If no problems are found with these files, they will be considered Final Releases.
As the first two character packs are based on existing models in the game, the first thing you will need is this file, DAHumanMeshes.ukx . Place this file in your ANIMATIONS folder. It supplies ALL of the original Zombie meshes but configured to be useable as a player, if they were properly reskinned.
The additional files will be placed in your SYSTEM folder.
These archives provide the Male Cop and Male Swat character.
The Swat character currently has just the one skin, and the Cop has a choice of 3 sets of clothes.
To operate these on a BladeIN 1.1 or later server:
Edit your server INI file (if you use the launcher in it's normal setup, it will be in your SYSTEM folder, and called SERVER.INI), in Notepad or something similar.
Ctrl-F to find, and find "ServerPackages=".
Add a new line directly under the last ServerPackages= line that says:
ServerPackages=BINCharCopMale
ServerPackages=BINCharSwatMale
if you wish to use both packages.
Note, of course, that this will require all users have these packages installed, and if they do not, then your server will send the packages to the user.
These will work in BladeIN, BladeDM, and BladeCTF.