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Black Snow NAILS atmosphere and makes you feel vulnerable and alone. As a part of a rescue team dispatched to a research complex in the middle of the tundra. You end up separated, chased and all but you remain. With dark hallways and the ominous presence of something unknown lurking in the shadows and no way to defend yourself, the true sense of making you feel afraid is done right. You must avoid a darkness out to kill you by using light, and solve many puzzles that will test your ability to think laterally.

I recommend, for a full playthrough of the game you'll want to check it out here at my rapidly growing youtube channel. Here's the link to the Playlist -> Youtube.com

Graphically the game is beautiful. The facility feels authentic, and when you step outside into the dark cold winter night you have a sense of chill from the ambiance of wind and the detail of snow blowing across the surface.

The sound is right too. The voice acting in the beginning could have been better but it certainly isn't considered bad. It's right on par, or arguably somewhat better with most other mods today. The ambiance is right on cue and gives you a sense that you're not alone. Going room to room makes you wonder if it's safe to enter the next door or go down the hallway. Sometimes you'll hear a moan off in the distance, or the banging of metal by the wind lashing the sides of the facility if you're close to a window.

This mod has so much potential I could see it hitting it big in the Horror community of Lets Players if it was expanded upon.

Great Job Kremator! I speak for many when I say EXPAND THE MOD! :)

- Raedwulfgamer

For a Half-Life mod, it's quite original to find a mod without any weapons. Not even a flashlight, and that last thing is extremely important in this mod. The enemies from the darkness manage to make you hesitate to ever approach an unlit room, and while they represent the only form of AI in the entire game, they manage to move with reason, which only makes them more fearsome. In certain parts, an intelligent use of flares is vital. The cold also plays an important role, and will represent... the less painful death, if you're not careful. The map, in this case a research station in Greenland in the middle of the snow desert, is not so big, but you might get lost if you're not careful. The puzzles that span through the entire game can always be solved with good common sense, an astute observing of the surroundings, and some might require some concentration even. Perfect mix between Horror and Puzzles, like I said earlier.

It is obvious from the beginning that a lot of effort was put into this. The opening cutscene is amazingly well animated and directed. The story itself seems to be a succesful mix between "The Thing" and "Alan Wake". Throughout the game, the player will take pleasure in reading documents scattered around the building, sometimes of no importance at all, but they all contribute to adding to the atmosphere. Their visual quality is also astonishingly realist. The ending was a bit underwhelming though... and also the realization that so many "Chekhov Guns" will remain without consequences, and many questions unanswered... I wish there was a sequel.

Very convincing, some sudden noises will give you a good scare!

I just realized there's no music at all. Incredible!

Nothing seems improved here, in comparison to Half-Life 2, but I can't complain about it.

1 or 2 hours.

An unexpected but pleasant surprise, this mod is an original mix of Horror and Puzzle-Solving. Try it now!

I liked it, it was fun for the whole family, except for grandma who didn't like it please add more cocoa for grandma.

Sounds pretty awesome and I love the gameplay of Raed :)


Holy ****! This game awesome!

just great


The greatness of this mod cant be described by words, ive honestly never enjoyed a horror game as much as i did with this. I hope you guys continue to make mods and maybe even games! Im completly honest with you when i say that you are above Amnesia and half life in gameplay and atmosphere.

Peace guys.

I enjoyed all of it, except the ending. It wasnt the best of endings, HOWEVER all prior was really fun.


Very good! I'm not hesitant to say that I just like EVERYTHING about it.
It's quite short for a game, I'd really like it to be longer, because I cant help with my LOVE to abandoned scientific station-winter-snowy-horror setting. But I'm not ranking a game, I'm ranking a mod. And as for a mod, it has my 10.
Completed at one scoop, I just couldn't leave it untill. Exciting, brilliant work. I've only reinstalled HLE2 to try this and I was never disappointed.


healforlulz says

May contain spoilers 2 agree 0 disagree

If mods like 'Grey' are the kind of horror games that I like, then mods like 'Black Snow' are the kind that I love. Narrative with non over-the-top, cheesy dialogue, beautifully crafted --no, exquisitely crafted audio that reflects the cold, unforgiving exterior; the wind pressing at the stressed base, which groans at you as you make your way through the frightening interior. The audio alone would score this game a '10' as every ambient effect was perfectly crafted to add to the goal: a truly frightening atmosphere.

The dead bodies strewn about seem to whisper in your ear when you first come into contact with them; the effect was so subtle that it made the dead bodies actually mean something, and be frightening, other than some 'too-spooky' static objects for you to kite around while you look for whatever objective lies ahead of you.

The visual representation of the game was phenomenal. It was wonderfully rendered and artistic and beautiful in so many way's that were I to elaborate I would run out of characters. 10/10.

The only problem I have with this game was a minor glitch in which the 'fog' would get stuck directly in-front of me and pin me between itself and a wall during the light phases causing my immobility followed by getting bludgeoned to death while simultaneously wetting myself IRL.

All in all this game was wonderful on all front's, and as the Dev's have both proved that they are capable of creating a game's-as-art game, AND have stated that they are going to elaborate on this idea and turn it into a longer full-length mod, I will be following everything that they touch in the indi-gaming world.

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