While adding Black Templars as the separate race, this mod does not change the original gameplay style of Soulstorm and compatible with others race-mods. The mod brings Emperor's Wrath upon His Enemies, the Black Templars Chapter, whose zealous space marines prefer close combat over ranged warfare.

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Report RSS Land Raider Achilles in Action (Work In Progress)
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thudo
thudo

WHAT.. THE... HELL...?!?! Achilles First-Person Mode seen through the Tank Commander's view.

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iceberg12serry
iceberg12serry

how did you get inside view?

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InfectedBlade
InfectedBlade

@.@ Who needs a 40k MMFPS now eh?

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jONES1979 Author
jONES1979

Yes, the damage and hit-FXes of Thunderfire Cannon must be re-worked.

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LeonardGOOG
LeonardGOOG

О боже мой... как давно я этого ждал. jONES... я буду тебе поклоняться как богам хаоса или императору, если ты это доведешь до конца и сделаешь управление с клавы.

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Gambit_1
Gambit_1

The Thunderfire Cannon animation is excellent!!
It is not stationary, but it moves both in the x AND the z axis :O

VERY good work man :)

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jONES1979 Author
jONES1979

Yes. BUT! In accordance to Tabletop rules, it must works by a different way. It [should] fire in "barrage" mode, with no requirement of "line of sight", and make "blast" damage. So it should not aims horizontally and must goes vertically to fire on large distance.

The same applies to the mobile Thunderfire Cannon.

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Tragicvision
Tragicvision

Brilliant work!

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sagekiss
sagekiss

im gonna be honest this is very impressive work I never thought I would see a first person view in this game I would love to see this put into other mods like UA would very benefit from something like this

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Tragicvision
Tragicvision

I'm thinking a SCaR script that bolts a camera view to a x and z and using Camera_FocusOnTargetSGroup and initiated by button or hotkey but the rest I'm stumped. Really nicely done :)

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jONES1979 Author
jONES1979

It is the Camera_SGActivateEntityCam SCaR-function, so you just need the model preset with camera.

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Tragicvision
Tragicvision

Ooooooh, I'm guessing it works with ALL entities then. Would love to see it work on a commander. Presetting the camera I would imagine and then it sticks according to the SCaR file you've made? Even third person dynamics would look good this way.

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jONES1979 Author
jONES1979

it works with ALL entities, which model HAVE the preset camera with KNOWN name.
I.gyazo.com

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jONES1979 Author
jONES1979

The Space Marine LR:Achilles model (version 0.1) is available for download from Mediafire.com

Credits information/template:
- Model : Seregruth, FOK mod team, Relics Entertainment.
- Textures : Enpremi, FOK mod team, Relics Entertainment.
- Team-color template : Sindri_Mirr.
- Animations : jONES1979, Relics Entertainment.
- OE-code : jONES1979.
- Voice : David Bodtcher.

Optional/additional info:
- Model's for the DoW game adaptation, miscellaneous tweaks, 3rd person view camera : jONES1979
- Voice post-processing : jONES1979 for the Imperial Fists mod.
- Model's texture paths bound to "\Art\EBPs\races\space_marines\texture_share"
- The package above does not contain others LR textures from FOK mod, get them from there.
- The package above does not contain AE-codes(aka RGD in Corsix), do them yourself.

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GreenScorpion
GreenScorpion

You should consider putting that info on a readme file inside the archive so the information is presented along with the rest of the files.

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jONES1979 Author
jONES1979

Nowadays, players and newcomers(modders) do not bother reading readme files

Others modders (not like you and me), considered normal to copy the contents of the other mods quietly, without attracting attention, concealing information about where and what they took. Forming a false impression for the players, attributing itself another merit.

So today I prefer to post (as much as I can) info online, before the content starts its traveling from mod to mod.

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GreenScorpion
GreenScorpion

While I understand your point of view, placing only info on the comment instead of comment and readme just because almost no one would read the readme follows the same principle as the next example:
"I will not put a download available publicly because almost no one of those who would download it will actually use it".
Understand jONES today I know where the contents of the download came from but if i hadn't created a readme of my own and included it along with the files, some time from now i would get to work on it again and would not remember the info was on one of your comments.

Nowadays people in general seem to have trouble reading (not just players and modders) and most readme files are usually just a bunch of text saying "drop this in this folder and you are good to go!" which isn't helpful when you are trying to understand where models come from or something like that. Zany Reaper in TTRU mod was one of the few exceptions, the readme file is big but at least it lists pretty much who did what and that sort of things.

Please keep in mind my suggestion for future archives, the readme can be a simple copypaste of what you intended to comment, doesn't need to be a work of art.

Either way keep up the good work!

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DonBre
DonBre

looks just awesome! never saw something like this before! keep it up!

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Description

Also on Youtu.be

The model provided by Seregruth, Moddb.com
Animated and OE-coded by me.

Imperial Fists/Land Raider Achilles voice by David Bodtcher, Voice123.com
Provided by Thudmeizer, Forums.revora.net
Post-processed by me.

Map "The Ancient Cemetery" by Алексей Федоров Alex24rus, Playground.ru

Music "The North Sea" by Michele McLaughlin.

"Action Camera" wincondition/scar-script by me.

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Credits to Kresjah for his M.R.I.T. Debug Tools which I uses extensively, Forums.relicnews.com!