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Black Shadow is a TC of Duke3d replacing pretty much everything and converting an original platformer into a voxel powered 3d version.
II canceled the project to work on something else, so here's where you can get the game resources.
release, project canceled
Switching from Duke3d's engine to Evaldraw, now will be more of a Game than a Mod.
moving to a new engine
Dodging the Baron's notorious cannon setup along his Keep.
With a new system I'm better able to test 32bit mode in Eduke32 using Polymost, the advanced render made by Ken Silverman. Polymer doesn't convert voxels...
possible 32bit support with polymost
Reflective river water, replaced water fall graphic and some other changes.
progress update, maps and graphics
Details on what is planned, whats done, who is involved and what not.
black shadow dev. details