Welcome to Amaluuk research station, we hope your stay is a productive and pleasant one.
The atmosphere is superb. The arctic research station is devoid of any companions yet quickly you realize that you are not alone. The question is who or what is there with you? An interesting game mechanic is that of the fear of the unknown via darkness and the safety of knowledge via illumination. Often the darkness is where death resides and will result in a quick death for the player. It makes the tension powerful and there are moments when the lights flicker that you fear for life itself. This is the sign of a high quality horror/survival gaming experience and there are several within the Black Snow mod.
There are some rough edges to be found. Some items are of questionable value and importance, but I believe their inclusion to be for background story development and ambiance. The locked computers are a strong example of this. Why have these locked systems be usable items without any purpose being served when other computer stations are not usable? Also, the computer user interfaces and the x-ray display are not the easiest to use. For the computer systems it was not too bad but manipulating the x-rays is a pain that I still haven't mastered yet. While this may sound like problems abound, they do not. I'm just explaining a couple of rough points that could use some refinement in an otherwise worthwhile experience.
Give Black Snow a go. I probably spent about three hours on it due to trial-and-error and backtracking primarily. I'm sure it can be completed in an hour with a bit of luck.
I originally planned to give this an 8/10. I actually quite liked the implementation.
And then I had a creeping feeling that made me think, "It's as if I've seen this stuff before."
Surprise, surprise: I had. In the Penumbra series.
Everything from the setting (Greenland), to the snowy exterior, to the dead dogs in the kennels, and yes, even to the cheap, gimmicky sequence where you have to stay under a timed light that just happens to move down one at a time.
So I'm rating this a 6/10, because while they coded it decently, they stole a big chunk of things from Penumbra. Shame on you.
Update: Rated 1 since they decided to delete my comment they didn't like.
The premise is pretty solid for the most part.
The game's premise is that you're with a rescue team dispatched to investigate a base with the personal that has mysteriously disappeared after a comn failiure. You soon find out that this place has gone through complete hell and you're team is decimated to the point where you're the only surivior and must find a way to escape the threat has killed your team, the personal, and soon you.
That's not bad set up at all! You really get the feeling of isolation that character is going through after everything goes south in this horror game. The monster is pretty creative and the atmosphere is definitly a thumbs up all the way through! The puzzles are innovative as well as the gameplay. One of the best parts is that there aren't any jump scares from what I've seen! That makes the experience all the more horrifying without those crappy cop outs.
This mod is above average and is enjoyable (Although not as good as say Nightmare House 2). The ending however kills some of the value. You think that with something this good and building up very well, we'd get a satisfying, conclusive ending...we do not. Instead we get the map, bomb blows you up, you die, game over. WTF?! Is that even an ending to begin with?! It seemed like the game just stopped and refused to go on after that point. Its downright LAZY and slap in the face to those who wanted an actual ending! Everything you do in the game becomes IRRELEVANT at that point!
Had the ending not been so abrupt and complete ******** than this game would've been an eight or nine but a 7/10 is the final score for me. I'd reccomend it if you want a scary experience which I definitly had (for the most part). But if abrupt and lazy endings bother you (As in there isn't an ending at all), pass on it because this game has no ending.