Originally, we planned to claim the outer space for ourselves. Unrestrained use of every resource and infinite room for all human beings. But then, things did not turn out the way they should have. Nowadays, it seems our planet is the one to be conquered. Earth is in a state of emergency. The human race has been shrunk to a few hundred thousand. Our world is nearly completely destroyed. The area of the Black Sectors is spreading. Nobody knows from where the Wraith came. We know only one thing: They are damned deadly and frigging furious. But today – on July 6th, 2023 – the day has come for mankind to strike back. United Alliance’s government – formed by the heads of states of USA, Germany, Great Britain, Italy, France, Spain, China, Japan and Russia – decided to send the UASC, the United Alliance Special Corps, into the conflict areas to reclaim human habitat. The Wraith are dominating roughly 70% of world’s surface. In the meantime, men fortified in the biggest remaining megacities like London, New York and Tokyo – cut off from the environment, an enclave of fear, strongholds in the manner of forgotten times. Just to prevent human kind‘s last bastion from being annihilated. Play either as a soldier of the UASC in several classes (like Heavy Gunner, Warrior, Light Infantry or Sniper) or get control of the mysterious, unknown Wraith. Battle worldwide in the infested Black Sectors for global dominance. No compromises, no mercy.

                     BLACKSECTOR IS PUT ON HOLD
Originally, we planned to claim the outer space for ourselves. Unrestrained use of every resource and infinite room for all human beings. But then, things did not turn out the way they should have. Nowadays, it seems our planet is the one to be conquered. Earth is in a state of emergency. The human race has been shrunk to a few hundred thousand. Our world is nearly completely destroyed. The area of the Black Sectors is spreading. Nobody knows from where the Wraith came. We know only one thing: They are damned deadly and frigging furious. But today – on July 6th, 2023 – the day has come for mankind to strike back. United Alliance’s government – formed by the heads of states of USA, Germany, Great Britain, Italy, France, Spain, China, Japan and Russia – decided to send the UASC, the United Alliance Special Corps, into the conflict areas to reclaim human habitat. The Wraith are dominating roughly 70% of world’s surface. In the meantime, men fortified in the biggest remaining megacities like London, New York and Tokyo – cut off from the environment, an enclave of fear, strongholds in the manner of forgotten times. Just to prevent human kind‘s last bastion from being annihilated. Play either as a soldier of the UASC in several classes (like Heavy Gunner, Warrior, Light Infantry or Sniper) or get control of the mysterious, unknown Wraith. Battle worldwide in the infested Black Sectors for global dominance. No compromises, no mercy.


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M328 Granade Launcher M3 Carbine Render BLACKSECTOR Poster #2
Blog RSS Feed Report abuse Latest News: Post Mortem

13 comments by Maggintosh on Mar 7th, 2011

I know, it's been a long time without any updates or information on the project's progress or status. Way too long. BLACKSECTOR was born as an original First Person-Shooter on the Source Engine, a truly Total Conversion Modification featuring a fast paced Multiplayer mode. But when things got serious, the project became bigger and bigger, i was not able to manage all the things that have to get managed from a Lead Designer's point of view. And i am very sad to announce, that BLACKSECTOR is officially "put on hold". So this is a truly Post Mortem for the BLACKSECTOR i had originally in mind.

We had a very talented team with guys who really wanted to make some progress and show what mods are made for. We had some stunning visuals and some pretty nice ideas underway. But we didn't have was the time and the organisation to complete our milestones and bring everything together to fit into the whole project. So after one year without any news, the website is offline, the forum is closed down and BLACKSECTOR seems to be history. I am still dreaming of completing BLACKSECTOR one another time and i hope i will find some cool and talented designers, model and concept artists with the same dedication for modding once again. But not for now. I have rarely sparetime and there is no way for me to get back on track with this project. It's simply too big for one person to lead.

But i also know it is my own fault, because i missed to write a clear design document. I missed giving the team the advices they needed to create an ambitious project like that. By the way i wanted to say THANK YOU to all of our followers on ModDB, Twitter and our official website.

What remains is the feeling, that i learned a lot about game developing and game design. You cannot build a game without any precise idea of what exactly you want to create and how to create it. And now i know, it is really dangerous to implement more and more stuff into your game. Stick with the basics and show of just a few features, but nice features. Less is more in this case. I remember to add more and more ideas into BLACKSECTOR without even having the basic gameframe built. We were talking about sneaking creepy creatures with thermalvision and the ability to climb up the walls, but we had no programmer, who could ever realize these visions for us. We had some awesome concept art but no idea of bringing all these cool stuff into life. I tried to hire more designers and artists but the bigger our dev team became, the more work i had to put into organisation and communication. And all that without any previous experience about game developing. The project was doomed to fail. The definite ending of BLACKSECTOR was with the crash of my hard drive. I lost all the files and documents this project was about. I had no backup and no time to rewrite and restore everything once again. But this was just a result of a few weeks with no progress and no communication between the developers - which was because of my bad organisation.


So true... (Valve Developer Community)

So let us leave BLACKSECTOR here on ModDB as it is and i am definitly looking forward to finish this project someday. It is still my dream and i won't give it up. I just wanted to make this up pretty clear, because it is still haunting me. Hope you understand that.

But after all, i am now working on an unannounced mod project with two other guys. This project is much smaller and much more possible to finish. I hope you guys will check back for the announcement soon, here on ModDB. I have taken over a few ideas for the new game but i will keep it still very simple and not too much for three developers. The project will be a Total Conversion Mod and it will feature the latest Source Engine again, because we all have worked with this engine a long time now and it is still a really nice looking technology. Expect more to come.

Hope to see you on the other side.
Cheers,

Unreal1ty

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BS:SH - Fear the Future 2009

BS:SH - Fear the Future 2009

Jul 6, 2009 Wallpapers 8 comments

BlackSector: Subject H.O.R.I.Z.O.N. Fear the Future wallpaper now in 1280 x 1024

BS:SH - Fear the Future

BS:SH - Fear the Future

Feb 17, 2009 Wallpapers 5 comments

BlackSector: Subject H.O.R.I.Z.O.N. Fear the Future 1024 x 768

BlackSector:Subject H.O.R.I.Z.O.N. #3

BlackSector:Subject H.O.R.I.Z.O.N. #3

Oct 13, 2008 Wallpapers 1 comment

Download the new BlackSector:Subject H.O.R.I.Z.O.N.-Wallpaper for your Desktop.

BlackSector:Subject H.O.R.I.Z.O.N. #2

BlackSector:Subject H.O.R.I.Z.O.N. #2

Oct 13, 2008 Wallpapers 2 comments

Download the new BlackSector:Subject H.O.R.I.Z.O.N.-Wallpaper for your Desktop.

BlackSector: Subject H.O.R.I.Z.O.N.

BlackSector: Subject H.O.R.I.Z.O.N.

May 22, 2008 Wallpapers 2 comments

Download the new BlackSector:Subject H.O.R.I.Z.O.N.-Wallpaper for your Desktop.

Post comment Comments  (240 - 247 of 247)
Rayman161
Rayman161 Dec 14 2007, 10:35pm says:

sound realy good,good luck .loocking forword to it.

+1 vote     reply to comment
bigmit37
bigmit37 Dec 14 2007, 11:09am says:

Wow, this looks to be very different. I am glad you guys are bringing a different look to the source engine.

+1 vote     reply to comment
Maggintosh
Maggintosh Dec 7 2007, 6:17am says:

maybe the development wont be easy, but it is too simple to go the easiest way. i totally agree with you, that ue3 would be the best engine for this mod. but our plan is to focus on the source-engine.

+1 vote     reply to comment
St0rmtr00per
St0rmtr00per Dec 11 2007, 10:36am replied:

ok, source or not, i'm looking forward to this release

+1 vote     reply to comment
VovaS500
VovaS500 Dec 7 2007, 3:12am says:

So... Sory, but It isn't good idea. But maby you have chance...

-1 votes     reply to comment
St0rmtr00per
St0rmtr00per Dec 6 2007, 4:56pm says:

the first concept-arts are looking awesome!!! But is the source-engine the best one to create this mod? i think the u3 engine will be the right choice for this project...
but i don't really know...

+1 vote     reply to comment
TKAzA
TKAzA Aug 22 2007, 12:38am says:

Thank you for submitting your mod to moddb.

It has been Authorised

You need a full mod related website up, wether it be a simple site with a about page and team listing or a site packed with media and files, please note… forum boards are not counted as a website, they are a part of a website.

We Request
That you have a English translation and / or a detailed about page, team and media page on your mods website.

After doing this winthin 1 week, please reply to this pm and your mod will be properly authorised on ModDB.

Regards
TKAzA

+1 vote     reply to comment
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