In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

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Add media Report RSS Intro level (HQ) (view original)
Intro level (HQ)
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23-down
23-down - - 3,548 comments

Looks good eventually add additional lights throughout the screen. Some for the parking deck - some left and right of the main building entrance. Eventually create a custom texture giving this firm or company, organization what so ever a name. Even CIA has it's name in front of it's headquarters.. :)

At the moment the building looks somewhat future tech but also abandoned at the same time.. Not enough to see here.

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poisonheadcrab Author
poisonheadcrab - - 912 comments

Do you think the building should have a brick/concrete texturing?

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23-down
23-down - - 3,548 comments

Hm hard to say I think the building looks cool the way it is. It just lacks a little polishing. Couple more lights here and there and maybe a name.

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Description

The introduction to my mods story. Here you will be briefed on the recent events within Black Mesa before infiltrating the facility.