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7 comments by Kremator_ on Jun 28th, 2014

First off, allow us to apologize for our prolonged absence - we've had much to contend with and it's been a very exciting (and sometimes turbulent) year for us.

However, we are happy to announce the launch of a devblog for our new game, BEACON, a sci-fi action roguelike coming to PC. We know this might not be your cup of tea as it is very different from Black Snow, but give us a chance to impress you. And if it happens to be right down your alley, then by all means follow us along the development of the game and chime in to give your feedback as we create the product together!

Follow the development of the game alongside us here at our devblog. If you are curious about who "we" are, check out our website.

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Jan 11, 2013 Patch 15 comments

First attempt at fixing the exit key issue, replace your maps folder with the one in the zip file and pray it works!



Nov 28, 2012 Patch 13 comments

This is a small patch for those of you who already downloaded V.1.01, please overwrite everything with this!



Nov 28, 2012 Full Version 45 comments

Include fixes for indoor fog, missing textures, and config override. Recommended for those who have not played yet!



Nov 24, 2012 Full Version 14 comments

Take the role of John Matsuda, an IT technician trapped in a Greenland research facility as he struggles against unknown forces to escape.

Post comment Comments  (360 - 370 of 510)
Dredile Nov 28 2012, 1:35am says:

I did a Let's play as well if anyone is interested :) Good horror game so far

+3 votes     reply to comment
TheUnbeholden Nov 27 2012, 4:33pm says:

I'm not a fan of super fast moving monsters, especially when I have no way to defend myself... unless I missed something

0 votes     reply to comment
TheUnbeholden Nov 27 2012, 5:46pm replied:

"Sorry to hear that, the lights in the corridor turns on in a cycle"
Well that makes sense.. no actually it doesn't.
And whats up with the heaters that suddenly stop working, does my heat absorbing skin screw the machine up... I just don't think I like these weirdness, artificial difficulty.
And that rebar, why is it that everything so far had a icon that tells you can pick something up, yet that did not. If you establish something as a important gameplay element but decide not to have it for something that is essential to progress the game is a major screw up.

+1 vote     reply to comment
Kremator_ Creator
Kremator_ Nov 27 2012, 7:22pm replied:

As I have mentioned below, this is a bug that we missed during playtest and will be addressed with a patch. The heater stopped working in some places because the facility is operating below baseline, which is why not all lights are functional as well. I'm sorry if this have caused you difficulties in playing the mod.

+2 votes   reply to comment
TheUnbeholden Nov 27 2012, 8:12pm replied:

Don't get me wrong, there is nothing inherently wrong with making a puzzle based mod for hl2. The potential is huge like you've shown with the graphics overhaul and new items galore, simply taking away any weapons is easy and fine with me. Evasion styled gameplay for enemies can really amp up the fear factor unlike any other type of gameplay, I just thought that in the end the puzzles weren't very intuitive. Like getting key somehow magically makes the kitchen shutter slightly open? A lantern you can't pick up after finding out that those things are afraid of light? A random bunch of numbers on xrays that you play a guessing game with? A bug oversight is fair enough it can happen, but for a pickup able item in a mod based around finding specific items is noneless frustrating. I won't crucify you for that but there is something here that needs to be said... Logic dictates puzzles, having only one thin strand of logic that is the "correct one" with the rest being wrong is what killed the adventure game genre (or rather made it commit suicide). The way of revolutionizing the genre means having more than one way to proceed, either more than one item/tool or even better, more than one path.

+3 votes     reply to comment
Dredile Nov 28 2012, 3:03am replied:

Sometimes you have to balance realism with plot or creative license. While that may sound like an excuse for sloppy, ****** writing; (which this mod does not have btw.) sometimes it just has to happen.

+2 votes     reply to comment
Kremator_ Creator
Kremator_ Nov 27 2012, 8:21pm replied:

I understand where you are coming from, the oddity of those puzzles are intentional, I myself am not a big fan of guessing games either. I was counting on more people to discover this in the locker room and look it up after the play so it would justify the odd occurences but here it is :

If you ever find the login info then everything might make a little more sense.

+2 votes   reply to comment
PASA24 Nov 27 2012, 3:18pm says: My "speedrun" Black Snow

+4 votes     reply to comment
medve Nov 27 2012, 8:10am says:

a black something that i have to use to open the door...i would have never guessed this if i dont watch a walkthrough. put a damn icon above it pls. anybody playtested this mod before release?

+5 votes     reply to comment
Kremator_ Creator
Kremator_ Nov 27 2012, 7:20pm replied:

Yes, there seems to be a bug in some PCs that makes the icon not show up. We've playtested them on several machines and some bugs that have been reported have not occurred on them, these issues will be addressed in a patch.

+1 vote   reply to comment
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Released Nov 2012
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318 votes submitted.

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Highest Rated (23 agree) 10/10

Black Snow NAILS atmosphere and makes you feel vulnerable and alone. As a part of a rescue team dispatched to a research complex in the middle of the tundra. You end up separated, chased and all but you remain. With dark hallways and the ominous presence of something unknown lurking in the shadows and no way to defend yourself, the true sense of making you feel afraid is done right. You must avoid a darkness out to kill you by using light, and solve many puzzles that will test your ability to think…

Nov 25 2012, 8:35pm by Raedwulfgamer

Lowest Rated (8 agree) 5/10

The mod started off well enough, you got tension and mystery. You had to explore well and it gave you a indication of what you can pick up. The annoyance starts with this arbitrary light switching that makes zero sense why it changes like that, and if your left in the dark you end up being chased around and stuck inside a room with that thing right outside, forcing you to reload without a chance. It moves really fast so you end up dying without a fighting chance as soon as you make a mistake. Then…

Nov 27 2012, 7:33pm by TheUnbeholden

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