Do you think we have exhausted all the options, James? Yes sir I do believe we have. Very well, send them in.
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7 comments by Kremator_ on Jun 28th, 2014

First off, allow us to apologize for our prolonged absence - we've had much to contend with and it's been a very exciting (and sometimes turbulent) year for us.

However, we are happy to announce the launch of a devblog for our new game, BEACON, a sci-fi action roguelike coming to PC. We know this might not be your cup of tea as it is very different from Black Snow, but give us a chance to impress you. And if it happens to be right down your alley, then by all means follow us along the development of the game and chime in to give your feedback as we create the product together!

Follow the development of the game alongside us here at our devblog. If you are curious about who "we" are, check out our website.


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BLACK SNOW Key Fix 1

BLACK SNOW Key Fix 1

Jan 11, 2013 Patch 15 comments

First attempt at fixing the exit key issue, replace your maps folder with the one in the zip file and pray it works!

BLACK SNOW V 1.05 PATCH

BLACK SNOW V 1.05 PATCH

Nov 28, 2012 Patch 13 comments

This is a small patch for those of you who already downloaded V.1.01, please overwrite everything with this!

BLACK SNOW V 1.05

BLACK SNOW V 1.05

Nov 28, 2012 Full Version 46 comments

Include fixes for indoor fog, missing textures, and config override. Recommended for those who have not played yet!

BLACK SNOW V 1.01

BLACK SNOW V 1.01

Nov 24, 2012 Full Version 14 comments

Take the role of John Matsuda, an IT technician trapped in a Greenland research facility as he struggles against unknown forces to escape.

Post comment Comments  (480 - 490 of 508)
Kremator_ Creator
Kremator_ Oct 14 2012, 8:45pm says:

Sorry guys but this might be looking to be more early November than on Halloween, my PC just gave up and I've been waiting for a replacement which won't arrive until Tuesday, kinda delayed my plans a bit.

+4 votes   reply to comment
ElijahJamesAutumn
ElijahJamesAutumn Oct 30 2012, 2:03am replied:

Don't worry, I'm still excited for this game, it's gonna be great!

+3 votes     reply to comment
maraken
maraken Oct 17 2012, 1:11pm replied:

Playing it on halloween must have been more special, but for me early November is okay too. It's even better if you ask me so I don't have to miss the awesome Halloween parties.

Anyways, good luck ;)

+2 votes     reply to comment
Kremator_ Creator
Kremator_ Oct 28 2012, 6:05am replied:

Yep, I will definitely be releasing this in Nov not Oct - sadly there are too many things that needed more time to polish.

+4 votes   reply to comment
ElijahJamesAutumn
ElijahJamesAutumn Sep 30 2012, 10:32am says:

LOL The Kennels look like an exact replica. Keep up the great work!

+3 votes     reply to comment
maraken
maraken Sep 28 2012, 12:55pm says:

"Hm, looks nice. The mapping is good and the style looks pretty familiar...wait...Kremator is working on this game? HOLYFUCKAWESOMEOMGYES!"

Pretty much my reaction, though maybe you guys could help me out a bit because my heart (and some other unidentifiable organs) seems to have been exploded out of pure awesomness. Maybe you could promise me to release Canvas before 2089 to ease the pain :D

Just kidding, now go and make us proud :-)

+6 votes     reply to comment
Kremator_ Creator
Kremator_ Sep 29 2012, 1:17am replied:

Won't let you you down sir!

+5 votes   reply to comment
ElijahJamesAutumn
ElijahJamesAutumn Sep 24 2012, 10:14pm says:

Can't wait, I'm so estatic and pumped up for this. Hmmm Multiplayer mode might be nice? Called Deception where 1 person starts out as "The Thing" but no one knows who and gets other people who barricade and hide and have to scavange for weapons. You did say it was based of The Thing, but I'm not sure how much.

+2 votes     reply to comment
Kremator_ Creator
Kremator_ Sep 25 2012, 8:33pm replied:

I certainly appreciate your enthusiasm lol - I don't think I can attempt an MP mode by myself as I don't code that well. While it is inspired by The Thing it is not a replica so the game won't be exactly the same as the movie.

+2 votes   reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Sep 18 2012, 6:46pm says:

wow, just found out about this by chance... sounds and looks already good and i know that you are good, kremator_! ;) can't wait to see more! tracking!

+4 votes     reply to comment
Kremator_ Creator
Kremator_ Sep 19 2012, 12:32am replied:

Ah yes, we meet again - rest assured you'll be playing this one within a month or so lol

+3 votes   reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Sep 28 2012, 9:40am replied:

don't promise things you can't fulfill. :D

+2 votes     reply to comment
ElijahJamesAutumn
ElijahJamesAutumn Sep 11 2012, 1:16am says:

Do you need any help? Like Concept Art or Ideas? Im kind of going into this Business after College and the Military. Im a decent drawer...If you dont need any Im fine but I would like to help. One of my ideas is to design a hand held flare kind of like the one in Cry of Fear, since this is inspired by The Thing as stated.

+2 votes     reply to comment
Kremator_ Creator
Kremator_ Sep 11 2012, 7:47pm replied:

Thanks for the offer! However I am already settled with a lot of the art stuff, I would say the project is past 60% done which is why I can set the release in October. I will be sure to notify you about the early beta playtests tho!

+2 votes   reply to comment
ElijahJamesAutumn
ElijahJamesAutumn Sep 11 2012, 10:04pm replied:

I appreciate it. I think this will come out great!

+2 votes     reply to comment
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MONOTHETIC
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Released Nov 22, 2012
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Highest Rated (23 agree) 10/10

Black Snow NAILS atmosphere and makes you feel vulnerable and alone. As a part of a rescue team dispatched to a research complex in the middle of the tundra. You end up separated, chased and all but you remain. With dark hallways and the ominous presence of something unknown lurking in the shadows and no way to defend yourself, the true sense of making you feel afraid is done right. You must avoid a darkness out to kill you by using light, and solve many puzzles that will test your ability to think…

Nov 25 2012, 8:35pm by Raedwulfgamer

Lowest Rated (8 agree) 5/10

The mod started off well enough, you got tension and mystery. You had to explore well and it gave you a indication of what you can pick up. The annoyance starts with this arbitrary light switching that makes zero sense why it changes like that, and if your left in the dark you end up being chased around and stuck inside a room with that thing right outside, forcing you to reload without a chance. It moves really fast so you end up dying without a fighting chance as soon as you make a mistake. Then…

Nov 27 2012, 7:33pm by TheUnbeholden

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