptsturmfuhrer squad cost reduced from 420 MP to 400 MP
Hauptsturmfuhrer squad reinforcement cost reduced from 70 MP to 48 MP
Fallshrimjaegers can't build flag retreat point anymore, Gebirgsjaegers and Hauptsturmfuhrer can
Heavy-Waffen-SS Strormtroopers call-in from Hauptsturmfuhrer squad cost reduced from 600 MP to 550 MP
Beutepanzer Firefly rear penetration against shermans increased
76mm beutepanzer shouldn't have better penetration against Jumbo than regular sherman
sabotage squad "sabotage" duration increased from 5 to 10 seconds
Hummel call in price decreased from 850 MP to 800 MP
Wespe price increased from 360 MP 40 fuel to 400 MP 40 fuel
210mm nebelwerfer cost decrease from 500 MP to 450 MP
fixed PE TH missing price reduction for Jagdpanzer IV(L70)
fixed PE TH Jagdpanzer IV(L70) wrong hull MG muzzle FX
fixed wrong description for PE SE "Beutepanzer" Call-In
fixed wrong requirement for PE SE "Beobachtungspanzer" techtree unlock
fixed missing "set retreat point" ability for PE HSF
fixed wrong weapon values for Sd.Kfz. 250/8 (stubby 75mm) HE rounds
fixed Jagdpanther "veteran shot" ability range (same like maingun)
fixed PE TH total techtree command points
fixed wrong weapon values for "Beutepanzer" Shermans (damage modifiers against allied tanks was wrong for certain targets)
fixed missing sandbags for PE TH Jagdpanzer IV/L70 defensive position
76mm Shermans shouldn't bounce shells that often against each other
76mm Jumbo shouldn't have same penetration values from front and back against Beutepanzerr
M10 and M18 Hellcat penetration against 76mm Beutepanzer fixed
fixed 76mm tank guns HVAP round -> to actually do something else than consume munition against each other ;o)


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*Outdated* Blitzkrieg V4.8.0.0. Patch Installer
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eagletroop Apr 16 2014, 9:12pm says:


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Released Dec 18, 2008
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