In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

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Add media Report RSS Media release 7/21/2015 (view original)
Media release 7/21/2015
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Thanoshld
Thanoshld - - 1,416 comments

Looks really good! I would recommend you to try to align the ceiling tiles a bit better, but I know how hard it is to have them always perfectly align :) . Also, what about the red HUD? Are you going with yellow after all?

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poisonheadcrab Author
poisonheadcrab - - 912 comments

The red hud is added with a trigger entity; The huds in these pics are yellow because the trigger wasn't yet added when I took the screenshots.

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Thanoshld
Thanoshld - - 1,416 comments

Ah, good to hear :)

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23-down
23-down - - 3,553 comments

Very nice reminds me of one of my own mess halls. I like it.. Perhaps add some more blood sprites and possibly some food and caps laying on the ground.

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