Blitzkrieg Realism Mod v4
Full VersionNew version of my mod. See the Read Me file inside the Archive for details and installtion guide.
This is a modification for Blitzkrieg and Blitzkrieg Rolling Thunder.It adds realism to the game.
-infantry is better in combat.
-vehicles have low HP,so 1-2 hits can kill them.
-correct armor values for vehicles,also depending the angle of the armor (sloped armor is better).
-artilery can't be detected anylonger,so scouting is very important.
-guns have a better precision.Also their penetration values,damage and reloading time have been corected (for better realism).
-AT mines and AP mines are better.
-binoculars are usefull now.
-new sounds
The mod works with Blitzkrieg 1.2 and Rolling Thunder 1.2
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New version of my mod. See the Read Me file inside the Archive for details and installtion guide.
Mod made by YamiNoKami Instalation: -add the realism_mod PAK file in your Blitzkrieg/Run/data folder. Adds realism to the game like -infantry is better...
Hello, best mod for the game by far.
A Question:
What is the recommended difficulty setting when playing with this mod?
(I'm playing on Suicidal and it takes about 1 1/2 to 2 hours for me to finish each side mission with core units intact)
Hello! I think your mod is wonderful, so thank you kindly for creating it.
This is quite late, but, one game-ruining problem some newcomers have always had with Blitzkrieg is that, the artillery/SPG can make completing many missions extremely easy and eliminate the need to be tactical.
You can just crank up the speed to 10x, bombard the map as much as possible, and then mop up any survivors with the rest of your troops
If you're still alive and willing to update this mod, I kindly request this addition:
1. Disable the "Suppressive Fire" command for artillery/SPG, stopping players from just turning the speed up to 10x and endlessly bombarding any targeted area of the map.
2. Increase the reload time for all artillery/SPG and decrease their ammunition.
3. Include an option to disable artillery/SPG altogether.
4. Include an option to disable faster speeds in-game, but not lower ones.
I will respect if you've moved on and don't respond, but I wanted to throw this out there.
How did you make the artillery undetectable? Loved this mod by the way, made the game more challenging in Allied and USSR campaigns
Nella missione 7 "Cherbourg" della campagna, se sposti qualsiasi unità vicino al ponte, ricevi un errore fatale della cicatrice, ma se le sposti lontano dal ponte, torna alla normalità. Inoltre, quando sposti la fanteria vicino al bunker e viene visualizzato il messaggio "Usa demolizioni o cariche di cartelle per aprire le porte", otterrai anche un errore di cicatrice fatale e non puoi distruggere la rivista con nulla. Se usi un carro armato per distruggere le porte, allora il caricatore, l'obiettivo sarà completato e la scena tagliata, una volta terminata, riceverai di nuovo un errore cicatriziale fatale con un bordo senza la possibilità di fare nulla . Schermate di tutti questi sono allegati, e anche schermate con la console aperta se ciò aiuta.
vai qui per avere gli allegati Forum.bkmod.net
"Artilery can't be detected any longer, so scouting is very important."
Does this also apply to the enemy AI? I always felt it was cheap that the enemy AI could detect your artilery, even when they hadn't spotted you.
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整個變成了新的遊戲, 愛死你了! (抱
我們也愛你
does this work for the campaign single player? or only multiplayer?
Works for single missions and campaigns for Blitzkrieg with or without Rolling Thunder and Burning Horizont. Not sure for multyplayer but I think it should work on it too.